#include "StdAfx.h" #include "EterLib/GrpMath.h" #include "ActorInstance.h" void CActorInstance::__InitializeCollisionData() { m_canSkipCollision=false; } void CActorInstance::EnableSkipCollision() { m_canSkipCollision=true; } void CActorInstance::DisableSkipCollision() { m_canSkipCollision=false; } bool CActorInstance::CanSkipCollision() { return m_canSkipCollision; } void CActorInstance::UpdatePointInstance() { // Optimized: Cache end iterator TCollisionPointInstanceListIterator itor; TCollisionPointInstanceListIterator end = m_DefendingPointInstanceList.end(); for (itor = m_DefendingPointInstanceList.begin(); itor != end; ++itor) UpdatePointInstance(&(*itor)); } void CActorInstance::UpdatePointInstance(TCollisionPointInstance * pPointInstance) { if (!pPointInstance) { assert(!"CActorInstance::UpdatePointInstance - pPointInstance is NULL"); // 레퍼런스로 교체하시오 return; } D3DXMATRIX matBone; if (pPointInstance->isAttached) { if (pPointInstance->dwModelIndex>=m_LODControllerVector.size()) { //Tracenf("CActorInstance::UpdatePointInstance - rInstance.dwModelIndex=%d >= m_LODControllerVector.size()=%d", // pPointInstance->dwModelIndex>m_LODControllerVector.size()); return; } CGrannyLODController* pGrnLODController=m_LODControllerVector[pPointInstance->dwModelIndex]; if (!pGrnLODController) { //Tracenf("CActorInstance::UpdatePointInstance - m_LODControllerVector[pPointInstance->dwModelIndex=%d] is NULL", pPointInstance->dwModelIndex); return; } CGrannyModelInstance * pModelInstance = pGrnLODController->GetModelInstance(); if (!pModelInstance) { //Tracenf("CActorInstance::UpdatePointInstance - pGrnLODController->GetModelInstance() is NULL"); return; } D3DXMATRIX * pmatBone = (D3DXMATRIX *)pModelInstance->GetBoneMatrixPointer(pPointInstance->dwBoneIndex); matBone = *(D3DXMATRIX *)pModelInstance->GetCompositeBoneMatrixPointer(pPointInstance->dwBoneIndex); matBone._41 = pmatBone->_41; matBone._42 = pmatBone->_42; matBone._43 = pmatBone->_43; matBone *= m_worldMatrix; } else { matBone = m_worldMatrix; } // Update Collsion Sphere // Optimized: Cache end iterator CSphereCollisionInstanceVector::const_iterator sit = pPointInstance->c_pCollisionData->SphereDataVector.begin(); CSphereCollisionInstanceVector::const_iterator sit_end = pPointInstance->c_pCollisionData->SphereDataVector.end(); CDynamicSphereInstanceVector::iterator dit=pPointInstance->SphereInstanceVector.begin(); for (;sit!=sit_end;++sit,++dit) { const TSphereData & c = sit->GetAttribute();//c_pCollisionData->SphereDataVector[j].GetAttribute(); D3DXMATRIX matPoint; D3DXMatrixTranslation(&matPoint, c.v3Position.x, c.v3Position.y, c.v3Position.z); matPoint = matPoint * matBone; dit->v3LastPosition = dit->v3Position; dit->v3Position.x = matPoint._41; dit->v3Position.y = matPoint._42; dit->v3Position.z = matPoint._43; } } void CActorInstance::UpdateAdvancingPointInstance() { // 말을 탔을 경우 사람은 이동값을 가지고 있지 않기 때문에 말로 부터 얻어와야 한다 - [levites] D3DXVECTOR3 v3Movement = m_v3Movement; if (m_pkHorse) v3Movement = m_pkHorse->m_v3Movement; // 말은 업데이트 하지 않아도 된다 - [levites] if (m_pkHorse) m_pkHorse->UpdateAdvancingPointInstance(); D3DXMATRIX matPoint; D3DXMATRIX matCenter; // Optimized: Cache end iterator TCollisionPointInstanceListIterator itor = m_BodyPointInstanceList.begin(); TCollisionPointInstanceListIterator itor_end = m_BodyPointInstanceList.end(); for (; itor != itor_end; ++itor) { TCollisionPointInstance & rInstance = *itor; if (rInstance.isAttached) { if (rInstance.dwModelIndex>=m_LODControllerVector.size()) { Tracenf("CActorInstance::UpdateAdvancingPointInstance - rInstance.dwModelIndex=%d >= m_LODControllerVector.size()=%d", rInstance.dwModelIndex, m_LODControllerVector.size()); continue; } CGrannyLODController* pGrnLODController=m_LODControllerVector[rInstance.dwModelIndex]; if (!pGrnLODController) { Tracenf("CActorInstance::UpdateAdvancingPointInstance - m_LODControllerVector[rInstance.dwModelIndex=%d] is NULL", rInstance.dwModelIndex); continue; } CGrannyModelInstance * pModelInstance = pGrnLODController->GetModelInstance(); if (!pModelInstance) { //Tracenf("CActorInstance::UpdateAdvancingPointInstance - pGrnLODController->GetModelInstance() is NULL"); continue; } matCenter = *(D3DXMATRIX *)pModelInstance->GetBoneMatrixPointer(rInstance.dwBoneIndex); matCenter *= m_worldMatrix; } else { matCenter = m_worldMatrix; } // Update Collision Sphere const NRaceData::TCollisionData * c_pCollisionData = rInstance.c_pCollisionData; if (c_pCollisionData) { for (DWORD j = 0; j < c_pCollisionData->SphereDataVector.size(); ++j) { const TSphereData & c = c_pCollisionData->SphereDataVector[j].GetAttribute(); CDynamicSphereInstance & rSphereInstance = rInstance.SphereInstanceVector[j]; D3DXMatrixTranslation(&matPoint, c.v3Position.x, c.v3Position.y, c.v3Position.z); matPoint = matPoint * matCenter; rSphereInstance.v3LastPosition.x = matPoint._41; rSphereInstance.v3LastPosition.y = matPoint._42; rSphereInstance.v3LastPosition.z = matPoint._43; rSphereInstance.v3Position = rSphereInstance.v3LastPosition; rSphereInstance.v3Position += v3Movement; } } } } bool CActorInstance::CheckCollisionDetection(const CDynamicSphereInstanceVector * c_pAttackingSphereVector, D3DXVECTOR3 * pv3Position) { if (!c_pAttackingSphereVector) { assert(!"CActorInstance::CheckCollisionDetection - c_pAttackingSphereVector is NULL"); // 레퍼런스로 교체하시오 return false; } // Optimized: Cache end iterator and vector sizes TCollisionPointInstanceListIterator itor; TCollisionPointInstanceListIterator itor_end = m_DefendingPointInstanceList.end(); DWORD attackSize = c_pAttackingSphereVector->size(); for (itor = m_DefendingPointInstanceList.begin(); itor != itor_end; ++itor) { const CDynamicSphereInstanceVector * c_pDefendingSphereVector = &(*itor).SphereInstanceVector; DWORD defendSize = c_pDefendingSphereVector->size(); for (DWORD i = 0; i < attackSize; ++i) for (DWORD j = 0; j < defendSize; ++j) { const CDynamicSphereInstance & c_rAttackingSphere = c_pAttackingSphereVector->at(i); const CDynamicSphereInstance & c_rDefendingSphere = c_pDefendingSphereVector->at(j); if (DetectCollisionDynamicSphereVSDynamicSphere(c_rAttackingSphere, c_rDefendingSphere)) { // FIXME : 두 원의 교점을 찾아내는 식으로 바꿔야 한다. *pv3Position = (c_rAttackingSphere.v3Position + c_rDefendingSphere.v3Position) / 2.0f; return true; } } } return false; } bool CActorInstance::CreateCollisionInstancePiece(DWORD dwAttachingModelIndex, const NRaceData::TAttachingData * c_pAttachingData, TCollisionPointInstance * pPointInstance) { if (!c_pAttachingData) { assert(!"CActorInstance::CreateCollisionInstancePiece - c_pAttachingData is NULL"); // 레퍼런스로 교체하시오 return false; } if (!c_pAttachingData->pCollisionData) { assert(!"CActorInstance::CreateCollisionInstancePiece - c_pAttachingData->pCollisionData is NULL"); // 레퍼런스로 교체하시오 return false; } if (!pPointInstance) { assert(!"CActorInstance::CreateCollisionInstancePiece - pPointInstance is NULL"); // 레퍼런스로 교체하시오 return false; } pPointInstance->dwModelIndex = dwAttachingModelIndex; pPointInstance->isAttached = FALSE; pPointInstance->dwBoneIndex = 0; pPointInstance->c_pCollisionData = c_pAttachingData->pCollisionData; if (c_pAttachingData->isAttaching) { int iAttachingBoneIndex; CGrannyModelInstance * pModelInstance = m_LODControllerVector[dwAttachingModelIndex]->GetModelInstance(); if (pModelInstance && pModelInstance->GetBoneIndexByName(c_pAttachingData->strAttachingBoneName.c_str(), &iAttachingBoneIndex)) { pPointInstance->isAttached = TRUE; pPointInstance->dwBoneIndex = iAttachingBoneIndex; } else { //TraceError("CActorInstance::CreateCollisionInstancePiece: Cannot get matrix of bone %s ModelInstance 0x%p", c_pAttachingData->strAttachingBoneName.c_str(), pModelInstance); pPointInstance->isAttached = TRUE; pPointInstance->dwBoneIndex = 0; } } const CSphereCollisionInstanceVector & c_rSphereDataVector = c_pAttachingData->pCollisionData->SphereDataVector; pPointInstance->SphereInstanceVector.clear(); pPointInstance->SphereInstanceVector.reserve(c_rSphereDataVector.size()); // Optimized: Cache end iterator CSphereCollisionInstanceVector::const_iterator it; CSphereCollisionInstanceVector::const_iterator it_end = c_rSphereDataVector.end(); CDynamicSphereInstance dsi; dsi.v3LastPosition = D3DXVECTOR3(0.0f,0.0f,0.0f); dsi.v3Position = D3DXVECTOR3(0.0f,0.0f,0.0f); for (it = c_rSphereDataVector.begin(); it!=it_end; ++it) { const TSphereData & c_rSphereData = it->GetAttribute(); dsi.fRadius = c_rSphereData.fRadius; pPointInstance->SphereInstanceVector.push_back(dsi); } return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// BOOL CActorInstance::__SplashAttackProcess(CActorInstance & rVictim) { // Optimized: Use squared distance to avoid sqrt D3DXVECTOR3 v3Distance(rVictim.m_x - m_x, rVictim.m_z - m_z, rVictim.m_z - m_z); float fDistanceSq = D3DXVec3LengthSq(&v3Distance); if (fDistanceSq >= 1000.0f*1000.0f) return FALSE; // Check Distance if (!__IsInSplashTime()) return FALSE; const CRaceMotionData::TMotionAttackingEventData * c_pAttackingEvent = m_kSplashArea.c_pAttackingEvent; const NRaceData::TAttackData & c_rAttackData = c_pAttackingEvent->AttackData; THittedInstanceMap & rHittedInstanceMap = m_kSplashArea.HittedInstanceMap; // NOTE : 이미 때렸다면 때릴 수 없음 if (rHittedInstanceMap.end() != rHittedInstanceMap.find(&rVictim)) { return FALSE; } // NOTE : Snipe 모드이고.. if (NRaceData::ATTACK_TYPE_SNIPE == c_rAttackData.iAttackType) { // Target 이 PC 라면.. if (__IsFlyTargetPC()) // 다른 객체는 때릴 수 없다 if (!__IsSameFlyTarget(&rVictim)) return FALSE; /* if (IsFlyTargetObject()) { CActorInstance * pActorInstance = (CActorInstance *)m_kFlyTarget.GetFlyTarget(); // NOTE : Target 이 PC 일때는 한명만 때릴 수 있다. if (pActorInstance->IsPC()) if (&rVictim != pActorInstance) return FALSE; } */ } D3DXVECTOR3 v3HitPosition; if (rVictim.CheckCollisionDetection(&m_kSplashArea.SphereInstanceVector, &v3HitPosition)) { rHittedInstanceMap.insert(std::make_pair(&rVictim, GetLocalTime()+c_rAttackData.fInvisibleTime)); int iCurrentHitCount = rHittedInstanceMap.size(); int iMaxHitCount = (0 == c_rAttackData.iHitLimitCount ? 16 : c_rAttackData.iHitLimitCount); //Tracef(" ------------------- Splash Hit : %d\n", iCurrentHitCount); if (iCurrentHitCount > iMaxHitCount) { //Tracef(" ------------------- OVER FLOW :: Splash Hit Count : %d\n", iCurrentHitCount); return FALSE; } NEW_SetAtkPixelPosition(NEW_GetCurPixelPositionRef()); __ProcessDataAttackSuccess(c_rAttackData, rVictim, v3HitPosition, m_kSplashArea.uSkill, m_kSplashArea.isEnableHitProcess); return TRUE; } return FALSE; } BOOL CActorInstance::__NormalAttackProcess(CActorInstance & rVictim) { // Check Distance // NOTE - 일단 근접 체크만 하고 있음 // Optimized: Already using squared distance comparison D3DXVECTOR3 v3Distance(rVictim.m_x - m_x, rVictim.m_z - m_z, rVictim.m_z - m_z); float fDistanceSq = D3DXVec3LengthSq(&v3Distance); extern bool IS_HUGE_RACE(unsigned int vnum); if (IS_HUGE_RACE(rVictim.GetRace())) { if (fDistanceSq >= 500.0f*500.0f) return FALSE; } else { if (fDistanceSq >= 300.0f*300.0f) return FALSE; } if (!isValidAttacking()) return FALSE; const float c_fAttackRadius = 20.0f; const NRaceData::TMotionAttackData * pad = m_pkCurRaceMotionData->GetMotionAttackDataPointer(); const float motiontime = GetAttackingElapsedTime(); NRaceData::THitDataContainer::const_iterator itorHitData = pad->HitDataContainer.begin(); for (; itorHitData != pad->HitDataContainer.end(); ++itorHitData) { const NRaceData::THitData & c_rHitData = *itorHitData; // NOTE : 이미 맞았는지 체크 THitDataMap::iterator itHitData = m_HitDataMap.find(&c_rHitData); if (itHitData != m_HitDataMap.end()) { THittedInstanceMap & rHittedInstanceMap = itHitData->second; THittedInstanceMap::iterator itInstance; if ((itInstance=rHittedInstanceMap.find(&rVictim)) != rHittedInstanceMap.end()) { if (pad->iMotionType==NRaceData::MOTION_TYPE_COMBO || itInstance->second > GetLocalTime()) continue; } } NRaceData::THitTimePositionMap::const_iterator range_start, range_end; range_start = c_rHitData.mapHitPosition.lower_bound(motiontime-CTimer::Instance().GetElapsedSecond()); range_end = c_rHitData.mapHitPosition.upper_bound(motiontime); float c = cosf(D3DXToRadian(GetRotation())); float s = sinf(D3DXToRadian(GetRotation())); for(;range_start!=range_end;++range_start) { const CDynamicSphereInstance& dsiSrc=range_start->second; CDynamicSphereInstance dsi; dsi = dsiSrc; dsi.fRadius = c_fAttackRadius; { D3DXVECTOR3 v3SrcDir=dsiSrc.v3Position-dsiSrc.v3LastPosition; v3SrcDir*=__GetReachScale(); const D3DXVECTOR3& v3Src = dsiSrc.v3LastPosition+v3SrcDir; D3DXVECTOR3& v3Dst = dsi.v3Position; v3Dst.x = v3Src.x * c - v3Src.y * s; v3Dst.y = v3Src.x * s + v3Src.y * c; v3Dst += GetPosition(); } { const D3DXVECTOR3& v3Src = dsiSrc.v3LastPosition; D3DXVECTOR3& v3Dst = dsi.v3LastPosition; v3Dst.x = v3Src.x * c - v3Src.y * s; v3Dst.y = v3Src.x * s + v3Src.y * c; v3Dst += GetPosition(); } TCollisionPointInstanceList::iterator cpit; for(cpit = rVictim.m_DefendingPointInstanceList.begin(); cpit!=rVictim.m_DefendingPointInstanceList.end();++cpit) { int index = 0; const CDynamicSphereInstanceVector & c_DefendingSphereVector = cpit->SphereInstanceVector; CDynamicSphereInstanceVector::const_iterator dsit; for(dsit = c_DefendingSphereVector.begin(); dsit!= c_DefendingSphereVector.end();++dsit, ++index) { const CDynamicSphereInstance& sub = *dsit; if (DetectCollisionDynamicZCylinderVSDynamicZCylinder(dsi, sub)) { THitDataMap::iterator itHitData = m_HitDataMap.find(&c_rHitData); if (itHitData == m_HitDataMap.end()) { THittedInstanceMap HittedInstanceMap; HittedInstanceMap.insert(std::make_pair(&rVictim, GetLocalTime()+pad->fInvisibleTime)); //HittedInstanceMap.insert(std::make_pair(&rVictim, GetLocalTime()+HIT_COOL_TIME)); m_HitDataMap.insert(std::make_pair(&c_rHitData, HittedInstanceMap)); //Tracef(" ----------- First Hit\n"); } else { itHitData->second.insert(std::make_pair(&rVictim, GetLocalTime()+pad->fInvisibleTime)); //itHitData->second.insert(std::make_pair(&rVictim, GetLocalTime()+HIT_COOL_TIME)); //Tracef(" ----------- Next Hit : %d\n", itHitData->second.size()); int iCurrentHitCount = itHitData->second.size(); // NOTE : 보통 공격은 16명이 한계 if (NRaceData::MOTION_TYPE_COMBO == pad->iMotionType || NRaceData::MOTION_TYPE_NORMAL == pad->iMotionType) { if (iCurrentHitCount > 16) { //Tracef(" Type NORMAL :: Overflow - Can't process, skip\n"); return FALSE; } } else { if (iCurrentHitCount > pad->iHitLimitCount) { //Tracef(" Type SKILL :: Overflow - Can't process, skip\n"); return FALSE; } } } D3DXVECTOR3 v3HitPosition = (GetPosition() + rVictim.GetPosition()) *0.5f; // #0000780: [M2KR] 수룡 타격구 문제 extern bool IS_HUGE_RACE(unsigned int vnum); if (IS_HUGE_RACE(rVictim.GetRace())) { v3HitPosition = (GetPosition() + sub.v3Position) * 0.5f; } __ProcessDataAttackSuccess(*pad, rVictim, v3HitPosition, m_kCurMotNode.uSkill); return TRUE; } } } } } return FALSE; } BOOL CActorInstance::AttackingProcess(CActorInstance & rVictim) { if (rVictim.__isInvisible()) return FALSE; if (__SplashAttackProcess(rVictim)) return TRUE; if (__NormalAttackProcess(rVictim)) return TRUE; return FALSE; } BOOL CActorInstance::TestPhysicsBlendingCollision(CActorInstance & rVictim) { if (rVictim.IsDead()) return FALSE; TPixelPosition kPPosLast; GetBlendingPosition( &kPPosLast ); // Optimized: Already using squared distance comparison D3DXVECTOR3 v3Distance = D3DXVECTOR3(rVictim.m_x - kPPosLast.x, rVictim.m_y - kPPosLast.y, rVictim.m_z - kPPosLast.z); float fDistanceSq = D3DXVec3LengthSq(&v3Distance); if (fDistanceSq > 800.0f*800.0f) return FALSE; // NOTE : 공격 중일때는 Defending Sphere로 Collision Check를 합니다. // NOTE : Wait로 블렌딩 되는 도중에 뚫고 들어가는 문제가 있어서.. - [levites] TCollisionPointInstanceList * pMainList; TCollisionPointInstanceList * pVictimList; if (isAttacking() || IsWaiting()) { pMainList = &m_DefendingPointInstanceList; pVictimList = &rVictim.m_DefendingPointInstanceList; } else { pMainList = &m_BodyPointInstanceList; pVictimList = &rVictim.m_BodyPointInstanceList; } TPixelPosition kPDelta; m_PhysicsObject.GetLastPosition(&kPDelta); D3DXVECTOR3 prevLastPosition, prevPosition; const int nSubCheckCount = 50; // Optimized: Cache end iterators and vector sizes TCollisionPointInstanceListIterator itorMain = pMainList->begin(); TCollisionPointInstanceListIterator itorMain_end = pMainList->end(); TCollisionPointInstanceListIterator itorVictim = pVictimList->begin(); TCollisionPointInstanceListIterator itorVictim_end = pVictimList->end(); for (; itorMain != itorMain_end; ++itorMain) { for (; itorVictim != itorVictim_end; ++itorVictim) { CDynamicSphereInstanceVector & c_rMainSphereVector = (*itorMain).SphereInstanceVector; CDynamicSphereInstanceVector & c_rVictimSphereVector = (*itorVictim).SphereInstanceVector; DWORD mainSize = c_rMainSphereVector.size(); for (DWORD i = 0; i < mainSize; ++i) { CDynamicSphereInstance & c_rMainSphere = c_rMainSphereVector[i]; //adjust main sphere center prevLastPosition = c_rMainSphere.v3LastPosition; prevPosition = c_rMainSphere.v3Position; c_rMainSphere.v3LastPosition = prevPosition; // Optimized: Cache victim vector size DWORD victimSize = c_rVictimSphereVector.size(); for( int i = 1; i <= nSubCheckCount; ++ i ) { c_rMainSphere.v3Position = prevPosition + (float)(i/(float)nSubCheckCount) * kPDelta; for (DWORD j = 0; j < victimSize; ++j) { CDynamicSphereInstance & c_rVictimSphere = c_rVictimSphereVector[j]; if (DetectCollisionDynamicSphereVSDynamicSphere(c_rMainSphere, c_rVictimSphere)) { BOOL bResult = GetVector3Distance(c_rMainSphere.v3Position, c_rVictimSphere.v3Position) <= GetVector3Distance(c_rMainSphere.v3LastPosition, c_rVictimSphere.v3Position); c_rMainSphere.v3LastPosition = prevLastPosition; c_rMainSphere.v3Position = prevPosition; return bResult; } } } //restore c_rMainSphere.v3LastPosition = prevLastPosition; c_rMainSphere.v3Position = prevPosition; } } } return FALSE; } BOOL CActorInstance::TestActorCollision(CActorInstance & rVictim) { /* if (m_pkHorse) { if (m_pkHorse->TestActorCollision(rVictim)) return TRUE; return FALSE; } */ if (rVictim.IsDead()) return FALSE; // Check Distance // NOTE : 적당히 멀면 체크 안함 // 프레임 스킵시나 대상 오브젝트의 크기가 클경우 문제가 생길 여지가 있음 // 캐릭터가 자신의 Body Sphere Radius 보다 더 크게 이동했는지를 체크하고, // 만약 그렇지 않다면 거리로 체크해서 걸러준다. // Optimized: Already using squared distance comparison D3DXVECTOR3 v3Distance = D3DXVECTOR3(rVictim.m_x - m_x, rVictim.m_y - m_y, rVictim.m_z - m_z); float fDistanceSq = D3DXVec3LengthSq(&v3Distance); if (fDistanceSq > 800.0f*800.0f) return FALSE; // NOTE : 공격 중일때는 Defending Sphere로 Collision Check를 합니다. // NOTE : Wait로 블렌딩 되는 도중에 뚫고 들어가는 문제가 있어서.. - [levites] TCollisionPointInstanceList * pMainList; TCollisionPointInstanceList * pVictimList; if (isAttacking() || IsWaiting()) { pMainList = &m_DefendingPointInstanceList; pVictimList = &rVictim.m_DefendingPointInstanceList; } else { pMainList = &m_BodyPointInstanceList; pVictimList = &rVictim.m_BodyPointInstanceList; } // Optimized: Cache end iterators and vector sizes TCollisionPointInstanceListIterator itorMain = pMainList->begin(); TCollisionPointInstanceListIterator itorMain_end = pMainList->end(); TCollisionPointInstanceListIterator itorVictim = pVictimList->begin(); TCollisionPointInstanceListIterator itorVictim_end = pVictimList->end(); for (; itorMain != itorMain_end; ++itorMain) for (; itorVictim != itorVictim_end; ++itorVictim) { const CDynamicSphereInstanceVector & c_rMainSphereVector = (*itorMain).SphereInstanceVector; const CDynamicSphereInstanceVector & c_rVictimSphereVector = (*itorVictim).SphereInstanceVector; DWORD mainSize = c_rMainSphereVector.size(); DWORD victimSize = c_rVictimSphereVector.size(); for (DWORD i = 0; i < mainSize; ++i) for (DWORD j = 0; j < victimSize; ++j) { const CDynamicSphereInstance & c_rMainSphere = c_rMainSphereVector[i]; const CDynamicSphereInstance & c_rVictimSphere = c_rVictimSphereVector[j]; if (DetectCollisionDynamicSphereVSDynamicSphere(c_rMainSphere, c_rVictimSphere)) { if (GetVector3Distance(c_rMainSphere.v3Position, c_rVictimSphere.v3Position) <= GetVector3Distance(c_rMainSphere.v3LastPosition, c_rVictimSphere.v3Position)) { return TRUE; } return FALSE; } } } return FALSE; } bool CActorInstance::AvoidObject(const CGraphicObjectInstance& c_rkBGObj) { #ifdef __MOVIE_MODE__ if (IsMovieMode()) return false; #endif if (this==&c_rkBGObj) return false; if (!__TestObjectCollision(&c_rkBGObj)) return false; __AdjustCollisionMovement(&c_rkBGObj); return true; } bool CActorInstance::IsBlockObject(const CGraphicObjectInstance& c_rkBGObj) { if (this==&c_rkBGObj) return false; if (!__TestObjectCollision(&c_rkBGObj)) return false; return true; } void CActorInstance::BlockMovement() { if (m_pkHorse) { m_pkHorse->__InitializeMovement(); return; } __InitializeMovement(); } BOOL CActorInstance::__TestObjectCollision(const CGraphicObjectInstance * c_pObjectInstance) { if (m_pkHorse) { if (m_pkHorse->__TestObjectCollision(c_pObjectInstance)) return TRUE; return FALSE; } if (m_canSkipCollision) return FALSE; if (m_v3Movement.x == 0.0f && m_v3Movement.y == 0.0f && m_v3Movement.z == 0.0f) return FALSE; // Optimized: Cache end iterator and vector size TCollisionPointInstanceListIterator itorMain = m_BodyPointInstanceList.begin(); TCollisionPointInstanceListIterator itorMain_end = m_BodyPointInstanceList.end(); for (; itorMain != itorMain_end; ++itorMain) { const CDynamicSphereInstanceVector & c_rMainSphereVector = (*itorMain).SphereInstanceVector; DWORD mainSize = c_rMainSphereVector.size(); for (DWORD i = 0; i < mainSize; ++i) { const CDynamicSphereInstance & c_rMainSphere = c_rMainSphereVector[i]; if (c_pObjectInstance->MovementCollisionDynamicSphere(c_rMainSphere)) { //const D3DXVECTOR3 & c_rv3Position = c_pObjectInstance->GetPosition(); //if (GetVector3Distance(c_rMainSphere.v3Position, c_rv3Position) < // GetVector3Distance(c_rMainSphere.v3LastPosition, c_rv3Position)) { return TRUE; } //return FALSE; } } } return FALSE; } bool CActorInstance::TestCollisionWithDynamicSphere(const CDynamicSphereInstance & dsi) { // Optimized: Cache end iterator and vector size TCollisionPointInstanceListIterator itorMain = m_BodyPointInstanceList.begin(); TCollisionPointInstanceListIterator itorMain_end = m_BodyPointInstanceList.end(); for (; itorMain != itorMain_end; ++itorMain) { const CDynamicSphereInstanceVector & c_rMainSphereVector = (*itorMain).SphereInstanceVector; DWORD mainSize = c_rMainSphereVector.size(); for (DWORD i = 0; i < mainSize; ++i) { const CDynamicSphereInstance & c_rMainSphere = c_rMainSphereVector[i]; if (DetectCollisionDynamicSphereVSDynamicSphere(c_rMainSphere, dsi)) { return true; } } } return false; }