migrate to DirectX 9Ex from DirectX 9
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@@ -676,10 +676,10 @@ bool CMapOutdoor::__SoftwareTransformPatch_Create()
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assert(NULL==m_kSTPD.m_pkVBSplat[uIndex]);
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if (FAILED(
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ms_lpd3dDevice->CreateVertexBuffer(
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sizeof(SoftwareTransformPatch_SSplatVertex)*CTerrainPatch::TERRAIN_VERTEX_COUNT,
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D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
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D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR|D3DFVF_TEX2,
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D3DPOOL_SYSTEMMEM,
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sizeof(SoftwareTransformPatch_SSplatVertex)*CTerrainPatch::TERRAIN_VERTEX_COUNT,
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D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
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D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR|D3DFVF_TEX2,
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D3DPOOL_DEFAULT,
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&m_kSTPD.m_pkVBSplat[uIndex],
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nullptr
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)
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@@ -693,10 +693,10 @@ bool CMapOutdoor::__SoftwareTransformPatch_Create()
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assert(NULL==m_kSTPD.m_pkVBNone[uIndex]);
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if (FAILED(
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ms_lpd3dDevice->CreateVertexBuffer(
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sizeof(SoftwareTransformPatch_STVertex)*CTerrainPatch::TERRAIN_VERTEX_COUNT,
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D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
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D3DFVF_XYZRHW,
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D3DPOOL_SYSTEMMEM,
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sizeof(SoftwareTransformPatch_STVertex)*CTerrainPatch::TERRAIN_VERTEX_COUNT,
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D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
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D3DFVF_XYZRHW,
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D3DPOOL_DEFAULT,
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&m_kSTPD.m_pkVBNone[uIndex],
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nullptr
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)
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