ported to DX9
This commit is contained in:
@@ -128,7 +128,7 @@ void CMapOutdoor::__RenderTerrain_AppendPatch(const D3DXVECTOR3& c_rv3Center, fl
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m_PatchVector.push_back(std::make_pair(fDistance, lPatchNum));
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}
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void CMapOutdoor::ApplyLight(DWORD dwVersion, const D3DLIGHT8& c_rkLight)
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void CMapOutdoor::ApplyLight(DWORD dwVersion, const D3DLIGHT9& c_rkLight)
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{
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m_kSTPD.m_dwLightVersion=dwVersion;
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STATEMANAGER.SetLight(0, &c_rkLight);
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@@ -426,17 +426,17 @@ void CMapOutdoor::RenderArea(bool bRenderAmbience)
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_BORDER);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_BORDER);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_BORDERCOLOR, 0xFFFFFFFF);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_BORDERCOLOR, 0xFFFFFFFF);
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std::for_each(m_ShadowReceiverVector.begin(), m_ShadowReceiverVector.end(), FAreaRenderShadow());
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_TEXCOORDINDEX);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSU);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSV);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_BORDERCOLOR);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSU);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSV);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_BORDERCOLOR);
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STATEMANAGER.RestoreTransform(D3DTS_TEXTURE1);
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@@ -634,8 +634,8 @@ void CMapOutdoor::RenderPCBlocker()
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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STATEMANAGER.SaveTransform(D3DTS_TEXTURE1, &m_matBuildingTransparent);
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STATEMANAGER.SetTexture(1, m_BuildingTransparentImageInstance.GetTexturePointer()->GetD3DTexture());
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@@ -651,8 +651,8 @@ void CMapOutdoor::RenderPCBlocker()
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSU);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSV);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSU);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSV);
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STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
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}
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#endif
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@@ -862,11 +862,11 @@ void CMapOutdoor::RenderMarkedArea()
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_MINFILTER, D3DTEXF_POINT);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_MAGFILTER, D3DTEXF_POINT);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_MIPFILTER, D3DTEXF_POINT);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetTexture(0, m_attrImageInstance.GetTexturePointer()->GetD3DTexture());
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@@ -876,11 +876,11 @@ void CMapOutdoor::RenderMarkedArea()
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STATEMANAGER.RestoreTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_TEXCOORDINDEX);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_MINFILTER);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_MAGFILTER);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_MIPFILTER);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSU);
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STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSV);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_MINFILTER);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_MAGFILTER);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_MIPFILTER);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSU);
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STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSV);
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STATEMANAGER.RestoreTransform(D3DTS_TEXTURE0);
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STATEMANAGER.RestoreTransform(D3DTS_TEXTURE1);
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@@ -953,7 +953,7 @@ void CMapOutdoor::DrawPatchAttr(long patchnum)
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TTerrainSplatPatch & rAttrSplatPatch = pTerrain->GetMarkedSplatPatch();
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STATEMANAGER.SetTexture(1, rAttrSplatPatch.Splats[0].pd3dTexture);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ | D3DFVF_NORMAL);
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STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL);
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STATEMANAGER.SetStreamSource(0, pTerrainPatchProxy->HardwareTransformPatch_GetVertexBufferPtr()->GetD3DVertexBuffer(), m_iPatchTerrainVertexSize);
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#ifdef WORLD_EDITOR
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