small fix for restoring render states

This commit is contained in:
d1str4ught
2025-08-26 02:47:08 +02:00
parent 27c683a36b
commit f78aa5bbc8

View File

@@ -346,7 +346,6 @@ void CWeaponTrace::Render()
STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
STATEMANAGER.RestoreTransform(D3DTS_WORLD);
STATEMANAGER.RestoreVertexShader();
STATEMANAGER.RestoreRenderState(D3DRS_CULLMODE);
}