Merge pull request #70 from MindRapist/mr-15

This commit is contained in:
rtw1x1
2026-02-18 15:53:08 +00:00
committed by GitHub
34 changed files with 392 additions and 150 deletions

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@@ -7,9 +7,14 @@ This repository contains all client-side data, including locale files, configura
## 📋 Changelog ## 📋 Changelog
### 🐛 Bug Fixes ### 🐛 Bug Fixes
- **Fog update**: Adjusted fog settings to work with the updated official version using the 3 classic options. - **Font**: Fixed font for Arabic and Brazilian
- **Fog levels**: Adjusted fog level settings for some maps. - **Loading**: Fixed loading background image for Arabic
**Fix by Alaric 🙏** - **Crashes**: Fixed crashes for Arabic and Brazilian
### ⬆️ Improvements
- **Text hilighting**: Exposed text highlighting (selecting and clearing) to Python
- **Multiline dialog texts**: Question and Popup dialogs now support multiline translations! Translated strings containing `/n` or `\n` auto-break lines with trimming. Dialog height and position as well as inner element positions are auto-adjusting.
- **Refinement**: Updated translations for the refinement dialogs and added conditional failed messages (from official)
<br> <br>
<br> <br>

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@@ -570,9 +570,11 @@ REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 هل تريد بالفعل تحسي
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 قد يتعرض هذا الشيء للتدمير عند الفشل. هل ترغب رغم ذلك في الاستمرار؟ REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 قد يتعرض هذا الشيء للتدمير عند الفشل. هل ترغب رغم ذلك في الاستمرار؟
REFINE_DOWN_GRADE_WARNING قد تتسبب عملية التحسين في التخفيض من قيمة هذا الشيء. REFINE_DOWN_GRADE_WARNING قد تتسبب عملية التحسين في التخفيض من قيمة هذا الشيء.
REFINE_DO_YOU_SEPARATE_METIN حذف جميع الأحجار الشّبحية؟ REFINE_DO_YOU_SEPARATE_METIN حذف جميع الأحجار الشّبحية؟
REFINE_FAILURE للأسف،لم ننجح! لقد فشلنا.
REFINE_FAILURE_CAN_NOT_ATTACH0 لا يستطيع %s إضافة أي شيء لهذا البند. REFINE_FAILURE_CAN_NOT_ATTACH0 لا يستطيع %s إضافة أي شيء لهذا البند.
REFINE_FAILURE_DEL_ITEM لقد فشلت عملية الصقل. \n لقد تم تدمير هذا الشيء.
REFINE_FAILURE_EQUIP_ITEM لا يمكنك تحسين الأشياء المُدرعة. REFINE_FAILURE_EQUIP_ITEM لا يمكنك تحسين الأشياء المُدرعة.
REFINE_FAILURE_GRADE_DOWN لقد فشلت عملية الصقل. \n لقد تم تخفيض مستوى هذا الشيء.
REFINE_FAILURE_KEEP_GRADE لقد فشلت عملية الصقل.\nلحسن الحظ، لقد تم الحفاظ على هذا الشيء.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM لا يمحنك حذف حجر الشبح. REFINE_FAILURE_METIN_INSEPARABLE_ITEM لا يمحنك حذف حجر الشبح.
REFINE_FAILURE_NEED_BETTER_SCROLL إنك بحاجة إلى لفيفة تحسين أحسن من هذه. REFINE_FAILURE_NEED_BETTER_SCROLL إنك بحاجة إلى لفيفة تحسين أحسن من هذه.
REFINE_FAILURE_NO_GOLD_SOCKET لا يوجد هناك مقبس ذهبي، لإضافة %s. REFINE_FAILURE_NO_GOLD_SOCKET لا يوجد هناك مقبس ذهبي، لإضافة %s.
@@ -580,6 +582,7 @@ REFINE_FAILURE_NO_MORE_SOCKET لا يُمكنك إضافة مقابس جديدة
REFINE_FAILURE_NO_SOCKET0 لا يوجد مقبس فارغ من أجل %s. REFINE_FAILURE_NO_SOCKET0 لا يوجد مقبس فارغ من أجل %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM لا يمكنك إضافة مقابس إضافية لهذا البند. REFINE_FAILURE_SOCKET_DISABLE_ITEM لا يمكنك إضافة مقابس إضافية لهذا البند.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM لا يمكن تحسين هذا البند. REFINE_FAILURE_UPGRADE_DISABLE_ITEM لا يمكن تحسين هذا البند.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE لن يتعرض الشيء الذي تم تحسينه إلى \n التدمير أو التشويه.
REFINE_SUCCESS لقد تم تحسين هذا البند بنجاح. REFINE_SUCCESS لقد تم تحسين هذا البند بنجاح.
REFINE_SUCCESS_PROBALITY فرص التحسين: %d%% REFINE_SUCCESS_PROBALITY فرص التحسين: %d%%
REFINE_WARNING2 هل تريد الاستمرار بالتحسين؟ REFINE_WARNING2 هل تريد الاستمرار بالتحسين؟
@@ -900,9 +903,9 @@ TOOLTIP_WRISTLET سوار
UI_ACCEPT موافق UI_ACCEPT موافق
UI_CANCEL إلغاء UI_CANCEL إلغاء
UI_CLOSE إغلاق UI_CLOSE إغلاق
UI_DEF_FONT Tahoma:16 UI_DEF_FONT Tahoma:12
UI_DEF_FONT_LARGE Tahoma:16 UI_DEF_FONT_LARGE Tahoma:14
UI_DEF_FONT_SMALL Tahoma:14 UI_DEF_FONT_SMALL Tahoma:9
UI_DENY رفض UI_DENY رفض
UI_ITEM شيء UI_ITEM شيء
UI_LEFT_TIME الوقت المتبقي: %d ثانية UI_LEFT_TIME الوقت المتبقي: %d ثانية

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@@ -230,7 +230,7 @@ window = {
{ {
"name" : "Guild_Name", "name" : "Guild_Name",
"type":"text", "type":"text",
"text":"길드 이름", "text":"Guild Name",
"x":0, "x":0,
"y":0, "y":0,
"r":1.0, "r":1.0,
@@ -255,7 +255,7 @@ window = {
{ {
"name" : "Character_Name", "name" : "Character_Name",
"type":"text", "type":"text",
"text":"캐릭터 이름", "text":"Guild Name",
"x":0, "x":0,
"y":0, "y":0,
"r":1.0, "r":1.0,
@@ -307,16 +307,16 @@ window = {
{ "name" : "Face_Image", "type" : "image", "x" : 11, "y" : 11, "image" : "d:/ymir work/ui/game/windows/face_warrior.sub" }, { "name" : "Face_Image", "type" : "image", "x" : 11, "y" : 11, "image" : "d:/ymir work/ui/game/windows/face_warrior.sub" },
{ "name" : "Face_Slot", "type" : "image", "x" : 7, "y" : 7, "image" : FACE_SLOT_FILE, }, { "name" : "Face_Slot", "type" : "image", "x" : 7, "y" : 7, "image" : FACE_SLOT_FILE, },
## 기본 능력 ## Basic Stats
{ {
"name":"Status_Standard", "type":"window", "x":3, "y":100, "width":200, "height":250, "name":"Status_Standard", "type":"window", "x":3, "y":100, "width":200, "height":250,
"children" : "children" :
( (
## 기본 능력 제목 ## Basic Stats Header
{ "name":"Character_Bar_01", "type":"horizontalbar", "x":12, "y":8, "width":223, }, { "name":"Character_Bar_01", "type":"horizontalbar", "x":12, "y":8, "width":223, },
{ "name":"Character_Bar_01_Text", "type" : "image", "x" : 13, "y" : 9, "image" : LOCALE_PATH+"label_std.sub", }, { "name":"Character_Bar_01_Text", "type" : "image", "x" : 13, "y" : 9, "image" : LOCALE_PATH+"label_std.sub", },
## 능력 수련 수치 ## Training Points Value
{ {
"name":"Status_Plus_Label", "name":"Status_Plus_Label",
"type":"image", "type":"image",
@@ -329,7 +329,7 @@ window = {
), ),
}, },
## 기본 능력 아이템 리스트 ## Basic Stats Item List
{"name":"Status_Standard_ItemList1", "type" : "image", "x":17, "y":31, "image" : LOCALE_PATH+"label_std_item1.sub", }, {"name":"Status_Standard_ItemList1", "type" : "image", "x":17, "y":31, "image" : LOCALE_PATH+"label_std_item1.sub", },
{"name":"Status_Standard_ItemList2", "type" : "image", "x":100, "y":30, "image" : LOCALE_PATH+"label_std_item2.sub", }, {"name":"Status_Standard_ItemList2", "type" : "image", "x":100, "y":30, "image" : LOCALE_PATH+"label_std_item2.sub", },
@@ -420,21 +420,21 @@ window = {
), ),
}, },
## 부가 능력 ## Additional Stats
{ {
"name":"Status_Extent", "type":"window", "x":3, "y":221, "width":200, "height":50, "name":"Status_Extent", "type":"window", "x":3, "y":221, "width":200, "height":50,
"children" : "children" :
( (
## 부가 능력 제목 ## Additional Stats Header
{ "name":"Status_Extent_Bar", "type":"horizontalbar", "x":12, "y":6, "width":223, }, { "name":"Status_Extent_Bar", "type":"horizontalbar", "x":12, "y":6, "width":223, },
{ "name":"Status_Extent_Label", "type" : "image", "x" : 13, "y" : 8, "image" : LOCALE_PATH+"label_ext.sub", }, { "name":"Status_Extent_Label", "type" : "image", "x" : 13, "y" : 8, "image" : LOCALE_PATH+"label_ext.sub", },
## 기본 능력 아이템 리스트 ## Basic Stats Item List
{"name":"Status_Extent_ItemList1", "type" : "image", "x":11, "y":31, "image" : LOCALE_PATH+"label_ext_item1.sub", }, {"name":"Status_Extent_ItemList1", "type" : "image", "x":11, "y":31, "image" : LOCALE_PATH+"label_ext_item1.sub", },
{"name":"Status_Extent_ItemList2", "type" : "image", "x":128, "y":32, "image" : LOCALE_PATH+"label_ext_item2.sub", }, {"name":"Status_Extent_ItemList2", "type" : "image", "x":128, "y":32, "image" : LOCALE_PATH+"label_ext_item2.sub", },
## MSPD - 이동 속도 ## MSPD - Movement Speed
{ {
"name":"MOV_Label", "type":"window", "x":66, "y":33, "width":50, "height":20, "name":"MOV_Label", "type":"window", "x":66, "y":33, "width":50, "height":20,
"children" : "children" :
@@ -444,7 +444,7 @@ window = {
) )
}, },
## ASPD - 공격 속도 ## ASPD - Attack Speed
{ {
"name":"ASPD_Label", "type":"window", "x":66, "y":33+23, "width":50, "height":20, "name":"ASPD_Label", "type":"window", "x":66, "y":33+23, "width":50, "height":20,
"children" : "children" :
@@ -454,7 +454,7 @@ window = {
) )
}, },
## CSPD - 주문 속도 ## CSPD - Cast Speed
{ {
"name":"CSPD_Label", "type":"window", "x":66, "y":33+23*2, "width":50, "height":20, "name":"CSPD_Label", "type":"window", "x":66, "y":33+23*2, "width":50, "height":20,
"children" : "children" :
@@ -464,7 +464,7 @@ window = {
) )
}, },
## MATT - 마법 공격력 ## MATT - Magic Attack
{ {
"name":"MATT_Label", "type":"window", "x":183, "y":33, "width":50, "height":20, "name":"MATT_Label", "type":"window", "x":183, "y":33, "width":50, "height":20,
"children" : "children" :
@@ -474,7 +474,7 @@ window = {
) )
}, },
## MDEF - 마법 방어력 ## MDEF - Magic Defense
{ {
"name":"MDEF_Label", "type":"window", "x":183, "y":33+23, "width":50, "height":20, "name":"MDEF_Label", "type":"window", "x":183, "y":33+23, "width":50, "height":20,
"children" : "children" :
@@ -484,7 +484,7 @@ window = {
) )
}, },
## 회피율 ## Evasion Rate
{ {
"name":"ER_Label", "type":"window", "x":183, "y":33+23*2, "width":50, "height":20, "name":"ER_Label", "type":"window", "x":183, "y":33+23*2, "width":50, "height":20,
"children" : "children" :
@@ -697,7 +697,7 @@ window = {
"children" : "children" :
( (
## 기본 액션 제목 ## Basic Action Header
{ "name":"Action_Bar", "type":"horizontalbar", "x":12, "y":11, "width":223, }, { "name":"Action_Bar", "type":"horizontalbar", "x":12, "y":11, "width":223, },
{ "name":"Action_Bar_Text", "type":"text", "x":15, "y":13, "text":uiScriptLocale.CHARACTER_NORMAL_ACTION }, { "name":"Action_Bar_Text", "type":"text", "x":15, "y":13, "text":uiScriptLocale.CHARACTER_NORMAL_ACTION },
@@ -717,7 +717,7 @@ window = {
"image" : ICON_SLOT_FILE, "image" : ICON_SLOT_FILE,
}, },
## 상호 액션 제목 ## Mutual Action Header
{ "name":"Reaction_Bar", "type":"horizontalbar", "x":12, "y":8+150, "width":223, }, { "name":"Reaction_Bar", "type":"horizontalbar", "x":12, "y":8+150, "width":223, },
{ "name":"Reaction_Bar_Text", "type":"text", "x":15, "y":10+150, "text":uiScriptLocale.CHARACTER_MUTUAL_ACTION }, { "name":"Reaction_Bar_Text", "type":"text", "x":15, "y":10+150, "text":uiScriptLocale.CHARACTER_MUTUAL_ACTION },
@@ -775,25 +775,25 @@ window = {
"horizontal_align" : "right", "horizontal_align" : "right",
}, },
{ "name" : "Quest_Name_00", "type" : "text", "text" : "이름입니다", "x" : 60, "y" : 14 }, { "name" : "Quest_Name_00", "type" : "text", "text" : "Name", "x" : 60, "y" : 14 },
{ "name" : "Quest_LastTime_00", "type" : "text", "text" : "남은 시간 입니다", "x" : 60, "y" : 30 }, { "name" : "Quest_LastTime_00", "type" : "text", "text" : "Time Left", "x" : 60, "y" : 30 },
{ "name" : "Quest_LastCount_00", "type" : "text", "text" : "남은 개수 입니다", "x" : 60, "y" : 46 }, { "name" : "Quest_LastCount_00", "type" : "text", "text" : "Count Left", "x" : 60, "y" : 46 },
{ "name" : "Quest_Name_01", "type" : "text", "text" : "이름입니다", "x" : 60, "y" : 74 }, { "name" : "Quest_Name_01", "type" : "text", "text" : "Name", "x" : 60, "y" : 74 },
{ "name" : "Quest_LastTime_01", "type" : "text", "text" : "남은 시간 입니다", "x" : 60, "y" : 90 }, { "name" : "Quest_LastTime_01", "type" : "text", "text" : "Time Left", "x" : 60, "y" : 90 },
{ "name" : "Quest_LastCount_01", "type" : "text", "text" : "남은 개수 입니다", "x" : 60, "y" : 106 }, { "name" : "Quest_LastCount_01", "type" : "text", "text" : "Count Left", "x" : 60, "y" : 106 },
{ "name" : "Quest_Name_02", "type" : "text", "text" : "이름입니다", "x" : 60, "y" : 134 }, { "name" : "Quest_Name_02", "type" : "text", "text" : "Name", "x" : 60, "y" : 134 },
{ "name" : "Quest_LastTime_02", "type" : "text", "text" : "남은 시간 입니다", "x" : 60, "y" : 150 }, { "name" : "Quest_LastTime_02", "type" : "text", "text" : "Time Left", "x" : 60, "y" : 150 },
{ "name" : "Quest_LastCount_02", "type" : "text", "text" : "남은 개수 입니다", "x" : 60, "y" : 166 }, { "name" : "Quest_LastCount_02", "type" : "text", "text" : "Count Left", "x" : 60, "y" : 166 },
{ "name" : "Quest_Name_03", "type" : "text", "text" : "이름입니다", "x" : 60, "y" : 194 }, { "name" : "Quest_Name_03", "type" : "text", "text" : "Name", "x" : 60, "y" : 194 },
{ "name" : "Quest_LastTime_03", "type" : "text", "text" : "남은 시간 입니다", "x" : 60, "y" : 210 }, { "name" : "Quest_LastTime_03", "type" : "text", "text" : "Time Left", "x" : 60, "y" : 210 },
{ "name" : "Quest_LastCount_03", "type" : "text", "text" : "남은 개수 입니다", "x" : 60, "y" : 226 }, { "name" : "Quest_LastCount_03", "type" : "text", "text" : "Count Left", "x" : 60, "y" : 226 },
{ "name" : "Quest_Name_04", "type" : "text", "text" : "이름입니다", "x" : 60, "y" : 254 }, { "name" : "Quest_Name_04", "type" : "text", "text" : "Name", "x" : 60, "y" : 254 },
{ "name" : "Quest_LastTime_04", "type" : "text", "text" : "남은 시간 입니다", "x" : 60, "y" : 270 }, { "name" : "Quest_LastTime_04", "type" : "text", "text" : "Time Left", "x" : 60, "y" : 270 },
{ "name" : "Quest_LastCount_04", "type" : "text", "text" : "남은 개수 입니다", "x" : 60, "y" : 286 }, { "name" : "Quest_LastCount_04", "type" : "text", "text" : "Count Left", "x" : 60, "y" : 286 },
), ),
}, },

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@@ -14,7 +14,7 @@ window = {
"children" : "children" :
( (
# ±â·? # Stamina
{ {
"name" : "EnergyGauge_Board", "name" : "EnergyGauge_Board",
"type" : "image", "type" : "image",

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@@ -6,7 +6,7 @@ EQUIPMENT_START_INDEX = 90
window = { window = {
"name" : "InventoryWindow", "name" : "InventoryWindow",
## 600 - (width + 오른쪽으로 부터 띄우기 24 px) ## 600 - (width + right-side offset of 24 px)
"x" : SCREEN_WIDTH - 176, "x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565, "y" : SCREEN_HEIGHT - 37 - 565,
@@ -85,11 +85,11 @@ window = {
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## 새 반지1 ## New Ring 1
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32}, # {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## 새 반지2 ## New Ring 2
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32}, # {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## 새 벨트 ## New Belt
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32}, {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
), ),
}, },

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@@ -107,7 +107,7 @@ window = {
) )
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "HPGauge_Board", "name" : "HPGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -153,7 +153,7 @@ window = {
), ),
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "SPGauge_Board", "name" : "SPGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -199,7 +199,7 @@ window = {
), ),
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "STGauge_Board", "name" : "STGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -380,8 +380,8 @@ window = {
"children" : "children" :
( (
{ {
# ExpandButton은 기존에 ChatButton이었으나, ChatButton의 효용성이 적다 판단하여 # ExpandButton was formerly ChatButton, but was changed as ChatButton's utility was deemed insufficient.
# ExpandButton으로 바뀐 것이다. # It was changed to ExpandButton.
"name" : "ExpandButton", "name" : "ExpandButton",
"type" : "button", "type" : "button",

View File

@@ -95,7 +95,7 @@ window = {
) )
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "HPGauge_Board", "name" : "HPGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -141,7 +141,7 @@ window = {
), ),
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "SPGauge_Board", "name" : "SPGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -187,7 +187,7 @@ window = {
), ),
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "STGauge_Board", "name" : "STGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -368,8 +368,8 @@ window = {
"children" : "children" :
( (
{ {
# ExpandButton은 기존에 ChatButton이었으나, ChatButton의 효용성이 적다 판단하여 # ExpandButton was formerly ChatButton, but was changed as ChatButton's utility was deemed insufficient.
# ExpandButton으로 바뀐 것이다. # It was changed to ExpandButton.
"name" : "ExpandButton", "name" : "ExpandButton",
"type" : "button", "type" : "button",

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@@ -107,7 +107,7 @@ window = {
) )
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "HPGauge_Board", "name" : "HPGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -153,7 +153,7 @@ window = {
), ),
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "SPGauge_Board", "name" : "SPGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -199,7 +199,7 @@ window = {
), ),
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "STGauge_Board", "name" : "STGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -380,8 +380,8 @@ window = {
"children" : "children" :
( (
{ {
# ExpandButton은 기존에 ChatButton이었으나, ChatButton의 효용성이 적다 판단하여 # ExpandButton was formerly ChatButton, but was changed as ChatButton's utility was deemed insufficient.
# ExpandButton으로 바뀐 것이다. # It was changed to ExpandButton.
"name" : "ExpandButton", "name" : "ExpandButton",
"type" : "button", "type" : "button",

View File

@@ -107,7 +107,7 @@ window = {
) )
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "HPGauge_Board", "name" : "HPGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -153,7 +153,7 @@ window = {
), ),
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "SPGauge_Board", "name" : "SPGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -199,7 +199,7 @@ window = {
), ),
}, },
{ {
## 툴팁을 띄우기 위한 윈도우 ## Window for displaying tooltip
"name" : "STGauge_Board", "name" : "STGauge_Board",
"type" : "window", "type" : "window",
"style" : ("ltr", ), "style" : ("ltr", ),
@@ -380,8 +380,8 @@ window = {
"children" : "children" :
( (
{ {
# ExpandButton은 기존에 ChatButton이었으나, ChatButton의 효용성이 적다 판단하여 # ExpandButton was formerly ChatButton, but was changed as ChatButton's utility was deemed insufficient.
# ExpandButton으로 바뀐 것이다. # It was changed to ExpandButton.
"name" : "ExpandButton", "name" : "ExpandButton",
"type" : "button", "type" : "button",

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Sem limite de tempo
QUICKSLOT_REGISTER_DISABLE_ITEM Este item não pode ser adicionado na barra de atalhos. QUICKSLOT_REGISTER_DISABLE_ITEM Este item não pode ser adicionado na barra de atalhos.
RECEIVE_MESSAGE %s enviou uma mensagem. RECEIVE_MESSAGE %s enviou uma mensagem.
REFINE_COST Custo da refinação: %d Gold REFINE_COST Custo da refinação: %d Gold
REFINE_DESTROY_WARNING Em caso de falha na refinação, o item será destruído. REFINE_DESTROY_WARNING Em caso de falha na refinação, \n o item será destruído.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Irá aumentar as chances de sucesso na refinação. REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Queres mesmo melhorar este item?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 O item será destruído no caso de falha. Deseja continuar? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 O item será destruído no caso de falha. Deseja continuar?
REFINE_DOWN_GRADE_WARNING O item perderá refinação no caso de falha! REFINE_DOWN_GRADE_WARNING O item perderá refinação no caso de falha!
REFINE_DO_YOU_SEPARATE_METIN Deseja remover a Jóia? REFINE_DO_YOU_SEPARATE_METIN Deseja remover a Jóia?
REFINE_FAILURE Oh não! Houve uma falha no processo de refinação!
REFINE_FAILURE_CAN_NOT_ATTACH Não podes incluir %s nesse Item. REFINE_FAILURE_CAN_NOT_ATTACH Não podes incluir %s nesse Item.
REFINE_FAILURE_DEL_ITEM A refinação falhou. \n O item foi destruído.
REFINE_FAILURE_EQUIP_ITEM Não é possível refinar um item equipado. REFINE_FAILURE_EQUIP_ITEM Não é possível refinar um item equipado.
REFINE_FAILURE_GRADE_DOWN A refinação falhou. \n O grau do item foi reduzido.
REFINE_FAILURE_KEEP_GRADE A refinação falhou.\nFelizmente, o item saiu ileso.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Não há uma Pedra para ser removida. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Não há uma Pedra para ser removida.
REFINE_FAILURE_NEED_BETTER_SCROLL É necessário um Pergaminho melhor para a refinação. REFINE_FAILURE_NEED_BETTER_SCROLL É necessário um Pergaminho melhor para a refinação.
REFINE_FAILURE_NO_GOLD_SOCKET Não existe Socket para se adicionar %s. REFINE_FAILURE_NO_GOLD_SOCKET Não existe Socket para se adicionar %s.
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Não é possível a criação de Slots adicionais.
REFINE_FAILURE_NO_SOCKET0 Não possui Slot para poder adicionar %s. REFINE_FAILURE_NO_SOCKET0 Não possui Slot para poder adicionar %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Não é possível a criação de Slots adicionais neste item. REFINE_FAILURE_SOCKET_DISABLE_ITEM Não é possível a criação de Slots adicionais neste item.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Não é possível refinar este item. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Não é possível refinar este item.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE O item melhorado não pode ser destruído \n e não é possível reduzir o nível.
REFINE_SUCCESS Parabéns, o item foi refinado com sucesso! REFINE_SUCCESS Parabéns, o item foi refinado com sucesso!
REFINE_SUCCESS_PROBALITY Chances de sucesso na refinação: %d%% REFINE_SUCCESS_PROBALITY Chances de sucesso na refinação: %d%%
REFINE_WARNING2 Deseja refinar? REFINE_WARNING2 Deseja refinar?
@@ -808,9 +811,9 @@ TOOLTIP_WRISTLET Bracelete
UI_ACCEPT Aceitar UI_ACCEPT Aceitar
UI_CANCEL Cancelar UI_CANCEL Cancelar
UI_CLOSE Fechar UI_CLOSE Fechar
UI_DEF_FONT Verdana:12 UI_DEF_FONT Tahoma:12
UI_DEF_FONT_LARGE Verdana:16 UI_DEF_FONT_LARGE Tahoma:14
UI_DEF_FONT_SMALL Verdana:9 UI_DEF_FONT_SMALL Tahoma:9
UI_DENY Negar UI_DENY Negar
UI_ITEM Item UI_ITEM Item
UI_LEFT_TIME Tempo Restante : %d seg. UI_LEFT_TIME Tempo Restante : %d seg.

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Bez časového omezení
QUICKSLOT_REGISTER_DISABLE_ITEM Tento předmět nemůže být přidán k poli rychlého přístupu. QUICKSLOT_REGISTER_DISABLE_ITEM Tento předmět nemůže být přidán k poli rychlého přístupu.
RECEIVE_MESSAGE %s ti poslal/a zprávu. RECEIVE_MESSAGE %s ti poslal/a zprávu.
REFINE_COST Náklady na zlepšení: %d Yang REFINE_COST Náklady na zlepšení: %d Yang
REFINE_DESTROY_WARNING Předmět by se mohl zušlechtěním zničit. REFINE_DESTROY_WARNING Předmět by se mohl zušlechtěním \n zničit.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Toto zvyšuje pravděpodobnost zlepšení, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Opravdu chceš vylepšit tento předmět?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ale v případě neúspěchu bude předmět zničen. Chceš pokračovat? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ale v případě neúspěchu bude předmět zničen. Chceš pokračovat?
REFINE_DOWN_GRADE_WARNING Předmět by se mohl zušlechtěním zhoršit. REFINE_DOWN_GRADE_WARNING Předmět by se mohl zušlechtěním zhoršit.
REFINE_DO_YOU_SEPARATE_METIN Chceš odstranit všechny kameny ducha? REFINE_DO_YOU_SEPARATE_METIN Chceš odstranit všechny kameny ducha?
REFINE_FAILURE Hmm, nojono - tak to neklaplo! Selhali jsme.
REFINE_FAILURE_CAN_NOT_ATTACH %s nelze přidat k předmětu. REFINE_FAILURE_CAN_NOT_ATTACH %s nelze přidat k předmětu.
REFINE_FAILURE_DEL_ITEM Zušlechtění se nezdařilo. \n Předmět byl zničen.
REFINE_FAILURE_EQUIP_ITEM Nemůžeš vylepšovat používané předměty. REFINE_FAILURE_EQUIP_ITEM Nemůžeš vylepšovat používané předměty.
REFINE_FAILURE_GRADE_DOWN Zušlechtění se nezdařilo. \n Úroveň předmětu byla snížena.
REFINE_FAILURE_KEEP_GRADE Zušlechtění se nezdařilo.\nNaštěstí se předmětu nic nestalo.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nelze odstranit kámen ducha. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nelze odstranit kámen ducha.
REFINE_FAILURE_NEED_BETTER_SCROLL Potřebuješ lepší pergamen zlepšování. REFINE_FAILURE_NEED_BETTER_SCROLL Potřebuješ lepší pergamen zlepšování.
REFINE_FAILURE_NO_GOLD_SOCKET Neexistuje žádná úchytka ze zlata, do kterého lze přidat %s. REFINE_FAILURE_NO_GOLD_SOCKET Neexistuje žádná úchytka ze zlata, do kterého lze přidat %s.
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Nemůžeš přidat žádné další úchytky.
REFINE_FAILURE_NO_SOCKET0 Neexistuje žádná úchytka, do kterého lze přidat %s. REFINE_FAILURE_NO_SOCKET0 Neexistuje žádná úchytka, do kterého lze přidat %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM K tomuto předmětu nelze přidat žádná úchytka. REFINE_FAILURE_SOCKET_DISABLE_ITEM K tomuto předmětu nelze přidat žádná úchytka.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Tento předmět nelze zlepšit. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Tento předmět nelze zlepšit.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Vylepšený předmět nelze zničit \n nebo snížit jeho úroveň.
REFINE_SUCCESS Toto zlepšení předmětu bylo úspěšné. REFINE_SUCCESS Toto zlepšení předmětu bylo úspěšné.
REFINE_SUCCESS_PROBALITY Šance na zlepšení: %d%% REFINE_SUCCESS_PROBALITY Šance na zlepšení: %d%%
REFINE_WARNING2 Chceš pokračovat? REFINE_WARNING2 Chceš pokračovat?

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@@ -464,14 +464,16 @@ QUEST_UNLIMITED_TIME Keine Zeitbeschränkung
QUICKSLOT_REGISTER_DISABLE_ITEM Dieser Gegenstand kann nicht zum Schnellzugriffsfeld hinzugefügt werden. QUICKSLOT_REGISTER_DISABLE_ITEM Dieser Gegenstand kann nicht zum Schnellzugriffsfeld hinzugefügt werden.
RECEIVE_MESSAGE %s hat dir eine Nachricht gesendet. RECEIVE_MESSAGE %s hat dir eine Nachricht gesendet.
REFINE_COST Verbesserungskosten: %d Yang REFINE_COST Verbesserungskosten: %d Yang
REFINE_DESTROY_WARNING Der Gegenstand könnte beim Veredeln zerstört werden. REFINE_DESTROY_WARNING Der Gegenstand könnte beim \n Veredeln zerstört werden.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dies erhöht die Verbesserungswahrscheinlichkeit, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Möchtest du den Gegenstand wirklich upgraden?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 aber bei einem Fehlschlag wird der Gegenstand zerstört. Möchtest du fortfahren? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 aber bei einem Fehlschlag wird der Gegenstand zerstört. Möchtest du fortfahren?
REFINE_DOWN_GRADE_WARNING Der Gegenstand könnte beim Veredeln schlechter werden. REFINE_DOWN_GRADE_WARNING Der Gegenstand könnte beim Veredeln schlechter werden.
REFINE_DO_YOU_SEPARATE_METIN Alle vorhandenen Geiststeine entfernen? REFINE_DO_YOU_SEPARATE_METIN Alle vorhandenen Geiststeine entfernen?
REFINE_FAILURE Tja, hat nicht geklappt! Wir haben versagt.
REFINE_FAILURE_CAN_NOT_ATTACH %s kann diesem Gegenstand nicht beigefügt werden. REFINE_FAILURE_CAN_NOT_ATTACH %s kann diesem Gegenstand nicht beigefügt werden.
REFINE_FAILURE_DEL_ITEM Die Veredelung ist fehlgeschlagen. \n Der Gegenstand wurde zerstört.
REFINE_FAILURE_EQUIP_ITEM Du kannst keine ausgerüsteten Gegenstände verbessern. REFINE_FAILURE_EQUIP_ITEM Du kannst keine ausgerüsteten Gegenstände verbessern.
REFINE_FAILURE_GRADE_DOWN Die Veredelung ist fehlgeschlagen. \n Der Grad des Gegenstands wurde gemindert.
REFINE_FAILURE_KEEP_GRADE Die Veredelung ist fehlgeschlagen.\nGlücklicherweise bleibt dein Gegenstand erhalten.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Es kann kein Geiststein entfernt werden. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Es kann kein Geiststein entfernt werden.
REFINE_FAILURE_NEED_BETTER_SCROLL Du benötigst eine bessere Verbesserungsschriftrolle. REFINE_FAILURE_NEED_BETTER_SCROLL Du benötigst eine bessere Verbesserungsschriftrolle.
REFINE_FAILURE_NO_GOLD_SOCKET Es gibt keine Goldfassung, um %s beizufügen. REFINE_FAILURE_NO_GOLD_SOCKET Es gibt keine Goldfassung, um %s beizufügen.
@@ -479,6 +481,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Du kannst keine weiteren Fassungen hinzufügen.
REFINE_FAILURE_NO_SOCKET0 Es gibt keine freie Fassung für den %s. REFINE_FAILURE_NO_SOCKET0 Es gibt keine freie Fassung für den %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Auf diesem Gegenstand können keine Fassungen hinzugefügt werden. REFINE_FAILURE_SOCKET_DISABLE_ITEM Auf diesem Gegenstand können keine Fassungen hinzugefügt werden.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dieser Gegenstand kann nicht verbessert werden. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dieser Gegenstand kann nicht verbessert werden.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Der verbesserte Gegenstand kann weder \n zerstört noch verschlechtert werden.
REFINE_SUCCESS Die Gegenstandsverbesserung war erfolgreich. REFINE_SUCCESS Die Gegenstandsverbesserung war erfolgreich.
REFINE_SUCCESS_PROBALITY Verbesserungschance: %d%% REFINE_SUCCESS_PROBALITY Verbesserungschance: %d%%
REFINE_WARNING2 Möchtest du fortfahren? REFINE_WARNING2 Möchtest du fortfahren?

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Ingen tidsbegrænsning.
QUICKSLOT_REGISTER_DISABLE_ITEM Denne genstand kan ikke aktiveres via hurtigmenuen. QUICKSLOT_REGISTER_DISABLE_ITEM Denne genstand kan ikke aktiveres via hurtigmenuen.
RECEIVE_MESSAGE %s har sendt dig en meddelelse. RECEIVE_MESSAGE %s har sendt dig en meddelelse.
REFINE_COST Forbedringsomkostninger: %d Yang REFINE_COST Forbedringsomkostninger: %d Yang
REFINE_DESTROY_WARNING Denne genstand kan gå i stykker ved forbedring. REFINE_DESTROY_WARNING Denne genstand kan gå i stykker \n ved forbedring.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dette øger forbedrings-sandsynligheden, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Ønsker du virkelig at opgradere denne genstand?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 men hvis det mislykkes bliver genstanden ødelagt. Vil du fortsætte? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 men hvis det mislykkes bliver genstanden ødelagt. Vil du fortsætte?
REFINE_DOWN_GRADE_WARNING Det kan ske at genstanden mister en level. REFINE_DOWN_GRADE_WARNING Det kan ske at genstanden mister en level.
REFINE_DO_YOU_SEPARATE_METIN Vil du fjerne alle ånde-stenene? REFINE_DO_YOU_SEPARATE_METIN Vil du fjerne alle ånde-stenene?
REFINE_FAILURE Desværre... Det mislykkede!
REFINE_FAILURE_CAN_NOT_ATTACH %s kan ikke tilføjes til denne genstand. REFINE_FAILURE_CAN_NOT_ATTACH %s kan ikke tilføjes til denne genstand.
REFINE_FAILURE_DEL_ITEM Forædlingen mislykkedes. \n Genstanden blev ødelagt.
REFINE_FAILURE_EQUIP_ITEM Du kan ikke forbedre den udvalgte genstand, da den er i brug. REFINE_FAILURE_EQUIP_ITEM Du kan ikke forbedre den udvalgte genstand, da den er i brug.
REFINE_FAILURE_GRADE_DOWN Forædlingen mislykkedes. \n Genstandens karakter er blevet reduceret.
REFINE_FAILURE_KEEP_GRADE Forædlingen mislykkedes.\nHeldigvis, er genstanden forblevet uskadt.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Der kan ikke fjernes en ånde-sten. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Der kan ikke fjernes en ånde-sten.
REFINE_FAILURE_NEED_BETTER_SCROLL Du har brug for et detaljeret forbedrings-dokument. REFINE_FAILURE_NEED_BETTER_SCROLL Du har brug for et detaljeret forbedrings-dokument.
REFINE_FAILURE_NO_GOLD_SOCKET Der findes ingen guld-indfatning for at tilføje %s . REFINE_FAILURE_NO_GOLD_SOCKET Der findes ingen guld-indfatning for at tilføje %s .
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Du kan ikke tilføje yderligere indfatninger.
REFINE_FAILURE_NO_SOCKET0 Der findes ingen indfatning for at tilføje %s. REFINE_FAILURE_NO_SOCKET0 Der findes ingen indfatning for at tilføje %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM På denne genstand der der ikke tilføjes en indfatning. REFINE_FAILURE_SOCKET_DISABLE_ITEM På denne genstand der der ikke tilføjes en indfatning.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Denne genstand kan ikke blive forbedret. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Denne genstand kan ikke blive forbedret.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Den opgraderede genstand kan ikke \n blive ødelagt eller nedgraderet.
REFINE_SUCCESS Succesfuld forbedringen! REFINE_SUCCESS Succesfuld forbedringen!
REFINE_SUCCESS_PROBALITY Forbedrings-sandsynlighed: %d%% REFINE_SUCCESS_PROBALITY Forbedrings-sandsynlighed: %d%%
REFINE_WARNING2 Ønsker du at fortsætte? REFINE_WARNING2 Ønsker du at fortsætte?

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@@ -464,14 +464,16 @@ QUEST_UNLIMITED_TIME No time limit.
QUICKSLOT_REGISTER_DISABLE_ITEM This Item cannot be added to the Fast Access Field. QUICKSLOT_REGISTER_DISABLE_ITEM This Item cannot be added to the Fast Access Field.
RECEIVE_MESSAGE %s sent you a message. RECEIVE_MESSAGE %s sent you a message.
REFINE_COST Costs for Advancement: %d Yang REFINE_COST Costs for Advancement: %d Yang
REFINE_DESTROY_WARNING This Item could be destroyed while upgrading. REFINE_DESTROY_WARNING This Item could be destroyed \n while upgrading.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 This will improve the chance for upgrading, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Do you really want to upgrade this item?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 but if you fail the Item could be destroyed. /n Do you want to continue? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 but if you fail the Item could be destroyed. /n Do you want to continue?
REFINE_DOWN_GRADE_WARNING The Item could be down graded this way. REFINE_DOWN_GRADE_WARNING The Item could be down graded this way.
REFINE_DO_YOU_SEPARATE_METIN Do you want to remove all available spirit stones? REFINE_DO_YOU_SEPARATE_METIN Do you want to remove all available spirit stones?
REFINE_FAILURE You failed.
REFINE_FAILURE_CAN_NOT_ATTACH %s cannot be included in that Item. REFINE_FAILURE_CAN_NOT_ATTACH %s cannot be included in that Item.
REFINE_FAILURE_DEL_ITEM The refinement failed. \n The item was destroyed.
REFINE_FAILURE_EQUIP_ITEM You cannot upgrade equipped Items. REFINE_FAILURE_EQUIP_ITEM You cannot upgrade equipped Items.
REFINE_FAILURE_GRADE_DOWN The refinement failed. \n The item grade was reduced.
REFINE_FAILURE_KEEP_GRADE The refinement failed.\nFortunately, the item remained unharmed.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM No spirit stone can be taken away. REFINE_FAILURE_METIN_INSEPARABLE_ITEM No spirit stone can be taken away.
REFINE_FAILURE_NEED_BETTER_SCROLL You need a better Advancement Scroll. REFINE_FAILURE_NEED_BETTER_SCROLL You need a better Advancement Scroll.
REFINE_FAILURE_NO_GOLD_SOCKET There is no Gold socket to include %s . REFINE_FAILURE_NO_GOLD_SOCKET There is no Gold socket to include %s .
@@ -479,6 +481,7 @@ REFINE_FAILURE_NO_MORE_SOCKET You cannot make more Sockets.
REFINE_FAILURE_NO_SOCKET0 There is no Socket to include the %s. REFINE_FAILURE_NO_SOCKET0 There is no Socket to include the %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM You cannot make any Sockets on this Item. REFINE_FAILURE_SOCKET_DISABLE_ITEM You cannot make any Sockets on this Item.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM This Item cannot be upgraded. REFINE_FAILURE_UPGRADE_DISABLE_ITEM This Item cannot be upgraded.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE The upgraded item cannot be destroyed \n or downgraded.
REFINE_SUCCESS The advancement of the Item was successful. REFINE_SUCCESS The advancement of the Item was successful.
REFINE_SUCCESS_PROBALITY Chance for Advancement %d%% REFINE_SUCCESS_PROBALITY Chance for Advancement %d%%
REFINE_WARNING2 Do you want to continue? REFINE_WARNING2 Do you want to continue?

View File

@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Sin límite de tiempo.
QUICKSLOT_REGISTER_DISABLE_ITEM Este objeto no puede añadirse en el Campo de Acceso Rápido. QUICKSLOT_REGISTER_DISABLE_ITEM Este objeto no puede añadirse en el Campo de Acceso Rápido.
RECEIVE_MESSAGE %s te ha enviado un mensaje. RECEIVE_MESSAGE %s te ha enviado un mensaje.
REFINE_COST Coste por Mejora: %d Yang REFINE_COST Coste por Mejora: %d Yang
REFINE_DESTROY_WARNING Este objeto puede ser destruido en la mejora. REFINE_DESTROY_WARNING Este objeto puede ser destruido \n en la mejora.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Esto aumentará la probabilidad de mejorar. REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 ¿De verdad quieres mejorar el objeto?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 pero si fallas el artículo será destruido. ¿Deseas continuar? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 pero si fallas el artículo será destruido. ¿Deseas continuar?
REFINE_DOWN_GRADE_WARNING El objeto puede ser degradado así. REFINE_DOWN_GRADE_WARNING El objeto puede ser degradado así.
REFINE_DO_YOU_SEPARATE_METIN ¿Deseas eliminar todas las Piedras Espíritu disponibles? REFINE_DO_YOU_SEPARATE_METIN ¿Deseas eliminar todas las Piedras Espíritu disponibles?
REFINE_FAILURE Has fallado.
REFINE_FAILURE_CAN_NOT_ATTACH %s no puede ser incluido en este objeto. REFINE_FAILURE_CAN_NOT_ATTACH %s no puede ser incluido en este objeto.
REFINE_FAILURE_DEL_ITEM El proceso de refinamiento no ha tenido éxito. \n Se ha destruido el objeto.
REFINE_FAILURE_EQUIP_ITEM No puedes mejorar ningún objeto equipado. REFINE_FAILURE_EQUIP_ITEM No puedes mejorar ningún objeto equipado.
REFINE_FAILURE_GRADE_DOWN El proceso de refinamiento no ha tenido éxito. \n Se ha reducido el grado del objeto.
REFINE_FAILURE_KEEP_GRADE El proceso de refinamiento no ha tenido éxito.\nAfortunadamente, conservas el objeto.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM No hay ninguna piedra que pueda ser extraída. REFINE_FAILURE_METIN_INSEPARABLE_ITEM No hay ninguna piedra que pueda ser extraída.
REFINE_FAILURE_NEED_BETTER_SCROLL Necesitas un mejor Pergamino de Avance. REFINE_FAILURE_NEED_BETTER_SCROLL Necesitas un mejor Pergamino de Avance.
REFINE_FAILURE_NO_GOLD_SOCKET No hay socket de oro para incluir %s . REFINE_FAILURE_NO_GOLD_SOCKET No hay socket de oro para incluir %s .
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET No puedes crear más sockets.
REFINE_FAILURE_NO_SOCKET0 No hay ningún socket libre para %s. REFINE_FAILURE_NO_SOCKET0 No hay ningún socket libre para %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM No puedes hacer más sockets en este objeto. REFINE_FAILURE_SOCKET_DISABLE_ITEM No puedes hacer más sockets en este objeto.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Este objeto no puede ser mejorado. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Este objeto no puede ser mejorado.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE El objeto no resultará destruido ni \n bajará de nivel.
REFINE_SUCCESS La mejora del objeto se ha realizado con éxito. REFINE_SUCCESS La mejora del objeto se ha realizado con éxito.
REFINE_SUCCESS_PROBALITY Probabilidad de mejora %d%% REFINE_SUCCESS_PROBALITY Probabilidad de mejora %d%%
REFINE_WARNING2 ¿Deseas continuar? REFINE_WARNING2 ¿Deseas continuar?

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@@ -464,14 +464,16 @@ QUEST_UNLIMITED_TIME Pas de limite de temps
QUICKSLOT_REGISTER_DISABLE_ITEM Cette objet ne peut pas être ajouté au champ d'accès rapide QUICKSLOT_REGISTER_DISABLE_ITEM Cette objet ne peut pas être ajouté au champ d'accès rapide
RECEIVE_MESSAGE %s vous envoie un message. RECEIVE_MESSAGE %s vous envoie un message.
REFINE_COST Coût de la progression : %d Yangs REFINE_COST Coût de la progression : %d Yangs
REFINE_DESTROY_WARNING Cet objet peut être détruit durant la tentative de raffinage. REFINE_DESTROY_WARNING Cet objet peut être détruit durant \n la tentative de raffinage.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Ceci augmente les chances d'upper un objet REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Souhaitez-vous vraiment améliorer l'objet ?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 mais si vous échouez, l'objet pourra être détruit. Souhaitez vous continuer ? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 mais si vous échouez, l'objet pourra être détruit. Souhaitez vous continuer ?
REFINE_DOWN_GRADE_WARNING Le raffinage de l'objet peut lui faire perdre en niveau. REFINE_DOWN_GRADE_WARNING Le raffinage de l'objet peut lui faire perdre en niveau.
REFINE_DO_YOU_SEPARATE_METIN Retirer toutes les pierres d'esprit présentes ? REFINE_DO_YOU_SEPARATE_METIN Retirer toutes les pierres d'esprit présentes ?
REFINE_FAILURE Vous avez échoué.
REFINE_FAILURE_CAN_NOT_ATTACH %s ne peut pas être mis sur l'objet. REFINE_FAILURE_CAN_NOT_ATTACH %s ne peut pas être mis sur l'objet.
REFINE_FAILURE_DEL_ITEM Le raffinage a échoué. \n L'objet a été détruit.
REFINE_FAILURE_EQUIP_ITEM Vous ne pouvez pas améliorer un objet dont vous êtes équipé. REFINE_FAILURE_EQUIP_ITEM Vous ne pouvez pas améliorer un objet dont vous êtes équipé.
REFINE_FAILURE_GRADE_DOWN Le raffinage a échoué. \n Le rang de l'objet a été rétrogradé.
REFINE_FAILURE_KEEP_GRADE Le raffinage a échoué.\nPar chance, votre objet sera conservé.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Aucune pierre d'esprit ne peut être retirée. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Aucune pierre d'esprit ne peut être retirée.
REFINE_FAILURE_NEED_BETTER_SCROLL Vous devez avoir un personnage plus avancé. REFINE_FAILURE_NEED_BETTER_SCROLL Vous devez avoir un personnage plus avancé.
REFINE_FAILURE_NO_GOLD_SOCKET Il n'y a pas d'emplacement d'or pour l'ajouter %s . REFINE_FAILURE_NO_GOLD_SOCKET Il n'y a pas d'emplacement d'or pour l'ajouter %s .
@@ -479,6 +481,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Vous ne pouvez pas ajouter d'emplacement suppléme
REFINE_FAILURE_NO_SOCKET0 Il n'y a pas d'emplacement libre pour la %s. REFINE_FAILURE_NO_SOCKET0 Il n'y a pas d'emplacement libre pour la %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Vous ne pouvez ajouter aucun emplacement sur cet objet. REFINE_FAILURE_SOCKET_DISABLE_ITEM Vous ne pouvez ajouter aucun emplacement sur cet objet.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Cet objet ne peut pas être amélioré. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Cet objet ne peut pas être amélioré.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Un objet amélioré ne peut \n plus être ni abimé ni détruit.
REFINE_SUCCESS L'amélioration de l'objet s'est déroulé avec succès. REFINE_SUCCESS L'amélioration de l'objet s'est déroulé avec succès.
REFINE_SUCCESS_PROBALITY Chance d'amélioration %d%% REFINE_SUCCESS_PROBALITY Chance d'amélioration %d%%
REFINE_WARNING2 Souhaitez-vous continuer ? REFINE_WARNING2 Souhaitez-vous continuer ?

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Χωρίς χρονικό όριο.
QUICKSLOT_REGISTER_DISABLE_ITEM Το αντικείμενο δε μπορεί να προστεθεί στο ΠεδίοΓρήγορης Πρόσβασης. QUICKSLOT_REGISTER_DISABLE_ITEM Το αντικείμενο δε μπορεί να προστεθεί στο ΠεδίοΓρήγορης Πρόσβασης.
RECEIVE_MESSAGE Ο %s σου έστειλε μήνυμα. RECEIVE_MESSAGE Ο %s σου έστειλε μήνυμα.
REFINE_COST Κόστος Προαγωγής: %d Yang REFINE_COST Κόστος Προαγωγής: %d Yang
REFINE_DESTROY_WARNING Το Αντικείμενο μπορεί να καταστραφεί κατά τον εξευγενισμό. REFINE_DESTROY_WARNING Το Αντικείμενο μπορεί να καταστραφεί κατά τον \n εξευγενισμό.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Αυτό θα βελτιώσει τις πιθανότητες αναβάθμισης, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Θέλεις να αναβαθμίσεις αυτό το αντικείμενο;
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 αλλά αν αποτύχεις, το αντικείμενο μπορεί να καταστραφεί. /n Θέλεις να συνεχίσεις; REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 αλλά αν αποτύχεις, το αντικείμενο μπορεί να καταστραφεί. \n Θέλεις να συνεχίσεις;
REFINE_DOWN_GRADE_WARNING Το αντικείμενο μπορεί να υποβαθμιστεί κατά τον εξευγενισμό. REFINE_DOWN_GRADE_WARNING Το αντικείμενο μπορεί να υποβαθμιστεί κατά τον \n εξευγενισμό.
REFINE_DO_YOU_SEPARATE_METIN Να αφαιρεθούν όλοι οι Λίθοι Πνεύματος; REFINE_DO_YOU_SEPARATE_METIN Να αφαιρεθούν όλοι οι Λίθοι Πνεύματος;
REFINE_FAILURE Απότυχες.
REFINE_FAILURE_CAN_NOT_ATTACH %s δε μπορεί να περιληφθεί σε αυτό το αντικείμενο. REFINE_FAILURE_CAN_NOT_ATTACH %s δε μπορεί να περιληφθεί σε αυτό το αντικείμενο.
REFINE_FAILURE_DEL_ITEM Ο εξευγενισμός απέτυχε. \n Το αντικείμενο καταστράφηκε.
REFINE_FAILURE_EQUIP_ITEM Δεν μπορείς να βελτιώσεις αντικείμενα που φοράς. REFINE_FAILURE_EQUIP_ITEM Δεν μπορείς να βελτιώσεις αντικείμενα που φοράς.
REFINE_FAILURE_GRADE_DOWN Ο εξευγενισμός απέτυχε. \n Ο βαθμός του αντικειμένου μειώθηκε.
REFINE_FAILURE_KEEP_GRADE Ο εξευγενισμός απέτυχε.\nΕυτυχώς, το αντικείμενο διατηρήθηκε.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Δε μπορεί να αφαιρεθεί η Λίθος Metin. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Δε μπορεί να αφαιρεθεί η Λίθος Metin.
REFINE_FAILURE_NEED_BETTER_SCROLL Χρειάζεσαι καλύτερο Πάπυρο Προόδου. REFINE_FAILURE_NEED_BETTER_SCROLL Χρειάζεσαι καλύτερο Πάπυρο Προόδου.
REFINE_FAILURE_NO_GOLD_SOCKET Δεν υπάρχει Χρυσή υποδοχή για να περιλάβει το %s . REFINE_FAILURE_NO_GOLD_SOCKET Δεν υπάρχει Χρυσή υποδοχή για να περιλάβει το %s .
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Δε μπορείς να φτιάξεις άλλε
REFINE_FAILURE_NO_SOCKET0 Δεν υπάρχει ελεύθερη υποδοχή για το %s. REFINE_FAILURE_NO_SOCKET0 Δεν υπάρχει ελεύθερη υποδοχή για το %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Δε μπορείς να φτιάξεις υποδοχές σε αυτό το αντικείμενο. REFINE_FAILURE_SOCKET_DISABLE_ITEM Δε μπορείς να φτιάξεις υποδοχές σε αυτό το αντικείμενο.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Το αντικείμενο δε μπορεί να ανβαθμιστεί. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Το αντικείμενο δε μπορεί να ανβαθμιστεί.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Το αναβαθμισμένο αντικείμενο δεν μπορεί ούτε να καταστραφεί ούτε \n να υποβαθμιστεί.
REFINE_SUCCESS Η αναβάθμιση ήταν επιτυχής. REFINE_SUCCESS Η αναβάθμιση ήταν επιτυχής.
REFINE_SUCCESS_PROBALITY Πιθανότητα Αναβάθμισης %d%% REFINE_SUCCESS_PROBALITY Πιθανότητα Αναβάθμισης %d%%
REFINE_WARNING2 Θέλεις να συνεχίσεις; REFINE_WARNING2 Θέλεις να συνεχίσεις;

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@@ -464,14 +464,16 @@ QUEST_UNLIMITED_TIME Nincs időkorlát
QUICKSLOT_REGISTER_DISABLE_ITEM Ez a tárgy nem adható a gyors elérésű mezőhöz. QUICKSLOT_REGISTER_DISABLE_ITEM Ez a tárgy nem adható a gyors elérésű mezőhöz.
RECEIVE_MESSAGE %s üzenetet küldött neked. RECEIVE_MESSAGE %s üzenetet küldött neked.
REFINE_COST Javítási költségek: %d Yang REFINE_COST Javítási költségek: %d Yang
REFINE_DESTROY_WARNING A tárgy megsérülhet a fejlesztés során. REFINE_DESTROY_WARNING A tárgy megsérülhet a \n fejlesztés során.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Növeli a javítás esélyét, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Valóban fejleszteni akarod ezt a tárgyat?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 de ha nem sikerül, akkor a tárgy megsemmisülhet. Folytatod? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 de ha nem sikerül, akkor a tárgy megsemmisülhet. Folytatod?
REFINE_DOWN_GRADE_WARNING A tárgy a javítás közben elromolhat. REFINE_DOWN_GRADE_WARNING A tárgy a javítás közben elromolhat.
REFINE_DO_YOU_SEPARATE_METIN Szeretnéd eltávolítani a Szellemkövet? REFINE_DO_YOU_SEPARATE_METIN Szeretnéd eltávolítani a Szellemkövet?
REFINE_FAILURE Nem sikerült. Elrontottuk.
REFINE_FAILURE_CAN_NOT_ATTACH %s nem tudja ezt a tárgyat hozzákapcsolni. REFINE_FAILURE_CAN_NOT_ATTACH %s nem tudja ezt a tárgyat hozzákapcsolni.
REFINE_FAILURE_DEL_ITEM A fejlesztés sikertelen \n volt. A tárgy megsemmisült.
REFINE_FAILURE_EQUIP_ITEM Felszerelt tárgyat nem tudsz fejleszteni. REFINE_FAILURE_EQUIP_ITEM Felszerelt tárgyat nem tudsz fejleszteni.
REFINE_FAILURE_GRADE_DOWN A fejlesztés sikertelen volt. \n A tárgy szintje csökkent.
REFINE_FAILURE_KEEP_GRADE A fejlesztés sikertelen volt.\nSzerencsére a tárgy sérülés nélkül megúszta.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nem lehet eltávolítani Szellemkövet. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nem lehet eltávolítani Szellemkövet.
REFINE_FAILURE_NEED_BETTER_SCROLL Egy jobb javító tekercsre van szükséged. REFINE_FAILURE_NEED_BETTER_SCROLL Egy jobb javító tekercsre van szükséged.
REFINE_FAILURE_NO_GOLD_SOCKET Nincs arany foglalat %s hozzáadásához. REFINE_FAILURE_NO_GOLD_SOCKET Nincs arany foglalat %s hozzáadásához.
@@ -479,6 +481,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Nem lehet több foglalatot hozzáadni.
REFINE_FAILURE_NO_SOCKET0 Nincs foglalat %s felszereléséhez. REFINE_FAILURE_NO_SOCKET0 Nincs foglalat %s felszereléséhez.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Erre a tárgyra nem lehet foglalatokat készíteni. REFINE_FAILURE_SOCKET_DISABLE_ITEM Erre a tárgyra nem lehet foglalatokat készíteni.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Ez a tárgy nem javítható. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Ez a tárgy nem javítható.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE A fejlesztett tárgy nem semmisülhet \n meg és nem csökkenhet a szintje.
REFINE_SUCCESS A tárgy javítás sikeres volt. REFINE_SUCCESS A tárgy javítás sikeres volt.
REFINE_SUCCESS_PROBALITY Javítási esély: %d%% REFINE_SUCCESS_PROBALITY Javítási esély: %d%%
REFINE_WARNING2 Folytatod? REFINE_WARNING2 Folytatod?

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Non c'è limite di tempo
QUICKSLOT_REGISTER_DISABLE_ITEM Questo oggetto non può essere inserito nei campi di utilizzo rapido. QUICKSLOT_REGISTER_DISABLE_ITEM Questo oggetto non può essere inserito nei campi di utilizzo rapido.
RECEIVE_MESSAGE %s ti ha mandato un messaggio. RECEIVE_MESSAGE %s ti ha mandato un messaggio.
REFINE_COST Costo del miglioramento: %d Yang REFINE_COST Costo del miglioramento: %d Yang
REFINE_DESTROY_WARNING L'oggetto potrebbe essere distrutto durante il miglioramento. REFINE_DESTROY_WARNING L'oggetto potrebbe essere distrutto \n durante il miglioramento.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Questo aumenta la possibilità di successo del miglioramento, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Vuoi veramente effettuare l'upgrade dell'oggetto?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ma in caso di fallimento l'oggetto sarà distrutto. Desideri continuare? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ma in caso di fallimento l'oggetto sarà distrutto. Desideri continuare?
REFINE_DOWN_GRADE_WARNING L'oggetto durante il miglioramento potrebbe peggiorare. REFINE_DOWN_GRADE_WARNING L'oggetto durante il miglioramento potrebbe peggiorare.
REFINE_DO_YOU_SEPARATE_METIN Desideri rimuovere tutte le Pietre Spirituali? REFINE_DO_YOU_SEPARATE_METIN Desideri rimuovere tutte le Pietre Spirituali?
REFINE_FAILURE Hai fallito.
REFINE_FAILURE_CAN_NOT_ATTACH %s questo oggetto non può essere inserito. REFINE_FAILURE_CAN_NOT_ATTACH %s questo oggetto non può essere inserito.
REFINE_FAILURE_DEL_ITEM Il raffinamento non ha avuto successo. \n L'oggetto è stato distrutto.
REFINE_FAILURE_EQUIP_ITEM Non puoi migliorare gli oggetti in uso. REFINE_FAILURE_EQUIP_ITEM Non puoi migliorare gli oggetti in uso.
REFINE_FAILURE_GRADE_DOWN Il raffinamento non ha avuto successo. \n Il grado dell'oggetto è stato ridotto.
REFINE_FAILURE_KEEP_GRADE Il raffinamento non è andato a buon fine.\nL'oggetto, però, rimarrà intatto.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nessuna Pietra Spirituale può essere tolta. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nessuna Pietra Spirituale può essere tolta.
REFINE_FAILURE_NEED_BETTER_SCROLL Ti serve un migliore papiro del miglioramento . REFINE_FAILURE_NEED_BETTER_SCROLL Ti serve un migliore papiro del miglioramento .
REFINE_FAILURE_NO_GOLD_SOCKET Non hai nessuna montatura d'oro per inserire %s. REFINE_FAILURE_NO_GOLD_SOCKET Non hai nessuna montatura d'oro per inserire %s.
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Non puoi creare altre montature.
REFINE_FAILURE_NO_SOCKET0 Non hai nessuna montatura per inserire %s. REFINE_FAILURE_NO_SOCKET0 Non hai nessuna montatura per inserire %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Su questo oggetto non può essere creata una montatura. REFINE_FAILURE_SOCKET_DISABLE_ITEM Su questo oggetto non può essere creata una montatura.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Questo oggetto non può essere migliorato. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Questo oggetto non può essere migliorato.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Nel caso in cui il miglioramento fallisca, \n l'oggetto non verrà distrutto e la sua qualità non peggiorerà.
REFINE_SUCCESS Il miglioramento è riuscito con successo. REFINE_SUCCESS Il miglioramento è riuscito con successo.
REFINE_SUCCESS_PROBALITY Possibilità di successo: %d%% REFINE_SUCCESS_PROBALITY Possibilità di successo: %d%%
REFINE_WARNING2 Desideri continuare? REFINE_WARNING2 Desideri continuare?

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Geen tijd limiet.
QUICKSLOT_REGISTER_DISABLE_ITEM Dit Voorwerp kan niet toegevoegd worden in de Snelle Toegangs Gebied QUICKSLOT_REGISTER_DISABLE_ITEM Dit Voorwerp kan niet toegevoegd worden in de Snelle Toegangs Gebied
RECEIVE_MESSAGE %s heeft je een bericht gestuurd. RECEIVE_MESSAGE %s heeft je een bericht gestuurd.
REFINE_COST Kosten voor Bevordering: %d Yang REFINE_COST Kosten voor Bevordering: %d Yang
REFINE_DESTROY_WARNING Dit Voorwerp kan vernietigd worden tijden het opwaarderen. REFINE_DESTROY_WARNING Dit Voorwerp kan vernietigd worden \n tijden het opwaarderen.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dit zal de kansen voor upwaarderen vergroten. REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Wil je dit item echt verbeteren?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 Als je niet slaagt dan kan het Voorwerp vernietigd worden. /n Wil je doorgaan? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 Als je niet slaagt dan kan het Voorwerp vernietigd worden. /n Wil je doorgaan?
REFINE_DOWN_GRADE_WARNING Dit Voorwerp kan gedegradeerd worden. REFINE_DOWN_GRADE_WARNING Dit Voorwerp kan gedegradeerd worden.
REFINE_DO_YOU_SEPARATE_METIN Wil je alle beschikbare Zielenstenen verwijderen? REFINE_DO_YOU_SEPARATE_METIN Wil je alle beschikbare Zielenstenen verwijderen?
REFINE_FAILURE Je hebt gefaald.
REFINE_FAILURE_CAN_NOT_ATTACH %s kan niet toegevoegd worden aan dat Voorwerp. REFINE_FAILURE_CAN_NOT_ATTACH %s kan niet toegevoegd worden aan dat Voorwerp.
REFINE_FAILURE_DEL_ITEM De verbetering is mislukt. \n Het item is vernietigd.
REFINE_FAILURE_EQUIP_ITEM Je kunt geen voorwerpen die je draagt upgraden. REFINE_FAILURE_EQUIP_ITEM Je kunt geen voorwerpen die je draagt upgraden.
REFINE_FAILURE_GRADE_DOWN De verbetering is mislukt. \n De itemklasse is verminderd.
REFINE_FAILURE_KEEP_GRADE De verbetering is mislukt.\nGelukkig is het item onbeschadigd gebleven.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Er kon geen Zielen Steen weggehaald worden. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Er kon geen Zielen Steen weggehaald worden.
REFINE_FAILURE_NEED_BETTER_SCROLL Je hebt een betere Bevorderings Geschrift nodig. REFINE_FAILURE_NEED_BETTER_SCROLL Je hebt een betere Bevorderings Geschrift nodig.
REFINE_FAILURE_NO_GOLD_SOCKET Er is geen Goud fitting om %s in te zetten. REFINE_FAILURE_NO_GOLD_SOCKET Er is geen Goud fitting om %s in te zetten.
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Je kunt niet meer Fittingen maken.
REFINE_FAILURE_NO_SOCKET0 Er is geen Fitting om %s in te zetten. REFINE_FAILURE_NO_SOCKET0 Er is geen Fitting om %s in te zetten.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Je kunt geen Fitting maken in dit Voorwerp. REFINE_FAILURE_SOCKET_DISABLE_ITEM Je kunt geen Fitting maken in dit Voorwerp.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dit Voorwerp kan niet geüpgrade worden. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dit Voorwerp kan niet geüpgrade worden.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Het verbeterde item kan niet \n vernietigd of verslechterd worden.
REFINE_SUCCESS Het bevorderen van het Voorwerp was successvol. REFINE_SUCCESS Het bevorderen van het Voorwerp was successvol.
REFINE_SUCCESS_PROBALITY Kans op Bevordering %d%% REFINE_SUCCESS_PROBALITY Kans op Bevordering %d%%
REFINE_WARNING2 Wil je doorgaan? REFINE_WARNING2 Wil je doorgaan?

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Brak limitu czasowego.
QUICKSLOT_REGISTER_DISABLE_ITEM Ten Przedmiot nie może zostać dodany do Szybkiego Pola Dostępu. QUICKSLOT_REGISTER_DISABLE_ITEM Ten Przedmiot nie może zostać dodany do Szybkiego Pola Dostępu.
RECEIVE_MESSAGE %s wysłał Ci wiadomość. RECEIVE_MESSAGE %s wysłał Ci wiadomość.
REFINE_COST Cena za Ulepszenie: %d Yang REFINE_COST Cena za Ulepszenie: %d Yang
REFINE_DESTROY_WARNING Ten przedmiot może zostać zniszczony podczas uszlachetnienia. REFINE_DESTROY_WARNING Ten przedmiot może zostać zniszczony \n podczas uszlachetnienia.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 To zwiększy szanse na ulepszenie, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Czy na pewno chcesz ulepszyć przedmiot?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ale jeśli zawiedziesz, Przedmiot zostanie zniszczony. Czy chcesz kontynuować? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ale jeśli zawiedziesz, Przedmiot zostanie zniszczony. Czy chcesz kontynuować?
REFINE_DOWN_GRADE_WARNING Przedmiot może zostać zdegradowany w ten sposób. REFINE_DOWN_GRADE_WARNING Przedmiot może zostać zdegradowany w ten sposób.
REFINE_DO_YOU_SEPARATE_METIN Czy chcesz usunąć wszystkie Kamienie Duszy? REFINE_DO_YOU_SEPARATE_METIN Czy chcesz usunąć wszystkie Kamienie Duszy?
REFINE_FAILURE Ulepszanie nie powiodło się.
REFINE_FAILURE_CAN_NOT_ATTACH %s nie może zostać uwzględniony w tym Przedmiocie. REFINE_FAILURE_CAN_NOT_ATTACH %s nie może zostać uwzględniony w tym Przedmiocie.
REFINE_FAILURE_DEL_ITEM Uszlachetnienie nie powiodło się. \n Przedmiot został zniszczony.
REFINE_FAILURE_EQUIP_ITEM Nie możesz ulepszać założonych przedmiotów. REFINE_FAILURE_EQUIP_ITEM Nie możesz ulepszać założonych przedmiotów.
REFINE_FAILURE_GRADE_DOWN Uszlachetnienie nie powiodło się. \n Stopień przedmiotu został obniżony.
REFINE_FAILURE_KEEP_GRADE Uszlachetnienie nie powiodło się.\nNa szczęście twój przedmiot został zachowany.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Żaden Kamień Duszy nie może zostać wyjęty. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Żaden Kamień Duszy nie może zostać wyjęty.
REFINE_FAILURE_NEED_BETTER_SCROLL Potrzebujesz lepszego Zwoju. REFINE_FAILURE_NEED_BETTER_SCROLL Potrzebujesz lepszego Zwoju.
REFINE_FAILURE_NO_GOLD_SOCKET Nie ma Złotej Kieszeni by uwzględnić %s . REFINE_FAILURE_NO_GOLD_SOCKET Nie ma Złotej Kieszeni by uwzględnić %s .
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Nie możesz zrobić więcej Kieszeni.
REFINE_FAILURE_NO_SOCKET0 Nie ma slotu, w którym można umieścić %s. REFINE_FAILURE_NO_SOCKET0 Nie ma slotu, w którym można umieścić %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Nie możesz zrobić żadnych Kieszeni w tym Przedmiocie. REFINE_FAILURE_SOCKET_DISABLE_ITEM Nie możesz zrobić żadnych Kieszeni w tym Przedmiocie.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Ten Przedmiot nie może zostać ulepszony. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Ten Przedmiot nie może zostać ulepszony.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Ten ulepszony przedmiot nie może ulec \n zniszczeniu ani pogorszeniu.
REFINE_SUCCESS Przedmiot został ulepszony. REFINE_SUCCESS Przedmiot został ulepszony.
REFINE_SUCCESS_PROBALITY Szansa na Ulepszenie %d%% REFINE_SUCCESS_PROBALITY Szansa na Ulepszenie %d%%
REFINE_WARNING2 Czy chcesz kontynuować? REFINE_WARNING2 Czy chcesz kontynuować?

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@@ -478,14 +478,16 @@ QUEST_UNLIMITED_TIME Sem Tempo Limite
QUICKSLOT_REGISTER_DISABLE_ITEM Este Item não pode ser adicionado ao campo de Acesso Rápido. QUICKSLOT_REGISTER_DISABLE_ITEM Este Item não pode ser adicionado ao campo de Acesso Rápido.
RECEIVE_MESSAGE %s enviou-te uma mensagem. RECEIVE_MESSAGE %s enviou-te uma mensagem.
REFINE_COST Custos do melhoramento: %d Yang REFINE_COST Custos do melhoramento: %d Yang
REFINE_DESTROY_WARNING Este Item pode ser destruído enquanto é melhorado. REFINE_DESTROY_WARNING Este Item pode ser destruído \n enquanto é melhorado.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Isto vai aumentar a probabilidade de ser melhorado, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Queres mesmo melhorar este item?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 mas se falhares o item pode ser destruído. Queres continuar? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 mas se falhares o item pode ser destruído. Queres continuar?
REFINE_DOWN_GRADE_WARNING O Item pode ser piorado desta forma. REFINE_DOWN_GRADE_WARNING O Item pode ser piorado desta forma.
REFINE_DO_YOU_SEPARATE_METIN Queres mesmo retirar todas as Pedras Espíritas? REFINE_DO_YOU_SEPARATE_METIN Queres mesmo retirar todas as Pedras Espíritas?
REFINE_FAILURE Melhoramento falhado!
REFINE_FAILURE_CAN_NOT_ATTACH Não podes incluir %s nesse Item. REFINE_FAILURE_CAN_NOT_ATTACH Não podes incluir %s nesse Item.
REFINE_FAILURE_DEL_ITEM A refinação falhou. \n O item foi destruído.
REFINE_FAILURE_EQUIP_ITEM Não podes melhorar um Item equipado. REFINE_FAILURE_EQUIP_ITEM Não podes melhorar um Item equipado.
REFINE_FAILURE_GRADE_DOWN A refinação falhou. \n O grau do item foi reduzido.
REFINE_FAILURE_KEEP_GRADE A refinação falhou.\nFelizmente, o item saiu ileso.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM As Pedras Espíritas não podem ser retiradas. REFINE_FAILURE_METIN_INSEPARABLE_ITEM As Pedras Espíritas não podem ser retiradas.
REFINE_FAILURE_NEED_BETTER_SCROLL Precisas de um tipo de Pergaminho diferente. REFINE_FAILURE_NEED_BETTER_SCROLL Precisas de um tipo de Pergaminho diferente.
REFINE_FAILURE_NO_GOLD_SOCKET Não existe Socket para se adicionar %s. REFINE_FAILURE_NO_GOLD_SOCKET Não existe Socket para se adicionar %s.
@@ -493,6 +495,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Não podes abrir mais Sockets.
REFINE_FAILURE_NO_SOCKET0 Não existe Socket para adicionar %s. REFINE_FAILURE_NO_SOCKET0 Não existe Socket para adicionar %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Não podes criar nenhum Socket neste item. REFINE_FAILURE_SOCKET_DISABLE_ITEM Não podes criar nenhum Socket neste item.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Este Item não pode ser melhorado. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Este Item não pode ser melhorado.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE O item melhorado não pode ser destruído e \n não é possível reduzir o nível.
REFINE_SUCCESS O melhoramento do Item foi bem sucedido! REFINE_SUCCESS O melhoramento do Item foi bem sucedido!
REFINE_SUCCESS_PROBALITY Probabilidade de Melhorar %d%% REFINE_SUCCESS_PROBALITY Probabilidade de Melhorar %d%%
REFINE_WARNING2 Queres continuar? REFINE_WARNING2 Queres continuar?

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Nici o limită de timp
QUICKSLOT_REGISTER_DISABLE_ITEM Acest obiect nu poate fi adăugat la câmpul de acces rapid. QUICKSLOT_REGISTER_DISABLE_ITEM Acest obiect nu poate fi adăugat la câmpul de acces rapid.
RECEIVE_MESSAGE %s ți-a trimis un mesaj. RECEIVE_MESSAGE %s ți-a trimis un mesaj.
REFINE_COST Costuri de îmbunătățire: %d Yang REFINE_COST Costuri de îmbunătățire: %d Yang
REFINE_DESTROY_WARNING Obiectul poate fi distrus prin înnobilare. REFINE_DESTROY_WARNING Obiectul poate fi distrus \n prin înnobilare.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Crește probabilitatea de îmbunătățire, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Eşti sigur că doreşti să îmbunătăţeşti acest obiect?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 dar dacă nu îți reușește, obiectul va fi distrus. Continui? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 dar dacă nu îți reușește, obiectul va fi distrus. Continui?
REFINE_DOWN_GRADE_WARNING Obiectul poate fi distrus prin înnobilare. REFINE_DOWN_GRADE_WARNING Obiectul poate fi distrus prin înnobilare.
REFINE_DO_YOU_SEPARATE_METIN Dorești să înlături toate Pietrele Spiritului disponibile? REFINE_DO_YOU_SEPARATE_METIN Dorești să înlături toate Pietrele Spiritului disponibile?
REFINE_FAILURE Nu a funcționat. Am eșuat.
REFINE_FAILURE_CAN_NOT_ATTACH %s nu poate fi adăugat obiectului. REFINE_FAILURE_CAN_NOT_ATTACH %s nu poate fi adăugat obiectului.
REFINE_FAILURE_DEL_ITEM Rafinarea a eşuat. \n Obiectul a fost distrus.
REFINE_FAILURE_EQUIP_ITEM Nu poți îmbunătăți Obiectele echipate. REFINE_FAILURE_EQUIP_ITEM Nu poți îmbunătăți Obiectele echipate.
REFINE_FAILURE_GRADE_DOWN Rafinarea a eşuat. \n Gradul obiectului a fost redus.
REFINE_FAILURE_KEEP_GRADE Rafinarea a eşuat. \nDin fericire, obiectul a rămas în stare bună.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nu poate fi indepartata nici o piatra stafie. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nu poate fi indepartata nici o piatra stafie.
REFINE_FAILURE_NEED_BETTER_SCROLL Ai nevoie de un pergament de îmbunătățire mai bun. REFINE_FAILURE_NEED_BETTER_SCROLL Ai nevoie de un pergament de îmbunătățire mai bun.
REFINE_FAILURE_NO_GOLD_SOCKET Nu există suport de aur pentru a adăuga %s. REFINE_FAILURE_NO_GOLD_SOCKET Nu există suport de aur pentru a adăuga %s.
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Nu poți să mai adaugi suporturi.
REFINE_FAILURE_NO_SOCKET0 Nu există suport pentru a adăuga %s. REFINE_FAILURE_NO_SOCKET0 Nu există suport pentru a adăuga %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Acestui obiect nu îi poate fi adăugat un suport. REFINE_FAILURE_SOCKET_DISABLE_ITEM Acestui obiect nu îi poate fi adăugat un suport.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Acest obiect nu poate fi îmbunătățit. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Acest obiect nu poate fi îmbunătățit.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Obiectul îmbunătăţit nu poate fi \n distrus sau scăzut în nivel.
REFINE_SUCCESS Îmbunătățirea obiectului a reușit. REFINE_SUCCESS Îmbunătățirea obiectului a reușit.
REFINE_SUCCESS_PROBALITY Șansă de îmbunătățire: %d%% REFINE_SUCCESS_PROBALITY Șansă de îmbunătățire: %d%%
REFINE_WARNING2 Vrei să continui? REFINE_WARNING2 Vrei să continui?

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Без ограничения времени
QUICKSLOT_REGISTER_DISABLE_ITEM Этот предмет не может быть добавлен в поле быстрого доступа. QUICKSLOT_REGISTER_DISABLE_ITEM Этот предмет не может быть добавлен в поле быстрого доступа.
RECEIVE_MESSAGE %s отправил вам сообщение. RECEIVE_MESSAGE %s отправил вам сообщение.
REFINE_COST Затраты на улучшение: %d янг REFINE_COST Затраты на улучшение: %d янг
REFINE_DESTROY_WARNING Вероятность разрушения предмета при его улучшении. REFINE_DESTROY_WARNING Вероятность разрушения предмета \n при его улучшении.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Это повышает вероятность улучшения, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Вы точно хотите улучшить предмет?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 но в случае неудачи предмет будет разрушен. Вы уверенны, что хотите продолжить? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 но в случае неудачи предмет будет разрушен. Вы уверенны, что хотите продолжить?
REFINE_DOWN_GRADE_WARNING Вероятность потери некоторых свойств предмета при попытке его улучшить. REFINE_DOWN_GRADE_WARNING Вероятность потери некоторых свойств предмета при попытке его улучшить.
REFINE_DO_YOU_SEPARATE_METIN Вы хотите удалить Камень духа? REFINE_DO_YOU_SEPARATE_METIN Вы хотите удалить Камень духа?
REFINE_FAILURE Да уж, не сработало. Мы не справились.
REFINE_FAILURE_CAN_NOT_ATTACH %s нельзя приложить к этому предмету. REFINE_FAILURE_CAN_NOT_ATTACH %s нельзя приложить к этому предмету.
REFINE_FAILURE_DEL_ITEM Улучшение не удалось. \n Предмет уничтожен.
REFINE_FAILURE_EQUIP_ITEM Вы не можете улучшить снаряженный предмет. REFINE_FAILURE_EQUIP_ITEM Вы не можете улучшить снаряженный предмет.
REFINE_FAILURE_GRADE_DOWN Улучшение не удалось. \n Качество предмета ухудшено.
REFINE_FAILURE_KEEP_GRADE Улучшение не удалось.\nВам повезло, и предмет остался прежним.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Нет камня духа для удаления. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Нет камня духа для удаления.
REFINE_FAILURE_NEED_BETTER_SCROLL Вам необходим лучший Свиток улучшения. REFINE_FAILURE_NEED_BETTER_SCROLL Вам необходим лучший Свиток улучшения.
REFINE_FAILURE_NO_GOLD_SOCKET Добавление %s невыполнимо из-за отсутствия золотой оправы. REFINE_FAILURE_NO_GOLD_SOCKET Добавление %s невыполнимо из-за отсутствия золотой оправы.
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Добавление последующих яче
REFINE_FAILURE_NO_SOCKET0 Добавление %s невыполнимо из-за отсутствия ячейки. REFINE_FAILURE_NO_SOCKET0 Добавление %s невыполнимо из-за отсутствия ячейки.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Добавление ячеек к этому предмету невозможно. REFINE_FAILURE_SOCKET_DISABLE_ITEM Добавление ячеек к этому предмету невозможно.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Этот предмет нельзя улучшить. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Этот предмет нельзя улучшить.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Улучшенный предмет нельзя ни \n ухудшить, ни уничтожить.
REFINE_SUCCESS Улучшение предмета прошло успешно. REFINE_SUCCESS Улучшение предмета прошло успешно.
REFINE_SUCCESS_PROBALITY Шанс на улучшение: %d%% REFINE_SUCCESS_PROBALITY Шанс на улучшение: %d%%
REFINE_WARNING2 Продолжить? REFINE_WARNING2 Продолжить?

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@@ -466,14 +466,16 @@ QUEST_UNLIMITED_TIME Zaman sınırı yok.
QUICKSLOT_REGISTER_DISABLE_ITEM Bu nesne hızlı erişim alanına eklenemez. QUICKSLOT_REGISTER_DISABLE_ITEM Bu nesne hızlı erişim alanına eklenemez.
RECEIVE_MESSAGE %s mesaj gönderdi. RECEIVE_MESSAGE %s mesaj gönderdi.
REFINE_COST Yükseltme bedeli: %d Yang REFINE_COST Yükseltme bedeli: %d Yang
REFINE_DESTROY_WARNING Eşya arındırılırken yok olabilir. REFINE_DESTROY_WARNING Eşya arındırılırken yok \n olabilir.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Bunlar iyileştirme yapılarak yükseltilecek, REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Bu nesneyi gerçekten yükseltmek istiyor musun?
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 fakat hata vermesi durumunda nesne yok olabilir. Devam etmek istiyor musunuz? REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 fakat hata vermesi durumunda nesne yok olabilir. Devam etmek istiyor musunuz?
REFINE_DOWN_GRADE_WARNING Eşyanın arındırılırken değeri düşebilir. REFINE_DOWN_GRADE_WARNING Eşyanın arındırılırken değeri düşebilir.
REFINE_DO_YOU_SEPARATE_METIN Mevcut olan tüm Ruh Taşları çıkarılsın mı? REFINE_DO_YOU_SEPARATE_METIN Mevcut olan tüm Ruh Taşları çıkarılsın mı?
REFINE_FAILURE Başaramadın.
REFINE_FAILURE_CAN_NOT_ATTACH Bu nesneye %s katamazsın. REFINE_FAILURE_CAN_NOT_ATTACH Bu nesneye %s katamazsın.
REFINE_FAILURE_DEL_ITEM Arındırma başarılı olmadı. \n Nesne yok oldu.
REFINE_FAILURE_EQUIP_ITEM Kullanılmakta olan nesneleri geliştiremezsin. REFINE_FAILURE_EQUIP_ITEM Kullanılmakta olan nesneleri geliştiremezsin.
REFINE_FAILURE_GRADE_DOWN Arındırma başarılı olmadı. \n Nesnenin derecesi düştü.
REFINE_FAILURE_KEEP_GRADE Arındırma başarısız sonuçlandı.\nNeyse ki nesneye bir şey olmadı.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Çıkarabileceğiniz ruh taşı yok. REFINE_FAILURE_METIN_INSEPARABLE_ITEM Çıkarabileceğiniz ruh taşı yok.
REFINE_FAILURE_NEED_BETTER_SCROLL Daha iyi bir yükseltme Rolesine ihtiyacınız var. REFINE_FAILURE_NEED_BETTER_SCROLL Daha iyi bir yükseltme Rolesine ihtiyacınız var.
REFINE_FAILURE_NO_GOLD_SOCKET Burada %s eklemek için altın yuva yok. REFINE_FAILURE_NO_GOLD_SOCKET Burada %s eklemek için altın yuva yok.
@@ -481,6 +483,7 @@ REFINE_FAILURE_NO_MORE_SOCKET Daha fazla slot ekleyemezsin.
REFINE_FAILURE_NO_SOCKET0 %s eklemek için boş slot yok. REFINE_FAILURE_NO_SOCKET0 %s eklemek için boş slot yok.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Bu nesneye slot ekleyemezsin. REFINE_FAILURE_SOCKET_DISABLE_ITEM Bu nesneye slot ekleyemezsin.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Bu nesne yükseltilemez. REFINE_FAILURE_UPGRADE_DISABLE_ITEM Bu nesne yükseltilemez.
REFINE_POPUP_NO_DOWNGRADE_MESSAGE Geliştirilmiş olan eşya yok edilemez \n veya değeri düşürülemez.
REFINE_SUCCESS Nesnenin yükseltilmesi başarıyla tamamlandı. REFINE_SUCCESS Nesnenin yükseltilmesi başarıyla tamamlandı.
REFINE_SUCCESS_PROBALITY Yükseltme şansı %%%d REFINE_SUCCESS_PROBALITY Yükseltme şansı %%%d
REFINE_WARNING2 Devam etmek istiyor musun? REFINE_WARNING2 Devam etmek istiyor musun?

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@@ -1972,13 +1972,28 @@ class GameWindow(ui.ScriptWindow):
self.interface.CommandCloseMall() self.interface.CommandCloseMall()
# END_OF_ITEM_MALL # END_OF_ITEM_MALL
def RefineSuceededMessage(self): # MR-15: Update refine messages
def RefineSuceededMessage(self, arg = None):
snd.PlaySound("sound/ui/make_soket.wav") snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(localeInfo.REFINE_SUCCESS) self.PopupMessage(localeInfo.REFINE_SUCCESS)
def RefineFailedMessage(self): def RefineFailedMessage(self, arg = None):
snd.PlaySound("sound/ui/jaeryun_fail.wav") snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(localeInfo.REFINE_FAILURE) # Use local refine_type and choose popup text similar to uirefine.OpenQuestionDialog
try:
refine_type = int(arg) if arg is not None else None
except Exception:
refine_type = None
if refine_type == 3:
# type 3: show first special destroy-with-bonus message
self.PopupMessage(localeInfo.REFINE_FAILURE_KEEP_GRADE)
elif refine_type == 2:
# type 2: downgrade warning
self.PopupMessage(localeInfo.REFINE_FAILURE_GRADE_DOWN)
else:
self.PopupMessage(localeInfo.REFINE_FAILURE_DEL_ITEM)
# MR-15: -- END OF -- Update refine messages
def CommandCloseSafebox(self): def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox() self.interface.CommandCloseSafebox()

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@@ -19,6 +19,12 @@ import uiPhaseCurtain
import localeInfo import localeInfo
class PopupDialog(ui.ScriptWindow): class PopupDialog(ui.ScriptWindow):
# MR-15: Multiline dialog messages
BASE_HEIGHT = 105
BASE_WIDTH = 280
BUTTON_Y = 63
LINE_HEIGHT = 12
# MR-15: -- END OF -- Multiline dialog messages
def __init__(self): def __init__(self):
print("NEW POPUP DIALOG ----------------------------------------------------------------------------") print("NEW POPUP DIALOG ----------------------------------------------------------------------------")
@@ -46,7 +52,19 @@ class PopupDialog(ui.ScriptWindow):
AcceptButton.SetText(ButtonName) AcceptButton.SetText(ButtonName)
AcceptButton.SetEvent(ui.__mem_func__(self.Close)) AcceptButton.SetEvent(ui.__mem_func__(self.Close))
self.GetChild("message").SetText(Message) # MR-15: Multiline dialog messages
messageWidget = self.GetChild("message")
messageWidget.SetText(Message)
extraH = len(messageWidget.extraLines) * self.LINE_HEIGHT + 2
newH = self.BASE_HEIGHT + extraH
self.SetSize(self.BASE_WIDTH, newH)
self.GetChild("board").SetSize(self.BASE_WIDTH, newH)
AcceptButton.SetPosition(0, self.BUTTON_Y + extraH)
self.SetCenterPosition()
self.UpdateRect()
# MR-15: -- END OF -- Multiline dialog messages
self.Show() self.Show()
def Close(self): def Close(self):

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@@ -443,6 +443,13 @@ class TextLine(Window):
def __init__(self): def __init__(self):
Window.__init__(self) Window.__init__(self)
self.max = 0 self.max = 0
# MR-15: Multiline dialog messages
self.extraLines = []
self.textHAlign = None
self.textVAlign = None
# MR-15: -- END OF -- Multiline dialog messages
self.SetFontName(localeInfo.UI_DEF_FONT) self.SetFontName(localeInfo.UI_DEF_FONT)
def __del__(self): def __del__(self):
@@ -464,21 +471,45 @@ class TextLine(Window):
wndMgr.SetHorizontalAlign(self.hWnd, wndMgr.TEXT_HORIZONTAL_ALIGN_ARABIC) wndMgr.SetHorizontalAlign(self.hWnd, wndMgr.TEXT_HORIZONTAL_ALIGN_ARABIC)
def SetHorizontalAlignLeft(self): def SetHorizontalAlignLeft(self):
# MR-15: Multiline dialog messages
self.textHAlign = "left"
# MR-15: -- END OF -- Multiline dialog messages
wndMgr.SetHorizontalAlign(self.hWnd, wndMgr.TEXT_HORIZONTAL_ALIGN_LEFT) wndMgr.SetHorizontalAlign(self.hWnd, wndMgr.TEXT_HORIZONTAL_ALIGN_LEFT)
def SetHorizontalAlignRight(self): def SetHorizontalAlignRight(self):
# MR-15: Multiline dialog messages
self.textHAlign = "right"
# MR-15: -- END OF -- Multiline dialog messages
wndMgr.SetHorizontalAlign(self.hWnd, wndMgr.TEXT_HORIZONTAL_ALIGN_RIGHT) wndMgr.SetHorizontalAlign(self.hWnd, wndMgr.TEXT_HORIZONTAL_ALIGN_RIGHT)
def SetHorizontalAlignCenter(self): def SetHorizontalAlignCenter(self):
# MR-15: Multiline dialog messages
self.textHAlign = "center"
# MR-15: -- END OF -- Multiline dialog messages
wndMgr.SetHorizontalAlign(self.hWnd, wndMgr.TEXT_HORIZONTAL_ALIGN_CENTER) wndMgr.SetHorizontalAlign(self.hWnd, wndMgr.TEXT_HORIZONTAL_ALIGN_CENTER)
def SetVerticalAlignTop(self): def SetVerticalAlignTop(self):
# MR-15: Multiline dialog messages
self.textVAlign = "top"
# MR-15: -- END OF -- Multiline dialog messages
wndMgr.SetVerticalAlign(self.hWnd, wndMgr.TEXT_VERTICAL_ALIGN_TOP) wndMgr.SetVerticalAlign(self.hWnd, wndMgr.TEXT_VERTICAL_ALIGN_TOP)
def SetVerticalAlignBottom(self): def SetVerticalAlignBottom(self):
# MR-15: Multiline dialog messages
self.textVAlign = "bottom"
# MR-15: -- END OF -- Multiline dialog messages
wndMgr.SetVerticalAlign(self.hWnd, wndMgr.TEXT_VERTICAL_ALIGN_BOTTOM) wndMgr.SetVerticalAlign(self.hWnd, wndMgr.TEXT_VERTICAL_ALIGN_BOTTOM)
def SetVerticalAlignCenter(self): def SetVerticalAlignCenter(self):
# MR-15: Multiline dialog messages
self.textVAlign = "center"
# MR-15: -- END OF -- Multiline dialog messages
wndMgr.SetVerticalAlign(self.hWnd, wndMgr.TEXT_VERTICAL_ALIGN_CENTER) wndMgr.SetVerticalAlign(self.hWnd, wndMgr.TEXT_VERTICAL_ALIGN_CENTER)
def SetSecret(self, Value=True): def SetSecret(self, Value=True):
@@ -500,6 +531,10 @@ class TextLine(Window):
wndMgr.SetFeather(self.hWnd, value) wndMgr.SetFeather(self.hWnd, value)
def SetFontName(self, fontName): def SetFontName(self, fontName):
# MR-15: Multiline dialog messages
self.fontName = fontName
# MR-15: -- END OF -- Multiline dialog messages
wndMgr.SetFontName(self.hWnd, fontName) wndMgr.SetFontName(self.hWnd, fontName)
def SetDefaultFontName(self): def SetDefaultFontName(self):
@@ -512,10 +547,55 @@ class TextLine(Window):
wndMgr.SetFontColor(self.hWnd, color) wndMgr.SetFontColor(self.hWnd, color)
def SetText(self, text): def SetText(self, text):
wndMgr.SetText(self.hWnd, text) # MR-15: Multiline dialog messages
for line in self.extraLines:
line.Hide()
self.extraLines = []
if not text:
wndMgr.SetText(self.hWnd, "")
return
if "\\n" in text or "/n" in text:
parts = text.replace("\\n", "\n").replace("/n", "\n").split("\n")
parts = [p.strip(" ") for p in parts]
wndMgr.SetText(self.hWnd, parts[0])
if len(parts) > 1:
LINE_HEIGHT = 20
for i, part in enumerate(parts[1:], 1):
extra = TextLine()
extra.SetParent(self)
extra.SetFontName(self.fontName)
if self.textHAlign == "center":
extra.SetHorizontalAlignCenter()
elif self.textHAlign == "right":
extra.SetHorizontalAlignRight()
if self.textVAlign == "center":
extra.SetVerticalAlignCenter()
elif self.textVAlign == "bottom":
extra.SetVerticalAlignBottom()
extra.SetPosition(0, LINE_HEIGHT * i)
extra.SetText(part)
extra.Show()
self.extraLines.append(extra)
else:
wndMgr.SetText(self.hWnd, text)
def GetText(self): def GetText(self):
return wndMgr.GetText(self.hWnd) text = wndMgr.GetText(self.hWnd)
for line in self.extraLines:
text += "\n" + wndMgr.GetText(line.hWnd)
return text
# MR-15: -- END OF -- Multiline dialog messages
def GetTextSize(self): def GetTextSize(self):
return wndMgr.GetTextSize(self.hWnd) return wndMgr.GetTextSize(self.hWnd)

View File

@@ -215,6 +215,12 @@ class InputDialogWithDescription2(InputDialog):
self.description2.SetText(text) self.description2.SetText(text)
class QuestionDialog(ui.ScriptWindow): class QuestionDialog(ui.ScriptWindow):
# MR-15: Multiline dialog messages
BASE_HEIGHT = 105
BASE_WIDTH = 340
BUTTON_Y = 63
LINE_HEIGHT = 12
# MR-15: -- END OF -- Multiline dialog messages
def __init__(self): def __init__(self):
ui.ScriptWindow.__init__(self) ui.ScriptWindow.__init__(self)
@@ -261,6 +267,9 @@ class QuestionDialog(ui.ScriptWindow):
def SetText(self, text): def SetText(self, text):
self.textLine.SetText(text) self.textLine.SetText(text)
# MR-15: Multiline dialog messages
self.__UpdateLayout()
# MR-15: -- END OF -- Multiline dialog messages
def SetAcceptText(self, text): def SetAcceptText(self, text):
self.acceptButton.SetText(text) self.acceptButton.SetText(text)
@@ -268,11 +277,30 @@ class QuestionDialog(ui.ScriptWindow):
def SetCancelText(self, text): def SetCancelText(self, text):
self.cancelButton.SetText(text) self.cancelButton.SetText(text)
# MR-15: Multiline dialog messages
def __UpdateLayout(self):
extraH = len(self.textLine.extraLines) * self.LINE_HEIGHT
newH = self.BASE_HEIGHT + extraH + 10
btnY = self.BUTTON_Y + extraH + 10
self.SetSize(self.BASE_WIDTH, newH)
self.board.SetSize(self.BASE_WIDTH, newH)
self.acceptButton.SetPosition(-40, btnY)
self.cancelButton.SetPosition(+40, btnY)
self.SetCenterPosition()
self.UpdateRect()
# MR-15: -- END OF -- Multiline dialog messages
def OnPressEscapeKey(self): def OnPressEscapeKey(self):
self.Close() self.Close()
return True return True
class QuestionDialog2(QuestionDialog): class QuestionDialog2(QuestionDialog):
# MR-15: Multiline dialog messages
BASE_HEIGHT = 105
BUTTON_Y = 68
LINE_HEIGHT = 12
# MR-15: -- END OF -- Multiline dialog messages
def __init__(self): def __init__(self):
QuestionDialog.__init__(self) QuestionDialog.__init__(self)
@@ -291,11 +319,36 @@ class QuestionDialog2(QuestionDialog):
self.acceptButton = self.GetChild("accept") self.acceptButton = self.GetChild("accept")
self.cancelButton = self.GetChild("cancel") self.cancelButton = self.GetChild("cancel")
# MR-15: Multiline dialog messages
def SetText1(self, text): def SetText1(self, text):
self.textLine1.SetText(text) self.textLine1.SetText(text)
self.__UpdateLayout()
def SetText2(self, text): def SetText2(self, text):
self.textLine2.SetText(text) self.textLine2.SetText(text)
self.__UpdateLayout()
def __UpdateLayout(self):
# Shift textLine2 down by the number of extra lines in textLine1
offset = len(self.textLine1.extraLines) * self.LINE_HEIGHT + 2
try:
x2, y2 = self.textLine2.GetLocalPosition()
self.textLine2.SetPosition(x2, y2 + offset)
except:
pass
extraH = (len(self.textLine1.extraLines) + len(self.textLine2.extraLines)) * self.LINE_HEIGHT
newH = self.BASE_HEIGHT + extraH + 10
btnY = self.BUTTON_Y + extraH + 10
self.SetSize(280, newH)
self.board.SetSize(280, newH)
self.acceptButton.SetPosition(-40, btnY)
self.cancelButton.SetPosition(+40, btnY)
self.SetCenterPosition()
self.UpdateRect()
# MR-15: -- END OF -- Multiline dialog messages
class QuestionDialogWithTimeLimit(QuestionDialog2): class QuestionDialogWithTimeLimit(QuestionDialog2):

View File

@@ -149,10 +149,14 @@ class RefineDialog(ui.ScriptWindow):
def UpdateDialog(self): def UpdateDialog(self):
newWidth = self.toolTip.GetWidth() + 30 newWidth = self.toolTip.GetWidth() + 30
newHeight = self.toolTip.GetHeight() + 98 # MR-15: Adjust button padding for refine window
newHeight = self.toolTip.GetHeight() + 108
# MR-15: -- END OF -- Adjust button padding for refine window
self.board.SetSize(newWidth, newHeight) self.board.SetSize(newWidth, newHeight)
self.titleBar.SetWidth(newWidth-15) # MR-15: Adjust button padding for refine window
self.titleBar.SetWidth(newWidth - 15)
# MR-15: -- END OF -- Adjust button padding for refine window
self.SetSize(newWidth, newHeight) self.SetSize(newWidth, newHeight)
(x, y) = self.GetLocalPosition() (x, y) = self.GetLocalPosition()
@@ -319,11 +323,12 @@ class RefineDialogNew(ui.ScriptWindow):
item.SelectItem(nextGradeItemVnum) item.SelectItem(nextGradeItemVnum)
self.itemImage.LoadImage(item.GetIconImageFileName()) self.itemImage.LoadImage(item.GetIconImageFileName())
xSlotCount, ySlotCount = item.GetItemSize() xSlotCount, ySlotCount = item.GetItemSize()
for slot in self.slotList: for slot in self.slotList:
slot.Hide() slot.Hide()
for i in range(min(3, ySlotCount)): for i in range(min(3, ySlotCount)):
self.slotList[i].SetPosition(-35, i*32 - (ySlotCount-1)*16) self.slotList[i].SetPosition(-35, i * 32 - (ySlotCount - 1) * 16)
self.slotList[i].Show() self.slotList[i].Show()
self.dialogHeight = self.toolTip.GetHeight() + 46 self.dialogHeight = self.toolTip.GetHeight() + 46
@@ -333,6 +338,11 @@ class RefineDialogNew(ui.ScriptWindow):
self.Show() self.Show()
def Close(self): def Close(self):
# MR-15: Multiline dialog messages
if self.dlgQuestion:
self.dlgQuestion.Hide()
# MR-15: -- END OF -- Multiline dialog messages
self.dlgQuestion = None self.dlgQuestion = None
self.Hide() self.Hide()
@@ -378,19 +388,21 @@ class RefineDialogNew(ui.ScriptWindow):
def UpdateDialog(self): def UpdateDialog(self):
newWidth = self.toolTip.GetWidth() + 60 newWidth = self.toolTip.GetWidth() + 60
newHeight = self.dialogHeight + 69 # MR-15: Adjust button padding for refine window
newHeight = self.dialogHeight + 79
# MR-15: -- END OF -- Adjust button padding for refine window
newHeight -= 8 newHeight -= 8
if app.IsRTL(): if app.IsRTL():
self.board.SetPosition( newWidth, 0 ) self.board.SetPosition(newWidth, 0)
(x, y) = self.titleBar.GetLocalPosition() (x, y) = self.titleBar.GetLocalPosition()
self.titleBar.SetPosition( newWidth - 15, y ) self.titleBar.SetPosition(newWidth - 15, y)
self.board.SetSize(newWidth, newHeight) self.board.SetSize(newWidth, newHeight)
self.toolTip.SetPosition(15 + 35, 38) self.toolTip.SetPosition(15 + 35, 38)
self.titleBar.SetWidth(newWidth-15) self.titleBar.SetWidth(newWidth - 15)
self.SetSize(newWidth, newHeight) self.SetSize(newWidth, newHeight)
(x, y) = self.GetLocalPosition() (x, y) = self.GetLocalPosition()
@@ -413,7 +425,9 @@ class RefineDialogNew(ui.ScriptWindow):
if 3 == self.type: ## <20><>ö if 3 == self.type: ## <20><>ö
dlgQuestion.SetText1(localeInfo.REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1) dlgQuestion.SetText1(localeInfo.REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1)
dlgQuestion.SetText2(localeInfo.REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2) # MR-15: Update refining messages
dlgQuestion.SetText2(localeInfo.REFINE_POPUP_NO_DOWNGRADE_MESSAGE)
# MR-15: -- END OF -- Update refining messages
elif 2 == self.type: ## <20><EFBFBD><E0BAB9> elif 2 == self.type: ## <20><EFBFBD><E0BAB9>
dlgQuestion.SetText1(localeInfo.REFINE_DOWN_GRADE_WARNING) dlgQuestion.SetText1(localeInfo.REFINE_DOWN_GRADE_WARNING)
else: else:

View File

@@ -2,7 +2,9 @@ import uiScriptLocale
window = { window = {
"name" : "LoginWindow", "name" : "LoginWindow",
"sytle" : ("movable", "ltr",), # MR-15: FIx loading background for Arabic
"style" : ("movable", "ltr",),
# MR-15: -- END OF -- Fix loading background for Arabic
"x" : 0, "x" : 0,
"y" : 0, "y" : 0,

View File

@@ -57,7 +57,9 @@ window = {
"vertical_align" : "bottom", "vertical_align" : "bottom",
"text_horizontal_align" : "center", "text_horizontal_align" : "center",
"x" : 0, "x" : 0,
"y" : 70, # MR-15: Adjust button padding for refine window
"y" : 80,
# MR-15: -- END OF -- Adjust button padding for refine window
}, },
{ {
"name" : "Cost", "name" : "Cost",
@@ -67,7 +69,9 @@ window = {
"vertical_align" : "bottom", "vertical_align" : "bottom",
"text_horizontal_align" : "center", "text_horizontal_align" : "center",
"x" : 0, "x" : 0,
"y" : 54, # MR-15: Adjust button padding for refine window
"y" : 64,
# MR-15: -- END OF -- Adjust button padding for refine window
}, },
{ {
"name" : "AcceptButton", "name" : "AcceptButton",