Commit Graph

8 Commits

Author SHA1 Message Date
Amun
7caf9639e0 Audio engine: small bug(see desc)
The music wouldn't play if the sound was 0 and you changed the song because it would be stopped by the fade during the next frame.
2025-10-08 21:34:43 +03:00
Amun
01f4417d80 Audio Engine volume bug & small update
Fixed a bug where the volume change would be ignored if the sound was fading
Added SoundEngine::GetMusicVolume
Removed volume factor
Removed unused SetListenerVelocity
2025-10-05 22:08:37 +03:00
d1str4ught
5b1d3c6bce new pack system 2025-09-21 05:28:55 +02:00
d1str4ught
cfae08b973 Merge pull request #12 from sndth/fix-audio-casting-warnings
Fix potential casting warnings inside AudioLib
2025-09-02 12:07:03 +02:00
sndth
99f04c27d4 Fix potential casting warnings inside AudioLib 2025-09-01 17:28:25 +02:00
Amun
f6c9422048 Sound engine update 2025-09-01 14:46:23 +03:00
d1str4ught
a418f8616d include paths normalized 2025-08-28 20:50:20 +02:00
Amun
71e906b8f2 New sound system & removed miles 2025-08-27 21:55:11 +03:00