ported to DX9
This commit is contained in:
@@ -43,7 +43,7 @@ void CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch()
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SelectIndexBuffer(0, &wPrimitiveCount, &ePrimitiveType);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR|D3DFVF_TEX2);
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STATEMANAGER.SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR|D3DFVF_TEX2);
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std::vector<std::pair<float, long> >::iterator it = m_PatchVector.begin();
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@@ -100,7 +100,7 @@ void CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch()
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZRHW);
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STATEMANAGER.SetFVF(D3DFVF_XYZRHW);
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if (IsFastTNL())
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{
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@@ -315,7 +315,7 @@ void CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone(SoftwareTransformPatc
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}
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IDirect3DVertexBuffer8* pkVB=m_kSTPD.m_pkVBNone[m_kSTPD.m_dwNonePos++];
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IDirect3DVertexBuffer9* pkVB=m_kSTPD.m_pkVBNone[m_kSTPD.m_dwNonePos++];
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m_kSTPD.m_dwNonePos%=SoftwareTransformPatch_SData::NONE_VB_NUM;
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if (!pkVB)
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return;
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@@ -323,7 +323,7 @@ void CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone(SoftwareTransformPatc
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DWORD dwVBSize=sizeof(SoftwareTransformPatch_STVertex)*CTerrainPatch::TERRAIN_VERTEX_COUNT;
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SoftwareTransformPatch_STVertex* akDstVertex;
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if (FAILED(
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pkVB->Lock(0, dwVBSize, (BYTE**)&akDstVertex, D3DLOCK_DISCARD)
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pkVB->Lock(0, dwVBSize, (void**)&akDstVertex, D3DLOCK_DISCARD)
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)) return;
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memcpy(akDstVertex, akTransVertex, dwVBSize);
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@@ -345,8 +345,8 @@ void CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState()
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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}
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@@ -359,8 +359,8 @@ void CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState()
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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}
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void CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState()
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@@ -377,8 +377,8 @@ void CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState()
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
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STATEMANAGER.SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
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STATEMANAGER.SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
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STATEMANAGER.SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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STATEMANAGER.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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@@ -394,8 +394,8 @@ void CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState()
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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}
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@@ -413,89 +413,10 @@ void CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState()
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void CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState()
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{
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DWORD dwFogColor=0xffffffff;
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if (mc_pEnvironmentData)
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dwFogColor=mc_pEnvironmentData->FogColor;
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BOOL isSoftwareVertexClipping=FALSE;
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if (!IsTLVertexClipping())
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isSoftwareVertexClipping=TRUE;
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STATEMANAGER.SaveRenderState(D3DRS_SOFTWAREVERTEXPROCESSING, isSoftwareVertexClipping);
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STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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STATEMANAGER.SaveRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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STATEMANAGER.SaveRenderState(D3DRS_ALPHAREF, 0x00000000);
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STATEMANAGER.SaveRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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STATEMANAGER.SaveRenderState(D3DRS_TEXTUREFACTOR, dwFogColor);
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STATEMANAGER.SetRenderState(D3DRS_LIGHTING, FALSE);
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STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
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STATEMANAGER.SetBestFiltering(0);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
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STATEMANAGER.SetBestFiltering(1);
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CSpeedTreeWrapper::ms_bSelfShadowOn = true;
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// Render State & TextureStageState
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//////////////////////////////////////////////////////////////////////////
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m_iRenderedSplatNumSqSum = 0;
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m_iRenderedPatchNum = 0;
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m_iRenderedSplatNum = 0;
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m_RenderedTextureNumVector.clear();
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m_matWorldForCommonUse._41 = 0.0f;
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m_matWorldForCommonUse._42 = 0.0f;
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STATEMANAGER.SetTransform(D3DTS_WORLD, &m_matWorldForCommonUse);
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}
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void CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState(DWORD dwFogEnable)
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{
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STATEMANAGER.SetRenderState(D3DRS_LIGHTING, TRUE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, dwFogEnable);
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std::sort(m_RenderedTextureNumVector.begin(),m_RenderedTextureNumVector.end());
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STATEMANAGER.RestoreRenderState(D3DRS_TEXTUREFACTOR);
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STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
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STATEMANAGER.RestoreRenderState(D3DRS_ALPHATESTENABLE);
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STATEMANAGER.RestoreRenderState(D3DRS_ALPHAREF);
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STATEMANAGER.RestoreRenderState(D3DRS_ALPHAFUNC);
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STATEMANAGER.RestoreRenderState(D3DRS_SOFTWAREVERTEXPROCESSING);
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// Render State & TextureStageState
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//////////////////////////////////////////////////////////////////////////
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}
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void CMapOutdoor::__SoftwareTransformPatch_BuildPipeline(SoftwareTransformPatch_SRenderState& rkTPRS)
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@@ -679,7 +600,7 @@ bool CMapOutdoor::__SoftwareTransformPatch_SetTransform(SoftwareTransformPatch_S
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bool CMapOutdoor::__SoftwareTransformPatch_SetSplatStream(SoftwareTransformPatch_STLVertex* akSrcVertex)
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{
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IDirect3DVertexBuffer8* pkVB=m_kSTPD.m_pkVBSplat[m_kSTPD.m_dwSplatPos++];
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IDirect3DVertexBuffer9* pkVB=m_kSTPD.m_pkVBSplat[m_kSTPD.m_dwSplatPos++];
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m_kSTPD.m_dwSplatPos%=SoftwareTransformPatch_SData::SPLAT_VB_NUM;
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if (!pkVB)
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return false;
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@@ -687,7 +608,7 @@ bool CMapOutdoor::__SoftwareTransformPatch_SetSplatStream(SoftwareTransformPatch
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DWORD dwVBSize=sizeof(SoftwareTransformPatch_SSplatVertex)*CTerrainPatch::TERRAIN_VERTEX_COUNT;
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SoftwareTransformPatch_SSplatVertex* akDstVertex;
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if (FAILED(
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pkVB->Lock(0, dwVBSize, (BYTE**)&akDstVertex, 0)//D3DLOCK_DISCARD)
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pkVB->Lock(0, dwVBSize, (void**)&akDstVertex, 0)//D3DLOCK_DISCARD)
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)) return false;
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for (UINT uIndex=0; uIndex!=CTerrainPatch::TERRAIN_VERTEX_COUNT; ++uIndex)
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@@ -701,7 +622,7 @@ bool CMapOutdoor::__SoftwareTransformPatch_SetSplatStream(SoftwareTransformPatch
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bool CMapOutdoor::__SoftwareTransformPatch_SetShadowStream(SoftwareTransformPatch_STLVertex* akSrcVertex)
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{
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IDirect3DVertexBuffer8* pkVB=m_kSTPD.m_pkVBSplat[m_kSTPD.m_dwSplatPos++];
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IDirect3DVertexBuffer9* pkVB=m_kSTPD.m_pkVBSplat[m_kSTPD.m_dwSplatPos++];
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m_kSTPD.m_dwSplatPos%=SoftwareTransformPatch_SData::SPLAT_VB_NUM;
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if (!pkVB)
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return false;
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@@ -709,7 +630,7 @@ bool CMapOutdoor::__SoftwareTransformPatch_SetShadowStream(SoftwareTransformPatc
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DWORD dwVBSize=sizeof(SoftwareTransformPatch_SSplatVertex)*CTerrainPatch::TERRAIN_VERTEX_COUNT;
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SoftwareTransformPatch_SSplatVertex* akDstVertex;
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if (FAILED(
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pkVB->Lock(0, dwVBSize, (BYTE**)&akDstVertex, 0)//D3DLOCK_DISCARD)
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pkVB->Lock(0, dwVBSize, (void**)&akDstVertex, 0)//D3DLOCK_DISCARD)
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)) return false;
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SoftwareTransformPatch_STLVertex* pkSrcVertex;
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@@ -727,7 +648,7 @@ bool CMapOutdoor::__SoftwareTransformPatch_SetShadowStream(SoftwareTransformPatc
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pkVB->Unlock();
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ms_lpd3dDevice->SetStreamSource(0, pkVB, sizeof(SoftwareTransformPatch_SSplatVertex));
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//ms_lpd3dDevice->SetStreamSource(0, pkVB, sizeof(SoftwareTransformPatch_SSplatVertex));
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return true;
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}
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@@ -759,7 +680,8 @@ bool CMapOutdoor::__SoftwareTransformPatch_Create()
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D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
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D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR|D3DFVF_TEX2,
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D3DPOOL_SYSTEMMEM,
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&m_kSTPD.m_pkVBSplat[uIndex]
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&m_kSTPD.m_pkVBSplat[uIndex],
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nullptr
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)
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)) return false;
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}
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@@ -775,7 +697,8 @@ bool CMapOutdoor::__SoftwareTransformPatch_Create()
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D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
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D3DFVF_XYZRHW,
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D3DPOOL_SYSTEMMEM,
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&m_kSTPD.m_pkVBNone[uIndex]
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&m_kSTPD.m_pkVBNone[uIndex],
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nullptr
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)
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)) return false;
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}
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