import item # default_grade_need_count = [3, 3, 3, 3] default_grade_need_count = [15, 10, 5, 3] default_grade_fee = [30000, 50000, 70000, 100000] default_step_need_count = [4, 3, 2, 1] default_step_fee = [20000, 30000, 40000, 50000] strength_fee = { item.MATERIAL_DS_REFINE_NORMAL : 10000, item.MATERIAL_DS_REFINE_BLESSED : 20000, item.MATERIAL_DS_REFINE_HOLLY : 30000, } # Maximum strength value for each grade and step of refinement # table(GRADE, STEP) = max strength. default_strength_max_table = [ [2, 2, 3, 3, 4], [3, 3, 3, 4, 4], [4, 4, 4, 4, 4], [4, 4, 4, 4, 5], [4, 4, 4, 5, 6], ] # For the current plan, strength enhancement is excluded, and enhancement fee is not determined yet, # so it is not added to dragon_soul_refine_info. # (Even if enhancement data exists, we want to be able to exclude it if needed) # If you want to set different enhancement fees for different dragon soul types in other servers, # and if you want different enhancement fees for each dragon soul type, # you need to modify the client code. default_refine_info = { "grade_need_count" : default_grade_need_count, "grade_fee" : default_grade_fee, "step_need_count" : default_step_need_count, "step_fee" : default_step_fee, "strength_max_table" : default_strength_max_table, } dragon_soul_refine_info = { 11 : default_refine_info, 12 : default_refine_info, 13 : default_refine_info, 14 : default_refine_info, 15 : default_refine_info, 16 : default_refine_info, }