#include "StdAfx.h" #include "GrpVertexBufferStatic.h" bool CStaticVertexBuffer::Create(int vtxCount, DWORD fvf, bool /*isManaged*/) { // DirectX 9Ex: Use DEFAULT pool instead of MANAGED return CGraphicVertexBuffer::Create(vtxCount, fvf, D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT); } CStaticVertexBuffer::CStaticVertexBuffer() { } CStaticVertexBuffer::~CStaticVertexBuffer() { }