48 lines
1.4 KiB
Python
48 lines
1.4 KiB
Python
import item
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# default_grade_need_count = [3, 3, 3, 3]
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default_grade_need_count = [15, 10, 5, 3]
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default_grade_fee = [30000, 50000, 70000, 100000]
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default_step_need_count = [4, 3, 2, 1]
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default_step_fee = [20000, 30000, 40000, 50000]
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strength_fee = {
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item.MATERIAL_DS_REFINE_NORMAL : 10000,
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item.MATERIAL_DS_REFINE_BLESSED : 20000,
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item.MATERIAL_DS_REFINE_HOLLY : 30000,
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}
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# Maximum strength value for each grade and step of refinement
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# table(GRADE, STEP) = max strength.
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default_strength_max_table = [
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[2, 2, 3, 3, 4],
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[3, 3, 3, 4, 4],
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[4, 4, 4, 4, 4],
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[4, 4, 4, 4, 5],
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[4, 4, 4, 5, 6],
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]
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# For the current plan, strength enhancement is excluded, and enhancement fee is not determined yet,
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# so it is not added to dragon_soul_refine_info.
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# (Even if enhancement data exists, we want to be able to exclude it if needed)
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# If you want to set different enhancement fees for different dragon soul types in other servers,
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# and if you want different enhancement fees for each dragon soul type,
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# you need to modify the client code.
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default_refine_info = {
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"grade_need_count" : default_grade_need_count,
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"grade_fee" : default_grade_fee,
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"step_need_count" : default_step_need_count,
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"step_fee" : default_step_fee,
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"strength_max_table" : default_strength_max_table,
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}
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dragon_soul_refine_info = {
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11 : default_refine_info,
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12 : default_refine_info,
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13 : default_refine_info,
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14 : default_refine_info,
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15 : default_refine_info,
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16 : default_refine_info,
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}
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