Merge pull request #16 from savisxss/main
fix: eliminate freeze when encountering players by preloading race mo…
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@@ -197,6 +197,7 @@ class LoadingWindow(ui.ScriptWindow):
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(60, ui.__mem_func__(self.__LoadAssassin)),
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(60, ui.__mem_func__(self.__LoadAssassin)),
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(70, ui.__mem_func__(self.__LoadSura)),
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(70, ui.__mem_func__(self.__LoadSura)),
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(80, ui.__mem_func__(self.__LoadShaman)),
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(80, ui.__mem_func__(self.__LoadShaman)),
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(85, ui.__mem_func__(self.__PreloadRaceMotions)),
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(90, ui.__mem_func__(self.__LoadSkill)),
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(90, ui.__mem_func__(self.__LoadSkill)),
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(93, ui.__mem_func__(self.__LoadEnemy)),
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(93, ui.__mem_func__(self.__LoadEnemy)),
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(97, ui.__mem_func__(self.__LoadNPC)),
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(97, ui.__mem_func__(self.__LoadNPC)),
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@@ -331,6 +332,9 @@ class LoadingWindow(ui.ScriptWindow):
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def __LoadNPC(self):
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def __LoadNPC(self):
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playerSettingModule.LoadGameData("NPC")
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playerSettingModule.LoadGameData("NPC")
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def __PreloadRaceMotions(self):
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chrmgr.PreloadRaceMotions()
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# GUILD_BUILDING
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# GUILD_BUILDING
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def __LoadGuildBuilding(self):
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def __LoadGuildBuilding(self):
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playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
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playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
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