particle rendering: render all visible particles
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@@ -30,7 +30,8 @@ class CParticleSystemInstance : public CEffectElementBaseInstance
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for (; itor != m_ParticleInstanceListVector[dwFrameIndex].end(); ++itor)
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{
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if (!InFrustum(*itor))
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return;
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continue;
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FunObj(*itor);
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}
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}
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