Various fixes
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@@ -49,10 +49,18 @@ bool CHARACTER::DragonSoul_IsQualified() const
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void CHARACTER::DragonSoul_GiveQualification()
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{
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if(NULL == FindAffect(AFFECT_DRAGON_SOUL_QUALIFIED))
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// MR-12: Check min level for Dragonsoul qualification
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if (GetLevel() > 30)
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{
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return;
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}
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// MR-12: -- END OF -- Check min level for Dragonsoul qualification
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if (NULL == FindAffect(AFFECT_DRAGON_SOUL_QUALIFIED))
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{
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LogManager::instance().CharLog(this, 0, "DS_QUALIFIED", "");
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}
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AddAffect(AFFECT_DRAGON_SOUL_QUALIFIED, APPLY_NONE, 0, AFF_NONE, INFINITE_AFFECT_DURATION, 0, false, false);
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//SetQuestFlag("dragon_soul.is_qualified", 1);
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//// 자격있다면 POINT_DRAGON_SOUL_IS_QUALIFIED는 무조건 1
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