enable async loading, optimize rendering and distance checks
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@@ -640,6 +640,7 @@ class CInstanceBase
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float NEW_GetDistanceFromDirPixelPosition(const TPixelPosition& c_rkPPosDir);
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float NEW_GetDistanceFromDestPixelPosition(const TPixelPosition& c_rkPPosDst);
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float NEW_GetDistanceFromDestInstance(CInstanceBase& rkInstDst);
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float NEW_GetDistanceFromDestInstanceSquared(CInstanceBase& rkInstDst); // Optimized: no sqrt
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float NEW_GetRotation();
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float NEW_GetRotationFromDestPixelPosition(const TPixelPosition& c_rkPPosDst);
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