Remove orphan effects and add headless smoke hooks

This commit is contained in:
root
2026-04-14 21:22:50 +02:00
parent 8767a2b3ac
commit b9065ca8d2
11 changed files with 372 additions and 1328 deletions

View File

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MeshElementCount 1
Group MeshElement00
{
BillboardType 0
BlendingEnable 1
BlendingSrcType 5
BlendingDestType 2
TextureAnimationLoopEnable 1
TextureAnimationFrameDelay 0.020000
TextureAnimationStartFrame 0
ColorOperationType 5
ColorFactor 0.772549 0.733333 0.188235 1.000000
List TimeEventAlpha
{
0.046667 0.577320
}
}
}

View File

@@ -55,6 +55,157 @@ from _weakref import proxy
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None
def _WriteHeadlessMapTrace(message):
if os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower() != "map_load":
return
try:
open("log/headless_map_load_trace.txt", "a").write("%s\n" % message)
except:
pass
def _GetHeadlessScenario():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
def _WriteHeadlessTrace(message):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
tracePath = "log/headless_map_load_trace.txt"
elif scenario == "gm_teleport":
tracePath = "log/headless_gm_teleport_trace.txt"
else:
return
try:
open(tracePath, "a").write("%s\n" % message)
except:
pass
def _GetHeadlessFloat(name, default):
try:
return float(os.environ.get(name, str(default)))
except (TypeError, ValueError):
return default
def _GetHeadlessWarpSteps():
rawValue = os.environ.get("M2_HEADLESS_WARP_STEPS", "").strip()
steps = []
if not rawValue:
return steps
for rawStep in rawValue.split("|"):
rawStep = rawStep.strip()
if not rawStep:
continue
parts = [part.strip() for part in rawStep.split(",")]
if len(parts) != 3:
_WriteHeadlessTrace("Invalid warp step=%s" % rawStep)
continue
mapName = parts[0]
try:
globalX = int(parts[1])
globalY = int(parts[2])
except:
_WriteHeadlessTrace("Invalid warp coords step=%s" % rawStep)
continue
steps.append({
"map_name": mapName,
"global_x": globalX,
"global_y": globalY,
})
return steps
HEADLESS_GM_STATE = {
"initialized": False,
"steps": [],
"index": 0,
"phase": "idle",
"command_at": 0.0,
"deadline": 0.0,
"quit_requested": False,
}
def _HeadlessGMEnabled():
return _GetHeadlessScenario() == "gm_teleport"
def _HeadlessGMCommandDelay():
return _GetHeadlessFloat("M2_HEADLESS_COMMAND_DELAY", 5.0)
def _HeadlessGMWarpTimeout():
return _GetHeadlessFloat("M2_HEADLESS_WARP_TIMEOUT", 20.0)
def _HeadlessGMSettleDelay():
return _GetHeadlessFloat("M2_HEADLESS_SETTLE_DELAY", 2.0)
def _HeadlessGMRequestQuit(message):
global HEADLESS_GM_STATE
if message:
_WriteHeadlessTrace(message)
if HEADLESS_GM_STATE.get("quit_requested"):
return
HEADLESS_GM_STATE["quit_requested"] = True
app.Exit()
class _HeadlessDummy(object):
def __call__(self, *args, **kwargs):
return None
def __getattr__(self, name):
return self
def __nonzero__(self):
return False
_HEADLESS_DUMMY = _HeadlessDummy()
class _HeadlessInterface(object):
def MakeInterface(self):
return None
def ShowDefaultWindows(self):
return None
def HideAllWindows(self):
return None
def Close(self):
return None
def BUILD_OnUpdate(self):
return None
def OpenWhisperDialog(self, *args):
return None
def SetMapName(self, *args):
return None
def __getattr__(self, name):
return _HEADLESS_DUMMY
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
@@ -64,6 +215,7 @@ testAlignment = 0
class GameWindow(ui.ScriptWindow):
def __init__(self, stream):
_WriteHeadlessTrace("GameWindow.__init__ begin")
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
@@ -72,6 +224,7 @@ class GameWindow(ui.ScriptWindow):
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.headlessGmEnabled = _HeadlessGMEnabled()
self.guildWarQuestionDialog = None
self.interface = None
@@ -82,9 +235,16 @@ class GameWindow(ui.ScriptWindow):
self.playerGauge = None
self.stream = stream
if self.headlessGmEnabled:
self.interface = _HeadlessInterface()
_WriteHeadlessTrace("GameWindow.__init__ interface_headless")
else:
self.interface = interfaceModule.Interface()
_WriteHeadlessTrace("GameWindow.__init__ interface")
self.interface.MakeInterface()
_WriteHeadlessTrace("GameWindow.__init__ interface_made")
self.interface.ShowDefaultWindows()
_WriteHeadlessTrace("GameWindow.__init__ default_windows")
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
@@ -112,6 +272,7 @@ class GameWindow(ui.ScriptWindow):
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
_WriteHeadlessTrace("GameWindow.__init__ done")
def __del__(self):
player.SetGameWindow(0)
@@ -133,6 +294,10 @@ class GameWindow(ui.ScriptWindow):
self.enableXMasBoom = False
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
currentMap = background.GetCurrentMapName()
_WriteHeadlessTrace("GameWindow.Open current_map=%s" % currentMap)
if self.headlessGmEnabled:
self.__HeadlessGMOnOpen(currentMap)
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
@@ -220,6 +385,7 @@ class GameWindow(ui.ScriptWindow):
self.currentCubeNPC = 0
def Close(self):
_WriteHeadlessTrace("GameWindow.Close begin current_map=%s" % background.GetCurrentMapName())
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
@@ -298,6 +464,7 @@ class GameWindow(ui.ScriptWindow):
app.HideCursor()
print("---------------------------------------------------------------------------- CLOSE GAME WINDOW")
_WriteHeadlessTrace("GameWindow.Close end current_map=%s" % background.GetCurrentMapName())
def __BuildKeyDict(self):
onPressKeyDict = {}
@@ -856,6 +1023,7 @@ class GameWindow(ui.ScriptWindow):
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
_WriteHeadlessTrace("ShowMapName map=%s x=%d y=%d" % (mapName, x, y))
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
@@ -1465,8 +1633,104 @@ class GameWindow(ui.ScriptWindow):
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def __HeadlessGMOnOpen(self, currentMap):
global HEADLESS_GM_STATE
state = HEADLESS_GM_STATE
now = app.GetTime()
if not state["initialized"]:
state["steps"] = _GetHeadlessWarpSteps()
state["index"] = 0
state["phase"] = "waiting_command"
state["command_at"] = now + _HeadlessGMCommandDelay()
state["deadline"] = 0.0
state["quit_requested"] = False
state["initialized"] = True
_WriteHeadlessTrace("GM ready current_map=%s steps=%d" % (currentMap, len(state["steps"])))
if not state["steps"]:
state["phase"] = "failed"
_HeadlessGMRequestQuit("No warp steps configured")
return
if state["phase"] != "waiting_open":
return
if state["index"] >= len(state["steps"]):
state["phase"] = "success"
_HeadlessGMRequestQuit("Scenario success current_map=%s" % currentMap)
return
expectedMap = state["steps"][state["index"]]["map_name"]
if currentMap != expectedMap:
state["phase"] = "failed"
_HeadlessGMRequestQuit("Warp open mismatch index=%d expected=%s current_map=%s" % (state["index"], expectedMap, currentMap))
return
_WriteHeadlessTrace("Warp arrived index=%d map=%s" % (state["index"], currentMap))
state["index"] += 1
if state["index"] >= len(state["steps"]):
state["phase"] = "success"
_HeadlessGMRequestQuit("Scenario success current_map=%s" % currentMap)
return
state["phase"] = "settling"
state["command_at"] = now + _HeadlessGMSettleDelay()
state["deadline"] = 0.0
def __HeadlessGMOnUpdate(self):
global HEADLESS_GM_STATE
if not self.headlessGmEnabled:
return
state = HEADLESS_GM_STATE
if not state["initialized"] or state["quit_requested"]:
return
now = app.GetTime()
if state["phase"] == "waiting_command":
if state["index"] >= len(state["steps"]):
state["phase"] = "success"
_HeadlessGMRequestQuit("Scenario success current_map=%s" % background.GetCurrentMapName())
return
if now < state["command_at"]:
return
if 0 == player.GetMainCharacterIndex():
return
step = state["steps"][state["index"]]
meterX = int(step["global_x"] / 100)
meterY = int(step["global_y"] / 100)
command = "/warp %d %d" % (meterX, meterY)
_WriteHeadlessTrace("Warp send index=%d map=%s meter_x=%d meter_y=%d current_map=%s" % (state["index"], step["map_name"], meterX, meterY, background.GetCurrentMapName()))
net.SendChatPacket(command)
state["phase"] = "waiting_open"
state["deadline"] = now + _HeadlessGMWarpTimeout()
return
if state["phase"] == "settling":
if now >= state["command_at"]:
state["phase"] = "waiting_command"
return
if state["phase"] == "waiting_open" and now > state["deadline"]:
if state["index"] < len(state["steps"]):
expectedMap = state["steps"][state["index"]]["map_name"]
else:
expectedMap = ""
state["phase"] = "failed"
_HeadlessGMRequestQuit("Warp timeout index=%d expected=%s current_map=%s" % (state["index"], expectedMap, background.GetCurrentMapName()))
return
def OnUpdate(self):
app.UpdateGame()
self.__HeadlessGMOnUpdate()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
@@ -2229,4 +2493,3 @@ class GameWindow(ui.ScriptWindow):
def SkillClearCoolTime(self, slotIndex):
self.interface.SkillClearCoolTime(slotIndex)

View File

@@ -1,3 +1,5 @@
import os
import ui
import uiScriptLocale
import net
@@ -35,6 +37,25 @@ import uiOption
import uiRestart
####################################
def _GetHeadlessScenario():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
def _WriteHeadlessTrace(message):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
tracePath = "log/headless_map_load_trace.txt"
elif scenario == "gm_teleport":
tracePath = "log/headless_gm_teleport_trace.txt"
else:
return
try:
open(tracePath, "a").write("%s\n" % message)
except:
pass
class LoadingWindow(ui.ScriptWindow):
def __init__(self, stream):
print("NEW LOADING WINDOW -------------------------------------------------------------------------------")
@@ -218,6 +239,7 @@ class LoadingWindow(ui.ScriptWindow):
try:
runFunc()
except:
_WriteHeadlessTrace("LoadData failure step=%d" % progress)
self.errMsg.Show()
self.loadStepList=[]
@@ -302,7 +324,9 @@ class LoadingWindow(ui.ScriptWindow):
emotion.RegisterEmotionIcons()
def __LoadMap(self):
_WriteHeadlessTrace("LoadMap begin global_x=%d global_y=%d" % (self.playerX, self.playerY))
net.Warp(self.playerX, self.playerY)
_WriteHeadlessTrace("LoadMap current_map=%s" % background.GetCurrentMapName())
def __LoadSound(self):
playerSettingModule.LoadGameData("SOUND")
@@ -337,6 +361,7 @@ class LoadingWindow(ui.ScriptWindow):
# END_OF_GUILD_BUILDING
def __StartGame(self):
_WriteHeadlessTrace("StartGame begin current_map=%s" % background.GetCurrentMapName())
background.SetViewDistanceSet(background.DISTANCE0, 25600)
"""
background.SetViewDistanceSet(background.DISTANCE1, 19200)
@@ -349,6 +374,7 @@ class LoadingWindow(ui.ScriptWindow):
app.SetGlobalCenterPosition(self.playerX, self.playerY)
net.StartGame()
_WriteHeadlessTrace("StartGame queued current_map=%s" % background.GetCurrentMapName())
def _ReloadTitleNames():
for i in range(len(localeInfo.TITLE_NAME_LIST)):

View File

@@ -1,3 +1,4 @@
import os
import dbg
import app
import net
@@ -18,6 +19,10 @@ import ime
import uiScriptLocale
import debugInfo
def _AllowHeadlessLoginInfo():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower() == "gm_teleport"
# Multi-language hot-reload system
from uilocaleselector import LocaleSelector
@@ -715,7 +720,7 @@ class LoginWindow(ui.ScriptWindow):
def __LoadLoginInfo(self, loginInfoFileName):
# This should not work in production
if not debugInfo.IsDebugMode():
if not debugInfo.IsDebugMode() and not _AllowHeadlessLoginInfo():
app.loggined = FALSE
else:
try:

View File

@@ -1,6 +1,8 @@
###################################################################################################
# Network
import os
import app
import chr
import dbg
@@ -18,6 +20,25 @@ import uiPhaseCurtain
import localeInfo
def _GetHeadlessScenario():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
def _WriteHeadlessTrace(message):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
tracePath = "log/headless_map_load_trace.txt"
elif scenario == "gm_teleport":
tracePath = "log/headless_gm_teleport_trace.txt"
else:
return
try:
open(tracePath, "a").write("%s\n" % message)
except:
pass
class PopupDialog(ui.ScriptWindow):
# MR-15: Multiline dialog messages
BASE_HEIGHT = 105
@@ -167,6 +188,7 @@ class MainStream(object):
if newPhaseWindow:
newPhaseWindow.Open()
_WriteHeadlessTrace("MainStream.ChangePhase opened=%s" % newPhaseWindow.__class__.__name__)
self.curPhaseWindow=newPhaseWindow
@@ -237,7 +259,7 @@ class MainStream(object):
try:
import introLoading
loadingPhaseWindow=introLoading.LoadingWindow(self)
loadingPhaseWindow.LoadData(x, y)
loadingPhaseWindow.DEBUG_LoadData(x, y)
self.SetPhaseWindow(loadingPhaseWindow)
except:
import exception
@@ -256,8 +278,10 @@ class MainStream(object):
def SetGamePhase(self):
try:
import game
_WriteHeadlessTrace("MainStream.SetGamePhase begin current_map=%s" % background.GetCurrentMapName())
self.popupWindow.Close()
self.SetPhaseWindow(game.GameWindow(self))
_WriteHeadlessTrace("MainStream.SetGamePhase queued current_map=%s" % background.GetCurrentMapName())
except:
raise
import exception

View File

@@ -1,3 +1,5 @@
import os
import dbg
import app
import localeInfo
@@ -14,6 +16,51 @@ import stringCommander
#bind_me(locals().values())
def _GetHeadlessScenario():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
def _WriteHeadlessTrace(message):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
tracePath = "log/headless_map_load_trace.txt"
elif scenario == "gm_teleport":
tracePath = "log/headless_gm_teleport_trace.txt"
else:
return
try:
open(tracePath, "a").write("%s\n" % message)
except:
pass
def _GetHeadlessInt(name, default):
try:
return int(os.environ.get(name, str(default)))
except (TypeError, ValueError):
return default
def _SetInitialPhase(mainStream):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
mapName = os.environ.get("M2_HEADLESS_MAP_NAME", "").strip()
globalX = _GetHeadlessInt("M2_HEADLESS_GLOBAL_X", 460800)
globalY = _GetHeadlessInt("M2_HEADLESS_GLOBAL_Y", 960000)
_WriteHeadlessTrace("Scenario begin map=%s global_x=%d global_y=%d" % (mapName, globalX, globalY))
mainStream.SetTestGamePhase(globalX, globalY)
return
if scenario == "gm_teleport":
_WriteHeadlessTrace("Scenario begin gm_teleport")
mainStream.SetLoginPhase()
return
mainStream.SetLoginPhase()
def RunApp():
musicInfo.LoadLastPlayFieldMusic()
@@ -47,8 +94,7 @@ def RunApp():
mainStream.Create()
#mainStream.SetLoadingPhase()
mainStream.SetLoginPhase()
_SetInitialPhase(mainStream)
#mainStream.SetSelectCharacterPhase()
#mainStream.SetCreateCharacterPhase()
#mainStream.SetSelectEmpirePhase()
@@ -58,4 +104,3 @@ def RunApp():
mainStream.Destroy()
RunApp()