Various fixes and improvements
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@@ -1972,13 +1972,28 @@ class GameWindow(ui.ScriptWindow):
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self.interface.CommandCloseMall()
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# END_OF_ITEM_MALL
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def RefineSuceededMessage(self):
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# MR-15: Update refine messages
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def RefineSuceededMessage(self, arg = None):
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snd.PlaySound("sound/ui/make_soket.wav")
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self.PopupMessage(localeInfo.REFINE_SUCCESS)
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def RefineFailedMessage(self):
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def RefineFailedMessage(self, arg = None):
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snd.PlaySound("sound/ui/jaeryun_fail.wav")
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self.PopupMessage(localeInfo.REFINE_FAILURE)
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# Use local refine_type and choose popup text similar to uirefine.OpenQuestionDialog
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try:
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refine_type = int(arg) if arg is not None else None
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except Exception:
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refine_type = None
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if refine_type == 3:
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# type 3: show first special destroy-with-bonus message
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self.PopupMessage(localeInfo.REFINE_FAILURE_KEEP_GRADE)
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elif refine_type == 2:
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# type 2: downgrade warning
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self.PopupMessage(localeInfo.REFINE_FAILURE_GRADE_DOWN)
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else:
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self.PopupMessage(localeInfo.REFINE_FAILURE_DEL_ITEM)
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# MR-15: -- END OF -- Update refine messages
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def CommandCloseSafebox(self):
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self.interface.CommandCloseSafebox()
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