Add high-FPS render pacing and telemetry
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@@ -472,6 +472,7 @@ class CInstanceBase
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bool UpdateDeleting();
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void Transform();
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void ApplyRenderInterpolation(float fInterpolation);
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void Deform();
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void Render();
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void RenderTrace();
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@@ -847,6 +848,7 @@ class CInstanceBase
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void SetMoveSpeed(UINT uMovSpd);
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void Deform();
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void Render();
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void ApplyRenderInterpolation(float fInterpolation);
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CActorInstance& GetActorRef();
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CActorInstance* GetActorPtr();
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@@ -1139,4 +1141,4 @@ inline int RaceToSex(int race)
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}
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return 0;
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}
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}
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