@@ -13,6 +13,4 @@ This repository contains the source code necessary to compile the game client ex
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## 📋 Changelog
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### 🐛 Bug Fixes
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* **Debug mode:** Fly effects are now registering when using Debug mode.
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* **Fix effect rendering in low opacity models:** Effects now appear normally on semi-transparent meshes.
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* **Fly targeting fixed for buff/healing skills:** Fixed an issue where fly target effect would render in the buffer's selected target even if the target was unbuffable (if viewing from another client).
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* **PK Mode:** Resolved conflict for Hostile mode when both players have negative alignment, added PK_PROTECT mode safeguards.
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@@ -2117,7 +2117,6 @@ void CInstanceBase::SetStateFlags(DWORD dwStateFlags)
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// Prevent killer mode for same-guild attacks in GUILD PK mode
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bool skipKiller = false;
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if ((dwStateFlags & ADD_CHARACTER_STATE_KILLER) && PK_MODE_GUILD == GetPKMode()) {
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CPythonPlayer& rkPlayer = CPythonPlayer::Instance();
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DWORD myGuildID = GetGuildID();
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@@ -2225,6 +2224,7 @@ bool CInstanceBase::IsAttackableInstance(CInstanceBase& rkInstVictim)
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return false;
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}
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}
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if (PK_MODE_GUILD == GetPKMode())
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if (GetGuildID() == rkInstVictim.GetGuildID())
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return false;
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@@ -2255,6 +2255,9 @@ bool CInstanceBase::IsAttackableInstance(CInstanceBase& rkInstVictim)
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if (IsPVPInstance(rkInstVictim))
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return true;
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if (rkInstVictim.GetPKMode() == PK_MODE_PROTECT)
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return false;
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// MR-4: Fix PK Mode Bug
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if (PK_MODE_REVENGE == GetPKMode())
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{
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@@ -2262,12 +2265,13 @@ bool CInstanceBase::IsAttackableInstance(CInstanceBase& rkInstVictim)
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{
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if (
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(GetGuildID() == 0 || GetGuildID() != rkInstVictim.GetGuildID()) &&
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IsConflictAlignmentInstance(rkInstVictim) &&
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rkInstVictim.GetAlignment() < 0
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)
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return true;
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}
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}
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return false;
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// MR-4: -- END OF -- Fix PK Mode Bug
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}
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else
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