MRMJ-1: Messenger & Skills fixes
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@@ -362,22 +362,10 @@ class CActorInstance : public IActorInstance, public IFlyTargetableObject
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BOOL IsActEmotion();
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DWORD GetComboIndex();
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float GetAttackingElapsedTime();
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#ifdef FIX_POS_SYNC
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void SetBlendingPosition(const TPixelPosition& c_rPosition, float fBlendingTime = 1.0f);
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#else
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void SetBlendingPosition(const TPixelPosition & c_rPosition, float fBlendingTime = 1.0f);
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#endif
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void ResetBlendingPosition();
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void GetBlendingPosition(TPixelPosition * pPosition);
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#ifdef FIX_POS_SYNC
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struct BlendingPosition {
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D3DXVECTOR3 source;
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D3DXVECTOR3 dest;
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float duration;
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};
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#endif
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BOOL NormalAttack(float fDirRot, float fBlendTime = 0.1f);
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BOOL ComboAttack(DWORD wMotionIndex, float fDirRot, float fBlendTime = 0.1f);
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@@ -491,13 +479,6 @@ class CActorInstance : public IActorInstance, public IFlyTargetableObject
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void RenderCollisionData();
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void RenderToShadowMap();
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#ifdef FIX_POS_SYNC
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void ClientAttack(DWORD dwVID);
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void ServerAttack(DWORD dwVID);
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bool ProcessingClientAttack(DWORD dwVID);
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bool ServerAttackCameFirst(DWORD dwVID);
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#endif
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protected:
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void __AdjustCollisionMovement(const CGraphicObjectInstance * c_pGraphicObjectInstance);
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@@ -624,10 +605,6 @@ class CActorInstance : public IActorInstance, public IFlyTargetableObject
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void __ClearCombo();
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void __OnEndCombo();
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#ifdef FIX_POS_SYNC
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void __Push(const TPixelPosition& c_rkPPosDst, unsigned int unDuration);
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#endif
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void __ProcessDataAttackSuccess(const NRaceData::TAttackData & c_rAttackData, CActorInstance & rVictim, const D3DXVECTOR3 & c_rv3Position, UINT uiSkill = 0, BOOL isSendPacket = TRUE);
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void __ProcessMotionEventAttackSuccess(DWORD dwMotionKey, BYTE byEventIndex, CActorInstance & rVictim);
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void __ProcessMotionAttackSuccess(DWORD dwMotionKey, CActorInstance & rVictim);
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@@ -635,11 +612,7 @@ class CActorInstance : public IActorInstance, public IFlyTargetableObject
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void __HitStone(CActorInstance& rVictim);
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void __HitGood(CActorInstance& rVictim);
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#ifdef FIX_POS_SYNC
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void __HitGreate(CActorInstance& rVictim, UINT uiSkill);
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#else
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void __HitGreate(CActorInstance& rVictim);
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#endif
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void __PushDirect(CActorInstance & rVictim);
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void __PushCircle(CActorInstance & rVictim);
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@@ -314,76 +314,6 @@ void CActorInstance::__ClearCombo()
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m_pkCurRaceMotionData = NULL;
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}
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#ifdef FIX_POS_SYNC
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void CActorInstance::__Push(const TPixelPosition& c_rkPPosDst, unsigned int unDuration)
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{
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DWORD dwVID = GetVirtualID();
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Tracenf("VID %d SyncPixelPosition %f %f", dwVID, c_rkPPosDst.x, c_rkPPosDst.y);
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if (unDuration == 0)
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unDuration = 1000;
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const D3DXVECTOR3& c_rv3Src = GetPosition();
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const D3DXVECTOR3 c_v3Delta = c_rkPPosDst - c_rv3Src;
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SetBlendingPosition(c_rkPPostDst, float(unDuration) / 1000);
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if (!IsUsingSkill() && !IsResistFallen())
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{
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int len = sqrt(c_v3Delta.x * c_v3Delta.x + c_v3Delta.y * c_v3Delta.y);
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if (len > 150.0f)
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{
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InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE_FLYING);
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PushOnceMotion(CRaceMotionData::NAME_STAND_UP);
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}
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}
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}
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void CActorInstance::ClientAttack(DWORD dwVID)
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{
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if (m_mapAttackSync.find(dwVID) == m_mapAttackSync.end()) {
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m_mapAttackSync.insert(std::make_pair(dwVID, -1));
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}
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else
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{
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if (m_mapAttackSync[dwVID] == 1)
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{
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m_mapAttackSync.erase(dwVID);
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return;
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}
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m_mapAttackSync[dwVID]--;
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}
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}
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// server attack increases
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void CActorInstance::ServerAttack(DWORD dwVID)
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{
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if (m_mapAttackSync.find(dwVID) == m_mapAttackSync.end()) {
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m_mapAttackSync.insert(std::make_pair(dwVID, 1));
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}
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else
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{
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if (m_mapAttackSync[dwVID] == -1)
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{
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m_mapAttackSync.erase(dwVID);
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return;
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}
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m_mapAttackSync[dwVID]++;
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}
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}
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bool CActorInstance::ProcessingClientAttack(DWORD dwVID)
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{
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return m_mapAttackSync.find(dwVID) != m_mapAttackSync.end() && m_mapAttackSync[dwVID] < 0;
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}
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//
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bool CActorInstance::ServerAttackCameFirst(DWORD dwVID)
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{
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return m_mapAttackSync.find(dwVID) != m_mapAttackSync.end() && m_mapAttackSync[dwVID] > 0;
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}
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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BOOL CActorInstance::isAttacking()
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@@ -680,33 +610,14 @@ void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData & c
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InsertDelay(c_rAttackData.fStiffenTime);
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#ifdef FIX_POS_SYNC
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BlendingPosition sBlending;
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memset(&sBlending, 0, sizeof(sBlending));
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sBlending.source = rVictim.NEW_GetCurPixelPositionRef();
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#endif
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if (__CanPushDestActor(rVictim) && c_rAttackData.fExternalForce > 0.0f)
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{
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#ifdef FIX_POS_SYNC
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const bool bServerAttackAlreadyCame = rVictim.ServerAttackCameFirst(GetVirtualID());
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rVictim.ClientAttack(GetVirtualID());
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__PushCircle(rVictim);
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if (!bServerAttackAlreadyCame)
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{
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#endif
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__PushCircle(rVictim);
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// VICTIM_COLLISION_TEST
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const D3DXVECTOR3& kVictimPos = rVictim.GetPosition();
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rVictim.m_PhysicsObject.IncreaseExternalForce(kVictimPos, c_rAttackData.fExternalForce); //*nForceRatio/100.0f);
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// VICTIM_COLLISION_TEST_END
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#ifdef FIX_POS_SYNC
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rVictim.GetBlendingPosition(&(sBlending.dest));
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sBlending.duration = rVictim.m_PhysicsObject.GetRemainingTime();
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}
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#endif
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// VICTIM_COLLISION_TEST
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const D3DXVECTOR3& kVictimPos = rVictim.GetPosition();
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rVictim.m_PhysicsObject.IncreaseExternalForce(kVictimPos, c_rAttackData.fExternalForce); //*nForceRatio/100.0f);
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// VICTIM_COLLISION_TEST_END
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}
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// Invisible Time
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@@ -778,11 +689,7 @@ void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData & c
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}
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else if (NRaceData::HIT_TYPE_GREAT == c_rAttackData.iHittingType)
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{
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#ifdef FIX_POS_SYNC
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__HitGreate(rVictim, uiSkill);
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#else
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__HitGreate(rVictim);
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#endif
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}
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else
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{
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@@ -912,18 +819,10 @@ void CActorInstance::__HitGood(CActorInstance& rVictim)
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}
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}
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#ifdef FIX_POS_SYNC
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void CActorInstance::__HitGreate(CActorInstance& rVictim, UINT uiSkill)
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#else
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void CActorInstance::__HitGreate(CActorInstance& rVictim)
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#endif
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{
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// DISABLE_KNOCKDOWN_ATTACK
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#ifdef FIX_POS_SYNC
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if (!uiSkill && rVictim.IsKnockDown())
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#else
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if (rVictim.IsKnockDown())
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#endif
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return;
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if (rVictim.__IsStandUpMotion())
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return;
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@@ -1007,24 +906,16 @@ void CActorInstance::GetBlendingPosition(TPixelPosition * pPosition)
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{
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if (m_PhysicsObject.isBlending())
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{
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#ifdef FIX_POS_SYNC
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m_PhysicsObject.GetFinalPosition(pPosition);
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#else
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m_PhysicsObject.GetLastPosition(pPosition);
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pPosition->x += m_x;
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pPosition->y += m_y;
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pPosition->z += m_z;
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#endif
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}
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else
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{
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#ifdef FIX_POS_SYNC
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GetPixelPosition(pPosition);
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#else
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pPosition->x = m_x;
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pPosition->y = m_y;
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pPosition->z = m_z;
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#endif
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}
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}
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@@ -107,32 +107,6 @@ void CPhysicsObject::IncreaseExternalForce(const D3DXVECTOR3 & c_rvBasePosition,
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}
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}
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#ifdef FIX_POS_SYNC
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void CPhysicsObject::SetLastPosition(const TPixelPosition& c_rPosition, const TPixelPosition& c_rDeltaPosition, float fBlendingTime)
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{
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m_v3FinalPosition.x = float(c_rPosition.x + c_rDeltaPosition.x);
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m_v3FinalPosition.y = float(c_rPosition.y + c_rDeltaPosition.y);
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m_v3FinalPosition.z = float(c_rPosition.z + c_rDeltaPosition.z);
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m_v3DeltaPosition.x = float(c_rDeltaPosition.x);
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m_v3DeltaPosition.y = float(c_rDeltaPosition.y);
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m_v3DeltaPosition.z = float(c_rDeltaPosition.z);
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m_xPushingPosition.Setup(0.0f, c_rDeltaPosition.x, fBlendingTime);
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m_yPushingPosition.Setup(0.0f, c_rDeltaPosition.y, fBlendingTime);
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}
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void CPhysicsObject::GetFinalPosition(TPixelPosition* pPosition)
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{
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pPosition->x = (m_v3FinalPosition.x);
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pPosition->y = (m_v3FinalPosition.y);
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pPosition->z = (m_v3FinalPosition.z);
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}
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void CPhysicsObject::GetDeltaPosition(TPixelPosition* pPosition)
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{
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pPosition->x = (m_v3DeltaPosition.x);
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pPosition->y = (m_v3DeltaPosition.y);
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pPosition->z = (m_v3DeltaPosition.z);
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}
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#else
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void CPhysicsObject::SetLastPosition(const TPixelPosition & c_rPosition, float fBlendingTime)
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{
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m_v3LastPosition.x = float(c_rPosition.x);
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@@ -141,7 +115,6 @@ void CPhysicsObject::SetLastPosition(const TPixelPosition & c_rPosition, float f
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m_xPushingPosition.Setup(0.0f, c_rPosition.x, fBlendingTime);
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m_yPushingPosition.Setup(0.0f, c_rPosition.y, fBlendingTime);
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}
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#endif
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void CPhysicsObject::GetLastPosition(TPixelPosition * pPosition)
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{
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@@ -71,13 +71,7 @@ class CPhysicsObject
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void SetDirection(const D3DXVECTOR3 & c_rv3Direction);
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void IncreaseExternalForce(const D3DXVECTOR3 & c_rvBasePosition, float fForce);
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#ifdef FIX_POS_SYNC
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void SetLastPosition(const TPixelPosition& c_rPosition, const TPixelPosition& c_rDeltaPosition, float fBlendingTime);
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void GetFinalPosition(TPixelPosition* pPosition);
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void GetDeltaPosition(TPixelPosition* pPosition);
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#else
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void SetLastPosition(const TPixelPosition& c_rPosition, float fBlendingTime);
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#endif
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void GetLastPosition(TPixelPosition * pPosition);
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float GetXMovement();
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@@ -98,10 +92,7 @@ class CPhysicsObject
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D3DXVECTOR3 m_v3Velocity;
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D3DXVECTOR3 m_v3LastPosition;
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#ifdef FIX_POS_SYNC
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D3DXVECTOR3 m_v3FinalPosition;
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D3DXVECTOR3 m_v3DeltaPosition;
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#endif
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CEaseOutInterpolation m_xPushingPosition;
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CEaseOutInterpolation m_yPushingPosition;
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