Various fixes
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@@ -2078,7 +2078,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
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if (pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) && number(0, 4) > 0) // 80% 확률
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{
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// int i = MIN(dam, iCurHP) * pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) / 100;
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int i = ((iCurHP>=0)?MIN(dam, iCurHP):dam) * pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) / 100; // Fix
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int i = ((iCurHP >= 0) ? MIN(dam, iCurHP) : dam) * pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) / 100; // Fix
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if (i)
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{
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@@ -2091,7 +2091,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
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if (pAttacker->GetPoint(POINT_HIT_SP_RECOVERY) && number(0, 4) > 0) // 80% 확률
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{
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// int i = MIN(dam, iCurHP) * pAttacker->GetPoint(POINT_HIT_SP_RECOVERY) / 100;
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int i = ((iCurHP>=0)?MIN(dam, iCurHP):dam) * pAttacker->GetPoint(POINT_HIT_SP_RECOVERY) / 100; // Fix
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int i = ((iCurHP >= 0) ? MIN(dam, iCurHP) : dam) * pAttacker->GetPoint(POINT_HIT_SP_RECOVERY) / 100; // Fix
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if (i)
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{
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@@ -49,10 +49,18 @@ bool CHARACTER::DragonSoul_IsQualified() const
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void CHARACTER::DragonSoul_GiveQualification()
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{
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if(NULL == FindAffect(AFFECT_DRAGON_SOUL_QUALIFIED))
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// MR-12: Check min level for Dragonsoul qualification
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if (GetLevel() > 30)
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{
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return;
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}
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// MR-12: -- END OF -- Check min level for Dragonsoul qualification
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if (NULL == FindAffect(AFFECT_DRAGON_SOUL_QUALIFIED))
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{
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LogManager::instance().CharLog(this, 0, "DS_QUALIFIED", "");
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}
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AddAffect(AFFECT_DRAGON_SOUL_QUALIFIED, APPLY_NONE, 0, AFF_NONE, INFINITE_AFFECT_DURATION, 0, false, false);
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//SetQuestFlag("dragon_soul.is_qualified", 1);
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//// 자격있다면 POINT_DRAGON_SOUL_IS_QUALIFIED는 무조건 1
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@@ -4869,19 +4869,32 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
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case USE_MONEYBAG:
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break;
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// MR-12: Overwrite lower value affects
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case USE_AFFECT :
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{
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if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType))
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const DWORD affectType = item->GetValue(0);
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const BYTE applyType = aApplyInfo[item->GetValue(1)].bPointType;
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const long applyValue = item->GetValue(2);
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const long applyDuration = item->GetValue(3);
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CAffect* existing = FindAffect(affectType, applyType);
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if (existing)
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{
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
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}
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else
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{
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AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false);
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item->SetCount(item->GetCount() - 1);
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if (applyValue <= existing->lApplyValue)
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{
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
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break;
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}
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RemoveAffect(existing);
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}
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AddAffect(affectType, applyType, applyValue, 0, applyDuration, 0, false);
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item->SetCount(item->GetCount() - 1);
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}
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break;
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// MR-12: -- END OF -- Overwrite lower value affects
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case USE_CREATE_STONE:
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AutoGiveItem(number(28000, 28013));
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@@ -12,13 +12,20 @@ namespace quest
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int ds_open_refine_window(lua_State* L)
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{
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const LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
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if (NULL == ch)
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{
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sys_err ("NULL POINT ERROR");
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sys_err("DS_QUEST_OPEN_REFINE_WINDOW:: NULL POINT ERROR");
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return 0;
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}
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if (ch->DragonSoul_IsQualified())
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ch->DragonSoul_RefineWindow_Open(CQuestManager::instance().GetCurrentNPCCharacterPtr());
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{
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sys_err("DS_QUEST_OPEN_REFINE_WINDOW:: ALREADY QUALIFIED");
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return 0;
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}
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ch->DragonSoul_RefineWindow_Open(CQuestManager::instance().GetCurrentNPCCharacterPtr());
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return 0;
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}
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@@ -26,11 +33,27 @@ namespace quest
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int ds_give_qualification(lua_State* L)
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{
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const LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
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if (NULL == ch)
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{
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sys_err ("NULL POINT ERROR");
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sys_err("DS_QUEST_GIVE_QUALIFICATION:: NULL POINT ERROR");
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return 0;
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}
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if (ch->DragonSoul_IsQualified())
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{
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sys_err("DS_QUEST_GIVE_QUALIFICATION:: ALREADY QUALIFIED");
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return 0;
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}
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// MR-12: Check min level for Dragonsoul qualification
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if (ch->GetLevel() <= 30)
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{
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sys_err("DS_QUEST_GIVE_QUALIFICATION:: LEVEL TOO LOW");
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return 0;
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}
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// MR-12: -- END OF -- Check min level for Dragonsoul qualification
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ch->DragonSoul_GiveQualification();
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return 0;
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@@ -39,13 +62,23 @@ namespace quest
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int ds_is_qualified(lua_State* L)
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{
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const LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
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if (NULL == ch)
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{
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sys_err ("NULL POINT ERROR");
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sys_err("DS_QUEST_IS_QUALIFIED:: NULL POINT ERROR");
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lua_pushnumber(L, 0);
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return 1;
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}
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// MR-12: Check min level for Dragonsoul qualification
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if (ch->GetLevel() <= 30)
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{
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sys_err("DS_QUEST_IS_QUALIFIED:: LEVEL TOO LOW");
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lua_pushnumber(L, 0);
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return 1;
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}
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// MR-12: -- END OF -- Check min level for Dragonsoul qualification
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lua_pushnumber(L, ch->DragonSoul_IsQualified());
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return 1;
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}
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