migrate to DirectX 9Ex from DirectX 9
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@@ -224,10 +224,10 @@ bool CDungeonBlock::Load(const char * c_szFileName)
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DWORD dwVertexCount = pModelInstance->GetVertexCount();
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m_kDeformableVertexBuffer.Destroy();
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m_kDeformableVertexBuffer.Create(
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dwVertexCount,
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D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1,
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D3DUSAGE_WRITEONLY,
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D3DPOOL_MANAGED);
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dwVertexCount,
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D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1,
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D3DUSAGE_DYNAMIC,
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D3DPOOL_DEFAULT);
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m_ModelInstanceContainer.push_back(pModelInstance);
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}
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