small fix for restoring render states
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@@ -346,7 +346,6 @@ void CWeaponTrace::Render()
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STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
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STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
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STATEMANAGER.RestoreTransform(D3DTS_WORLD);
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STATEMANAGER.RestoreTransform(D3DTS_WORLD);
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STATEMANAGER.RestoreVertexShader();
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STATEMANAGER.RestoreRenderState(D3DRS_CULLMODE);
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STATEMANAGER.RestoreRenderState(D3DRS_CULLMODE);
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}
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}
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