diff --git a/assets/root/uiguild.py b/assets/root/uiguild.py index b3bf169c..8969ba01 100644 --- a/assets/root/uiguild.py +++ b/assets/root/uiguild.py @@ -636,7 +636,7 @@ class CommentSlot(ui.Window): self.slotSimpleText = ui.MakeTextLine(self) self.slotSimpleText.SetPosition(2, 0) - ## 13.12.02 ¾Æ¶ø¼öÁ¤ + ## 13.12.02 Arabic modification if app.IsRTL() : self.slotSimpleText.SetWindowHorizontalAlignCenter() self.slotSimpleText.SetHorizontalAlignCenter() @@ -1000,7 +1000,7 @@ class GuildWindow(ui.ScriptWindow): page.Children.append(noticeMarkImage) ## Name - ## 13.12.02 ¾Æ¶ø¼öÁ¤ + ## 13.12.02 Arabic modification if app.IsRTL(): nameSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_03.sub", 255, yPos) else: @@ -1018,7 +1018,7 @@ class GuildWindow(ui.ScriptWindow): page.Children.append(deleteButton) ## Comment - ## 13.12.02 ¾Æ¶ø¼öÁ¤ + ## 13.12.02 Arabic modification commentSlot = CommentSlot() commentSlot.SetParent(page) if app.IsRTL(): @@ -1035,7 +1035,7 @@ class GuildWindow(ui.ScriptWindow): page.boardDict[i] = boardSlotList ## PostComment - Have to make this here for that fit tooltip's position. - ## 13.12.02 ¾Æ¶ø¼öÁ¤ + ## 13.12.02 Arabic modification if app.IsRTL(): postCommentButton = ui.MakeButton(page, 3, 273, localeInfo.GUILD_COMMENT, "d:/ymir work/ui/game/taskbar/", "Send_Chat_Button_01.sub", "Send_Chat_Button_02.sub", "Send_Chat_Button_03.sub") else: @@ -1054,7 +1054,7 @@ class GuildWindow(ui.ScriptWindow): inverseLineIndex = self.MEMBER_LINE_COUNT - i - 1 yPos = 28 + inverseLineIndex*lineStep - ## 13.12.02 ¾Æ¶ø ¼öÁ¤ + ## 13.12.02 Arabic modification ## Name if app.IsRTL(): nameSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_100x18.sub", 255, yPos) @@ -1226,7 +1226,7 @@ class GuildWindow(ui.ScriptWindow): yPos = 22 + i*lineStep index = i+1 - ## 13.12.02 ¾Æ¶ø ¼öÁ¤ + ## 13.12.02 Arabic modification ## GradeNumber if app.IsRTL(): gradeNumberSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 310, yPos) @@ -1299,7 +1299,7 @@ class GuildWindow(ui.ScriptWindow): guildID = net.GetGuildID() self.largeMarkBox.SetIndex(guildID) self.largeMarkBox.SetScale(3) - ## 13.12.02 ¾Æ¶ø¼öÁ¤ + ## 13.12.02 Arabic modification if app.IsRTL(): self.largeMarkBox.SetPosition(self.largeMarkBox.GetWidth()+32,1) @@ -1419,7 +1419,7 @@ class GuildWindow(ui.ScriptWindow): page.levelAverageSlot.SetText(str(guild.GetGuildMemberLevelAverage())) - ## ±æµåÀ常 ±æµå ¸¶Å©¿Í ±æµåÀü ½Åû ¹öưÀ» º¼ ¼ö ÀÖÀ½ + ## Only guild master can see guild mark and guild war request buttons mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() @@ -1440,7 +1440,7 @@ class GuildWindow(ui.ScriptWindow): page.declareWarButton.Hide() page.uploadSymbolButton.Hide() - ## Refresh ½Ã¿¡ ±æµåÀü Á¤º¸ ¾÷µ¥ÀÌÆ® + ## Update guild war information on refresh for i in xrange(guild.ENEMY_GUILD_SLOT_MAX_COUNT): name = guild.GetEnemyGuildName(i) nameTextLine = self.enemyGuildNameList[i] @@ -2110,7 +2110,7 @@ class BuildGuildBuildingWindow(ui.ScriptWindow): line_width = line_maxX - line_minX line_width_half = line_width / 2 - X_SIZE_STEP = 2 * 2 ## 2ÀÇ ´ÜÀ§·Î¸¸ Áõ°¡ÇØ¾ß ÇÔ + X_SIZE_STEP = 2 * 2 ## Must increase only in units of 2 Y_SIZE_STEP = 8 sxPos = door_maxX - corner_minX + (line_width_half*X_SIZE_STEP) exPos = -sxPos @@ -2286,14 +2286,14 @@ class BuildGuildBuildingWindow(ui.ScriptWindow): self.popup = None def __EnablePCBlocker(self): - ## PC Blocker 󸮸¦ ÄÒ´Ù. (Åõ¸íÇØÁü) + ## Enable PC Blocker processing (becomes transparent) chr.SetInstanceType(chr.INSTANCE_TYPE_BUILDING) for idx in self.indexList: chr.SetBlendRenderMode(idx, 1.0) def __DisablePCBlocker(self): - ## PC Blocker 󸮸¦ ²ö´Ù. (¾ÈÅõ¸íÇØÁü) + ## Disable PC Blocker processing (stays opaque) chr.SetInstanceType(chr.INSTANCE_TYPE_OBJECT) for idx in self.indexList: @@ -2544,13 +2544,13 @@ class BuildGuildBuildingWindow(ui.ScriptWindow): return True """ -- ÇÁ·ÎÅäÄÝ +- Protocol -°ÔÀÓµ¹ÀÔ½Ã: +On game entry: RecvLandPacket: CPythonMiniMap::RegisterGuildArea -°ÔÀÓÀ̵¿Áß: +During game movement: PythonPlayer::Update() CPythonPlayer::__Update_NotifyGuildAreaEvent() game.py.BINARY_Guild_EnterGuildArea @@ -2559,15 +2559,15 @@ class BuildGuildBuildingWindow(ui.ScriptWindow): uigameButton.GameButtonWindow.HideBuildButton() BuildButton: -!±æµåÀåÀÎÁö ó¸® ¾øÀ½ -!°Ç¹°ÀÌ À־ Áþ±â ¹öưÀº ÀÖÀ½ +!No guild master check +!Build button exists even if building present -!°Ç¹°ÀÌ Àӽ÷Π»ç¿ëÇÏ´Â VID ´Â ¼­¹ö°¡ º¸³»ÁÖ´Â °Í°ú È¥µ¿µÉ ¿°·Á°¡ ÀÖÀ½ -!°Ç¹° VNUM Àº BuildGuildBuildingWindow.BUILDING_VNUM_LIST ¸¦ ÀÌ¿ëÇØ º¯È¯ +!Building temporary VID may be confused with server-sent VID +!Building VNUM converted using BuildGuildBuildingWindow.BUILDING_VNUM_LIST -!°Ç¹° ÁöÀ»¶§´Â /build c(reate) -!°Ç¹° ºÎ¼ú¶§´Â /build d(estroy) -!rotation ÀÇ ´ÜÀ§´Â degree +!To build: /build c(reate) +!To destroy: /build d(estroy) +!Rotation unit is degree interfaceModule.interface.__OnClickBuildButton: interfaceModule.interface.BUILD_OpenWindow: @@ -2580,7 +2580,7 @@ PreviewButton: __OnPreviewMode: __RestoreViewMode: -°Ç¹° ºÎ¼ö±â: +Destroy building: uiTarget.TargetBoard.__OnDestroyBuilding net.SendChatPacket("/build d vid") """ @@ -2822,13 +2822,13 @@ if __name__ == "__main__": app.Loop() """ - - ÇÁ·ÎÅäÄÝ + - Protocol -°ÔÀÓµ¹ÀÔ½Ã: +On game entry: RecvLandPacket: CPythonMiniMap::RegisterGuildArea -°ÔÀÓÀ̵¿Áß: +During game movement: PythonPlayer::Update() CPythonPlayer::__Update_NotifyGuildAreaEvent() game.py.BINARY_Guild_EnterGuildArea @@ -2837,15 +2837,15 @@ if __name__ == "__main__": uigameButton.GameButtonWindow.HideBuildButton() BuildButton: -!±æµåÀåÀÎÁö ó¸® ¾øÀ½ -!°Ç¹°ÀÌ À־ Áþ±â ¹öưÀº ÀÖÀ½ +!No guild master check +!Build button exists even if building present -!°Ç¹°ÀÌ Àӽ÷Π»ç¿ëÇÏ´Â VID ´Â ¼­¹ö°¡ º¸³»ÁÖ´Â °Í°ú È¥µ¿µÉ ¿°·Á°¡ ÀÖÀ½ -!°Ç¹° VNUM Àº BuildGuildBuildingWindow.BUILDING_VNUM_LIST ¸¦ ÀÌ¿ëÇØ º¯È¯ +!Building temporary VID may be confused with server-sent VID +!Building VNUM converted using BuildGuildBuildingWindow.BUILDING_VNUM_LIST -!°Ç¹° ÁöÀ»¶§´Â /build c(reate) -!°Ç¹° ºÎ¼ú¶§´Â /build d(estroy) -!rotation ÀÇ ´ÜÀ§´Â degree +!To build: /build c(reate) +!To destroy: /build d(estroy) +!Rotation unit is degree interfaceModule.interface.__OnClickBuildButton: interfaceModule.interface.BUILD_OpenWindow: @@ -2854,13 +2854,13 @@ AcceptButton: BuildGuildBuildingWindow.Build: net.SendChatPacket("/build c vnum x y x_rot y_rot z_rot") - x_rot, y_rot ´Â AffectContainer¿¡ ÀúÀå + x_rot, y_rot stored in AffectContainer PreviewButton: __OnPreviewMode: __RestoreViewMode: -°Ç¹° ºÎ¼ö±â: +Destroy building: uiTarget.TargetBoard.__OnDestroyBuilding net.SendChatPacket("/build d vid") """