Several bug fixes
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@@ -605,7 +605,7 @@ class ChangeGradeNameDialog(ui.ScriptWindow):
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self.gradeNameSlot.SetText("")
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self.gradeNameSlot.SetFocus()
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xMouse, yMouse = wndMgr.GetMousePosition()
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self.SetPosition(xMouse - self.GetWidth()/2, yMouse + 50)
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self.SetPosition(xMouse - self.GetWidth() / 2, yMouse + 50)
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self.SetTop()
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self.Show()
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def Close(self):
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@@ -1194,7 +1194,7 @@ class GuildWindow(ui.ScriptWindow):
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## Passive
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"""
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for i in xrange(len(playerSettingModule.PASSIVE_GUILD_SKILL_INDEX_LIST)):
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for i in range(len(playerSettingModule.PASSIVE_GUILD_SKILL_INDEX_LIST)):
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slotIndex = page.passiveSlot.GetStartIndex()+i
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skillIndex = playerSettingModule.PASSIVE_GUILD_SKILL_INDEX_LIST[i]
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@@ -1398,21 +1398,26 @@ class GuildWindow(ui.ScriptWindow):
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return
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global DISABLE_DECLARE_WAR
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page = self.pageWindow["GUILD_INFO"]
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page.nameSlot.SetText(guild.GetGuildName())
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page.masterNameSlot.SetText(guild.GetGuildMasterName())
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page.guildLevelSlot.SetText(str(guild.GetGuildLevel()))
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if page.guildMoneySlot:
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page.guildMoneySlot.SetText(str(guild.GetGuildMoney()))
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curExp, lastExp = guild.GetGuildExperience()
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curExp *= 100
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lastExp *= 100
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page.curExpSlot.SetText(str(curExp))
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page.lastExpSlot.SetText(str(lastExp))
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curMemberCount, maxMemberCount = guild.GetGuildMemberCount()
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if maxMemberCount== 0xffff:
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if maxMemberCount == 0xffff:
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page.memberCountSlot.SetText("%d / %s " % (curMemberCount, localeInfo.GUILD_MEMBER_COUNT_INFINITY))
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else:
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page.memberCountSlot.SetText("%d / %d" % (curMemberCount, maxMemberCount))
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@@ -2668,6 +2673,7 @@ if __name__ == "__main__":
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material = tokens[TOKEN_MATERIAL]
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folderName = ""
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if "HEADQUARTER" == type:
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folderName = "headquarter"
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elif "FACILITY" == type:
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@@ -2677,14 +2683,19 @@ if __name__ == "__main__":
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##"BuildIn" Is made by exist instance.
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materialList = ["0", "0", "0"]
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if material[0] == "\"":
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material = material[1:]
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if material[-1] == "\"":
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material = material[:-1]
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for one in material.split("/"):
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data = one.split(",")
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if 2 != len(data):
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continue
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itemID = int(data[0])
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count = data[1]
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@@ -2717,7 +2728,7 @@ if __name__ == "__main__":
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app.CloseTextFile(handle)
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LoadGuildBuildingList(app.GetLocalePath()+"/GuildBuildingList.txt")
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LoadGuildBuildingList(app.GetLocalePath() + "/GuildBuildingList.txt")
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class TestGame(ui.Window):
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def __init__(self):
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