#include "StdAfx.h" #include "EmitterProperty.h" BYTE CEmitterProperty::GetEmitterShape() { return m_byEmitterShape; } BYTE CEmitterProperty::GetEmitterAdvancedType() { return m_byEmitterAdvancedType; } BOOL CEmitterProperty::isEmitFromEdge() { return m_bEmitFromEdgeFlag; } void CEmitterProperty::GetEmittingSize(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventEmittingSize); } void CEmitterProperty::GetEmittingAngularVelocity(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventEmittingAngularVelocity); } void CEmitterProperty::GetEmittingDirectionX(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventEmittingDirectionX); } void CEmitterProperty::GetEmittingDirectionY(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventEmittingDirectionY); } void CEmitterProperty::GetEmittingDirectionZ(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventEmittingDirectionZ); } void CEmitterProperty::GetEmittingVelocity(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventEmittingVelocity); } void CEmitterProperty::GetEmissionCountPerSecond(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventEmissionCountPerSecond); } void CEmitterProperty::GetParticleLifeTime(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventLifeTime); } void CEmitterProperty::GetParticleSizeX(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventSizeX); } void CEmitterProperty::GetParticleSizeY(float fTime, float* pfValue) { *pfValue = GetTimeEventBlendValue(fTime, m_TimeEventSizeY); } void CEmitterProperty::Clear() { m_dwMaxEmissionCount = 0; m_fCycleLength = 0.0f; m_bCycleLoopFlag = FALSE; m_iLoopCount = 0; m_byEmitterShape = EMITTER_SHAPE_POINT; m_byEmitterAdvancedType = EMITTER_ADVANCED_TYPE_FREE; m_bEmitFromEdgeFlag = FALSE; m_v3EmittingSize = D3DXVECTOR3(0.0f, 0.0f, 0.0f); m_fEmittingRadius = 0.0f; m_v3EmittingDirection = D3DXVECTOR3(0.0f, 0.0f, 0.0f); m_TimeEventEmittingSize.clear(); m_TimeEventEmittingDirectionX.clear(); m_TimeEventEmittingDirectionY.clear(); m_TimeEventEmittingDirectionZ.clear(); m_TimeEventEmittingVelocity.clear(); m_TimeEventEmissionCountPerSecond.clear(); m_TimeEventLifeTime.clear(); m_TimeEventSizeX.clear(); m_TimeEventSizeY.clear(); m_TimeEventEmittingAngularVelocity.clear(); } CEmitterProperty::CEmitterProperty() { Clear(); } CEmitterProperty::~CEmitterProperty() { }