ported to DX9
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@@ -22,9 +22,8 @@ void CPixelShader::Destroy()
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{
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if (m_handle)
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{
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if (ms_lpd3dDevice)
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ms_lpd3dDevice->DeletePixelShader(m_handle);
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m_handle=0;
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m_handle->Release();
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m_handle=nullptr;
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}
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}
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@@ -36,7 +35,7 @@ bool CPixelShader::CreateFromDiskFile(const char* c_szFileName)
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LPD3DXBUFFER lpd3dxErrorBuffer;
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if (FAILED(
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D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
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D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, 0, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
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))
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return false;
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