Various fixes
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@@ -758,7 +758,6 @@ class GameWindow(ui.ScriptWindow):
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if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
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self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
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elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
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self.BINARY_DragonSoulGiveQuilification()
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