ML: Refactored Hot-Reload System

This commit is contained in:
rtw1x1
2026-01-07 09:55:18 +00:00
parent c4cc59a4f2
commit dfe2368c8f

View File

@@ -1081,50 +1081,92 @@ PyObject* appReloadLocaleConfig(PyObject* poSelf, PyObject* poArgs)
PyObject* appReloadLocale(PyObject* poSelf, PyObject* poArgs)
{
// Comprehensive locale reload - updates config, reloads data, and forces Python module reload
TraceError("=== Starting Locale Reload ===");
/**
* Multi-language hot-reload system
*
* Reloads all locale-dependent data when the user changes language:
* 1. Reloads config/locale.cfg to get new locale path
* 2. Reloads C++ locale data (item_proto, mob_proto, etc.)
* 3. Calls Python modules to reload locale text files
*
* Returns 1 on success, 0 on failure
*/
// Step 1: Reload config to update locale path
LoadConfig("config/locale.cfg");
TraceError("LoadConfig complete, new locale path: %s", GetLocalePath());
// Step 2: Reload C++ locale-dependent data (item_proto, mob_proto, etc.)
if (!LoadLocaleData(GetLocalePath()))
{
TraceError("LoadLocaleData FAILED for path: %s", GetLocalePath());
return Py_BuildValue("i", 0); // Return False on failure
// TraceError("app.ReloadLocale: Failed to load C++ locale data from %s", GetLocalePath());
return Py_BuildValue("i", 0);
}
TraceError("LoadLocaleData succeeded");
// Step 3: Reload Python locale text files
PyObject* modulesDict = PyImport_GetModuleDict();
TraceError("Got modules dict: %p, is dict: %d", modulesDict, modulesDict ? PyDict_Check(modulesDict) : 0);
if (modulesDict && PyDict_Check(modulesDict))
if (!modulesDict || !PyDict_Check(modulesDict))
{
// List of locale-related modules to clear from cache
const char* modulesToReload[] = {
"localeInfo",
"localeinfo",
"uiScriptLocale",
"uiscriptlocale",
"serverInfo",
"serverinfo",
NULL
};
for (int i = 0; modulesToReload[i] != NULL; i++)
{
PyObject* moduleName = PyString_FromString(modulesToReload[i]);
if (PyDict_Contains(modulesDict, moduleName))
{
TraceError("Removing module from cache: %s", modulesToReload[i]);
PyDict_DelItem(modulesDict, moduleName);
// TraceError("app.ReloadLocale: Failed to get Python modules dictionary");
return Py_BuildValue("i", 0);
}
// Step 3a: Reload localeInfo module (locale_game.txt)
PyObject* localeInfoModule = PyDict_GetItemString(modulesDict, "localeinfo");
if (!localeInfoModule)
localeInfoModule = PyDict_GetItemString(modulesDict, "localeInfo");
if (localeInfoModule && PyModule_Check(localeInfoModule))
{
if (PyObject_HasAttrString(localeInfoModule, "LoadLocaleData"))
{
PyObject* loadFunc = PyObject_GetAttrString(localeInfoModule, "LoadLocaleData");
if (loadFunc && PyCallable_Check(loadFunc))
{
PyObject* result = PyObject_CallObject(loadFunc, NULL);
if (result)
Py_DECREF(result);
else
{
PyErr_Print();
// TraceError("app.ReloadLocale: localeInfo.LoadLocaleData() failed");
}
Py_DECREF(loadFunc);
}
Py_DECREF(moduleName);
}
}
TraceError("=== Locale Reload Complete ===");
return Py_BuildValue("i", 1); // Return True on success
// Step 3b: Reload uiScriptLocale module (locale_interface.txt)
PyObject* uiScriptLocaleModule = NULL;
const char* uiScriptModuleNames[] = {"uiscriptlocale", "uiScriptLocale", NULL};
for (int i = 0; uiScriptModuleNames[i] != NULL; i++)
{
uiScriptLocaleModule = PyDict_GetItemString(modulesDict, uiScriptModuleNames[i]);
if (uiScriptLocaleModule)
break;
}
if (uiScriptLocaleModule && PyModule_Check(uiScriptLocaleModule))
{
if (PyObject_HasAttrString(uiScriptLocaleModule, "LoadLocaleData"))
{
PyObject* loadFunc = PyObject_GetAttrString(uiScriptLocaleModule, "LoadLocaleData");
if (loadFunc && PyCallable_Check(loadFunc))
{
PyObject* result = PyObject_CallObject(loadFunc, NULL);
if (result)
Py_DECREF(result);
else
{
PyErr_Print();
// TraceError("app.ReloadLocale: uiScriptLocale.LoadLocaleData() failed");
}
Py_DECREF(loadFunc);
}
}
}
return Py_BuildValue("i", 1);
}
void initapp()