py2 -> py3
This commit is contained in:
@@ -87,7 +87,7 @@ class CostumeWindow(ui.ScriptWindow):
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def RefreshCostumeSlot(self):
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getItemVNum=player.GetItemIndex
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for i in xrange(item.COSTUME_SLOT_COUNT):
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for i in range(item.COSTUME_SLOT_COUNT):
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slotNumber = item.COSTUME_SLOT_START + i
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self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
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@@ -198,7 +198,7 @@ class BeltInventoryWindow(ui.ScriptWindow):
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self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)
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self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)
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for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
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for i in range(item.BELT_INVENTORY_SLOT_COUNT):
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slotNumber = item.BELT_INVENTORY_SLOT_START + i
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wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\
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"d:/ymir work/ui/game/quest/slot_button_01.sub",\
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@@ -222,7 +222,7 @@ class BeltInventoryWindow(ui.ScriptWindow):
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def RefreshSlot(self):
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getItemVNum=player.GetItemIndex
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for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
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for i in range(item.BELT_INVENTORY_SLOT_COUNT):
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slotNumber = item.BELT_INVENTORY_SLOT_START + i
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self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
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self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, TRUE)
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@@ -442,7 +442,7 @@ class InventoryWindow(ui.ScriptWindow):
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if self.wndBelt:
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self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # Was belt inventory open when inventory was closed?
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print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
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print(("Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory))
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self.wndBelt.Close()
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if self.dlgPickMoney:
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@@ -465,16 +465,16 @@ class InventoryWindow(ui.ScriptWindow):
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self.RefreshEquipSlotWindow()
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def ClickMallButton(self):
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print "click_mall_button"
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print("click_mall_button")
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net.SendChatPacket("/click_mall")
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# DSSButton
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def ClickDSSButton(self):
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print "click_dss_button"
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print("click_dss_button")
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self.interface.ToggleDragonSoulWindow()
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def ClickCostumeButton(self):
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print "Click Costume Button"
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print("Click Costume Button")
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if self.wndCostume:
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if self.wndCostume.IsShow():
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self.wndCostume.Hide()
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@@ -527,7 +527,7 @@ class InventoryWindow(ui.ScriptWindow):
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getItemCount=player.GetItemCount
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setItemVNum=self.wndItem.SetItemSlot
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for i in xrange(player.INVENTORY_PAGE_SIZE):
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for i in range(player.INVENTORY_PAGE_SIZE):
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slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
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itemCount = getItemCount(slotNumber)
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@@ -544,7 +544,7 @@ class InventoryWindow(ui.ScriptWindow):
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## Auto-potion special handling (HP: #72723~#72726, SP: #72727~#72730) - Display activation/deactivation in slot even though it's an item - [hyo]
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if constInfo.IS_AUTO_POTION(itemVnum):
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# metinSocket - [0]: Activation status, [1]: Amount used, [2]: Maximum capacity
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metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
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metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in range(player.METIN_SOCKET_MAX_NUM)]
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if slotNumber >= player.INVENTORY_PAGE_SIZE * self.inventoryPageIndex:
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slotNumber -= player.INVENTORY_PAGE_SIZE * self.inventoryPageIndex
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@@ -575,7 +575,7 @@ class InventoryWindow(ui.ScriptWindow):
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getItemVNum=player.GetItemIndex
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getItemCount=player.GetItemCount
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setItemVNum=self.wndEquip.SetItemSlot
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for i in xrange(player.EQUIPMENT_PAGE_COUNT):
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for i in range(player.EQUIPMENT_PAGE_COUNT):
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slotNumber = player.EQUIPMENT_SLOT_START + i
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itemCount = getItemCount(slotNumber)
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if itemCount <= 1:
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@@ -583,13 +583,13 @@ class InventoryWindow(ui.ScriptWindow):
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setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
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if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
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for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
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for i in range(player.NEW_EQUIPMENT_SLOT_COUNT):
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slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
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itemCount = getItemCount(slotNumber)
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if itemCount <= 1:
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itemCount = 0
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setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
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print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
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print(("ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)))
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@@ -993,7 +993,7 @@ class InventoryWindow(ui.ScriptWindow):
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return TRUE
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elif "USE_PUT_INTO_BELT_SOCKET" == useType:
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dstItemVNum = player.GetItemIndex(dstSlotPos)
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print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
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print(("USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum))
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item.SelectItem(dstItemVNum)
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@@ -1012,7 +1012,7 @@ class InventoryWindow(ui.ScriptWindow):
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if item.ITEM_TYPE_WEAPON != item.GetItemType():
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return False
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for i in xrange(player.METIN_SOCKET_MAX_NUM):
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for i in range(player.METIN_SOCKET_MAX_NUM):
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if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
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return True
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@@ -1028,7 +1028,7 @@ class InventoryWindow(ui.ScriptWindow):
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if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
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return False
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for i in xrange(player.METIN_SOCKET_MAX_NUM):
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for i in range(player.METIN_SOCKET_MAX_NUM):
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if player.GetItemAttribute(dstSlotPos, i) != 0:
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return True
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@@ -1091,7 +1091,7 @@ class InventoryWindow(ui.ScriptWindow):
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return False
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attrCount = 0
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for i in xrange(player.METIN_SOCKET_MAX_NUM):
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for i in range(player.METIN_SOCKET_MAX_NUM):
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if player.GetItemAttribute(dstSlotPos, i) != 0:
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attrCount += 1
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