QoL: Real Timer for items / affect
Items must use REAL_TIME or REAL_TIME_FIRST_USE
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@@ -292,6 +292,9 @@ class AffectImage(ui.ExpandedImageBox):
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self.endTime = 0
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if duration > 0:
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self.endTime = app.GetGlobalTimeStamp() + duration
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leftTime = localeInfo.RTSecondToDHMS(self.endTime - app.GetGlobalTimeStamp())
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self.toolTip.AppendTextLine("(%s : %s)" % (localeInfo.LEFT_TIME, leftTime))
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self.toolTip.ResizeToolTip()
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def UpdateAutoPotionDescription(self):
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@@ -319,25 +322,14 @@ class AffectImage(ui.ExpandedImageBox):
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def UpdateDescription(self):
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if not self.isClocked:
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self.__UpdateDescription2()
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return
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if not self.description:
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return
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toolTip = self.description
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if self.endTime > 0:
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leftTime = localeInfo.SecondToDHM(self.endTime - app.GetGlobalTimeStamp())
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toolTip += " (%s : %s)" % (localeInfo.LEFT_TIME, leftTime)
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self.SetToolTipText(toolTip, 0, 40)
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#독일버전에서 시간을 제거하기 위해서 사용
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def __UpdateDescription2(self):
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if not self.description:
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return
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toolTip = self.description
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self.SetToolTipText(toolTip, 0, 40)
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if self.endTime > 0:
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leftTime = localeInfo.RTSecondToDHMS(self.endTime - app.GetGlobalTimeStamp())
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self.toolTip.childrenList[-1].SetText("(%s : %s)" % (localeInfo.LEFT_TIME, leftTime))
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def SetSkillAffectFlag(self, flag):
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self.isSkillAffect = flag
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@@ -404,7 +396,7 @@ class AffectShower(ui.Window):
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chr.NEW_AFFECT_SKILL_BOOK_BONUS : (localeInfo.TOOLTIP_APPLY_SKILL_BOOK_BONUS, "d:/ymir work/ui/skill/common/affect/gold_premium.sub"),
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chr.NEW_AFFECT_SKILL_BOOK_NO_DELAY : (localeInfo.TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY, "d:/ymir work/ui/skill/common/affect/gold_premium.sub"),
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# 자동물약 hp, sp
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# <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hp, sp
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chr.NEW_AFFECT_AUTO_HP_RECOVERY : (localeInfo.TOOLTIP_AUTO_POTION_REST, "d:/ymir work/ui/pattern/auto_hpgauge/05.dds"),
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chr.NEW_AFFECT_AUTO_SP_RECOVERY : (localeInfo.TOOLTIP_AUTO_POTION_REST, "d:/ymir work/ui/pattern/auto_spgauge/05.dds"),
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#chr.NEW_AFFECT_AUTO_HP_RECOVERY : (localeInfo.TOOLTIP_AUTO_POTION_REST, "d:/ymir work/ui/skill/common/affect/gold_premium.sub"),
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@@ -424,7 +416,7 @@ class AffectShower(ui.Window):
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MALL_DESC_IDX_START+player.POINT_PC_BANG_DROP_BONUS: (localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, "d:/ymir work/ui/skill/common/affect/Item_Bonus_p_on.sub",),
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}
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if app.ENABLE_DRAGON_SOUL_SYSTEM:
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# 용혼석 천, 지 덱.
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# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> õ, <20><> <20><>.
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AFFECT_DATA_DICT[chr.NEW_AFFECT_DRAGON_SOUL_DECK1] = (localeInfo.TOOLTIP_DRAGON_SOUL_DECK1, "d:/ymir work/ui/dragonsoul/buff_ds_sky1.tga")
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AFFECT_DATA_DICT[chr.NEW_AFFECT_DRAGON_SOUL_DECK2] = (localeInfo.TOOLTIP_DRAGON_SOUL_DECK2, "d:/ymir work/ui/dragonsoul/buff_ds_land1.tga")
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@@ -449,7 +441,7 @@ class AffectShower(ui.Window):
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self.affectImageDict={}
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self.__ArrangeImageList()
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def ClearAffects(self): ## 스킬 이펙트만 없앱니다.
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def ClearAffects(self): ## <EFBFBD><EFBFBD>ų <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD>۴ϴ<DBB4>.
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self.living_affectImageDict={}
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for key, image in self.affectImageDict.items():
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if not image.IsSkillAffect():
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@@ -475,7 +467,7 @@ class AffectShower(ui.Window):
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if not self.AFFECT_DATA_DICT.has_key(affect):
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return
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## 용신의 가호, 선인의 교훈은 Duration 을 0 으로 설정한다.
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## <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȣ, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Duration <EFBFBD><EFBFBD> 0 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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if affect == chr.NEW_AFFECT_NO_DEATH_PENALTY or\
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affect == chr.NEW_AFFECT_SKILL_BOOK_BONUS or\
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affect == chr.NEW_AFFECT_AUTO_SP_RECOVERY or\
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