nbsnl
6227fed5be
Fix fullscreen startup crash caused by WASAPI audio initialization
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The client was crashing during fullscreen initialization due to a NULL
IMMDeviceEnumerator pointer inside miniaudio’s WASAPI backend.
Crash location:
ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint
(inlined in ma_device_init_internal__wasapi)
Disassembly showed a null vtable dereference:
call qword ptr [rax+20h]
On some systems, WASAPI fails to create or retrieve the default audio endpoint
(especially in VMs, RDP sessions, missing/disabled audio devices, or timing
issues during fullscreen initialization). This results in a NULL COM pointer
being used, causing a 0xC0000005 access violation before the game window fully
appears.
Solution:
WASAPI backend has been disabled and the client now falls back to the more stable
DirectSound/WinMM audio backends.
Applied definitions:
#define MA_NO_WASAPI
#define MA_ENABLE_DSOUND
#define MA_ENABLE_WINMM
Results:
✔ Fullscreen crash completely resolved
✔ Audio still works through DirectSound
✔ Improved stability across fullscreen/windowed modes
✔ No functional drawbacks observed
2025-11-15 23:48:28 +03:00
Mind Rapist
d5c8f05457
Update README.md
2025-11-15 16:23:18 +02:00
Mind Rapist
a49dec1c87
fix: Locale selection for RelWithDebInfo and dragon_rock/mobs textures
2025-11-14 18:42:07 +02:00
d1str4ught
2eee9aead2
Merge pull request #26 from rtw1x1/main
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QoL Equipment slots
2025-11-13 18:54:08 +01:00
d1str4ught
6ea69eb2d5
Merge pull request #28 from savisxss/main
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removed matrix
2025-11-13 18:53:39 +01:00
savis
0b60aac3e8
removed matrix
2025-10-13 19:18:16 +02:00
d1str4ught
c461023c4b
Merge pull request #27 from amun3808/new-audio-system
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Audio Engine volume bug & small update
2025-10-10 15:08:34 +02:00
Amun
7caf9639e0
Audio engine: small bug(see desc)
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The music wouldn't play if the sound was 0 and you changed the song because it would be stopped by the fade during the next frame.
2025-10-08 21:34:43 +03:00
Amun
01f4417d80
Audio Engine volume bug & small update
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Fixed a bug where the volume change would be ignored if the sound was fading
Added SoundEngine::GetMusicVolume
Removed volume factor
Removed unused SetListenerVelocity
2025-10-05 22:08:37 +03:00
d1str4ught
de6817c338
guild packets same size
2025-09-30 11:27:10 +02:00
rtw1x1
a808d1d102
Syncronise Wear/Wearable client - server.
2025-09-29 07:36:29 +01:00
rtw1x1
7c86b64dc3
Let CItemData handle equipment slot instead of keeping track of indexes every time.
2025-09-28 20:23:22 +01:00
d1str4ught
ab0ee95a19
Merge pull request #24 from heroesf/main
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removed cpostit, unused files, small fix warning
2025-09-26 00:03:08 +02:00
heroesf
133ac6fc41
removed cpostit, unused files, small fix warning
2025-09-25 12:45:14 +02:00
d1str4ught
7f42fc2c3f
Merge pull request #23 from mq1n/main
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fix build error in latest VS
2025-09-24 03:02:15 +02:00
d1str4ught
c0ea439b6d
Merge pull request #21 from ThorsDev/features/scissor-rect
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Added scissor rect for UI
2025-09-24 03:01:04 +02:00
mq1n
4894b0db9d
fix build error in latest VS
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https://i.imgur.com/ymbN7Vm.png
2025-09-23 18:19:31 +03:00
d1str4ught
892eb8acd1
Merge pull request #20 from mq1n/main
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fix MSAA and backbuffer format handling in device creation
2025-09-22 20:30:21 +02:00
ThorsDev
c5feaaf2d9
scissor rect
2025-09-22 17:48:21 +02:00
mq1n
255212e906
fix MSAA and backbuffer format handling in device creation
2025-09-22 17:59:54 +03:00
d1str4ught
f7e9bc41e6
Update README.md
2025-09-22 15:09:49 +02:00
d1str4ught
252f06bd0c
Merge pull request #19 from mq1n/main
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crash fixes, ASan support and setup GitHub actions workflow
2025-09-22 14:57:09 +02:00
d1str4ught
f0af67cf96
Merge pull request #18 from ThorsDev/fixes/packer-locale
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locale fix
2025-09-22 14:54:34 +02:00
mq1n
082d8fb3a6
GitHub actions workflow added
2025-09-22 12:32:03 +03:00
mq1n
acaaf6fc91
ASan support added
2025-09-22 11:27:05 +03:00
mq1n
51ee5feb78
fixed some crashes
2025-09-22 11:25:58 +03:00
ThorsDev
ef97bbc54b
locale fix
2025-09-22 05:55:39 +02:00
d1str4ught
bdcb68619a
guild mark uploading fixed
2025-09-22 02:44:22 +02:00
d1str4ught
81c61692f1
LoadImageFromFile for CImageBox
2025-09-22 01:43:01 +02:00
d1str4ught
cc98bdb2da
gitignore fixed
2025-09-22 01:17:13 +02:00
d1str4ught
b4637e4782
client sources moved to C++20
2025-09-22 00:45:08 +02:00
d1str4ught
5b1d3c6bce
new pack system
2025-09-21 05:28:55 +02:00
d1str4ught
775cb2f927
some missing stuff
2025-09-21 01:32:59 +02:00
d1str4ught
7509eeb93b
encryption for .py files in PackMaker
2025-09-21 01:24:05 +02:00
d1str4ught
3b1d0fd10a
custom PackMaker
2025-09-21 01:09:06 +02:00
d1str4ught
2bd4072ad8
Merge pull request #17 from mq1n/main
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migrate to DirectX 9Ex from DirectX 9
2025-09-20 22:16:04 +02:00
mq1n
fb7e53b909
migrate to DirectX 9Ex from DirectX 9
2025-09-19 16:12:33 +03:00
d1str4ught
df346e156b
Merge pull request #16 from mq1n/main
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fix cipher desync issue
2025-09-08 15:20:56 +02:00
mq1n
eaecf67d33
fix cipher desync issue
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update the handshake phase to call the new method after activating the cipher, ensuring buffered data (likely from a second login attempt, GC_PHASE) is properly decrypted, and fix a logging format issue.
2025-09-07 20:24:38 +03:00
d1str4ught
397e2b1890
Merge pull request #15 from mq1n/main
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enabled detailed packet logs for easier debugging
2025-09-06 18:04:08 +02:00
mq1n
b3aba3d280
enabled detailed packet logs for easier debugging
2025-09-02 19:40:05 +03:00
d1str4ught
dcf45e3a6e
last packet log for not enough packet size error log
2025-09-02 14:53:38 +02:00
d1str4ught
e1eb805f8a
Merge pull request #13 from savisxss/main
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removed unused code
2025-09-02 12:07:34 +02:00
d1str4ught
cfae08b973
Merge pull request #12 from sndth/fix-audio-casting-warnings
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Fix potential casting warnings inside AudioLib
2025-09-02 12:07:03 +02:00
d1str4ught
b24a3ab17d
Merge pull request #9 from sndth/fix-audio-pointer-dangling-2
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Fix issue with dangling playSoundInstance pointer
2025-09-02 12:06:45 +02:00
d1str4ught
99138293ed
Merge pull request #8 from amun3808/new-audio-system
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Sound engine update
2025-09-02 12:06:29 +02:00
savis
252df67871
removed passpod
2025-09-01 21:36:42 +02:00
Amun
1432d4c8ea
Removed playSoundInstance->Stop
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A new instance is acquired whenever a new sound is played in the area. The previous instance might be acquired by another part of the game, stopping it was a mistake on my side.
2025-09-01 18:36:22 +03:00
sndth
99f04c27d4
Fix potential casting warnings inside AudioLib
2025-09-01 17:28:25 +02:00
sndth
64ed7f2bd5
Fix issue with dangling playSoundInstance pointer
2025-09-01 17:15:18 +02:00