base vertex index fixed
This commit is contained in:
@@ -900,6 +900,15 @@ HRESULT CStateManager::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT
|
||||
return (m_lpD3DDev->DrawIndexedPrimitive(PrimitiveType, 0, minIndex, NumVertices, startIndex, primCount));
|
||||
}
|
||||
|
||||
HRESULT CStateManager::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT baseVertexIndex, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
++m_iDrawCallCount;
|
||||
#endif
|
||||
|
||||
return (m_lpD3DDev->DrawIndexedPrimitive(PrimitiveType, baseVertexIndex, minIndex, NumVertices, startIndex, primCount));
|
||||
}
|
||||
|
||||
HRESULT CStateManager::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
|
||||
@@ -339,6 +339,7 @@ public:
|
||||
HRESULT DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
|
||||
HRESULT DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
|
||||
HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
|
||||
HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT baseVertexIndex, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
|
||||
HRESULT DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
|
||||
|
||||
// Codes For Debug
|
||||
|
||||
Reference in New Issue
Block a user