world editor defines removed
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@@ -400,9 +400,6 @@ void CScreen::RenderTextureBox(float sx, float sy, float ex, float ey, float z,
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vertices[3].diffuse = ms_diffuseColor;
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vertices[3].texCoord = TTextureCoordinate(eu, ev);
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#ifdef WORLD_EDITOR
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STATEMANAGER.SetTransform(D3DTS_WORLD, ms_lpd3dMatStack->GetTop());
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#endif
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STATEMANAGER.SetFVF(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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// 2004.11.18.myevan.DrawIndexPrimitiveUP -> DynamicVertexBuffer
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