MRMJ-1: Messenger & Skills fixes
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@@ -686,12 +686,12 @@ void CItem::ModifyPoints(bool bAdd)
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{
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if (bAdd)
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{
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if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON)
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if (m_wCell == (WORD)INVENTORY_MAX_NUM + (WORD)WEAR_WEAPON)
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m_pOwner->SetPart(PART_WEAPON, GetVnum());
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}
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else
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{
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if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON)
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if (m_wCell == (WORD)INVENTORY_MAX_NUM + (WORD)WEAR_WEAPON)
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m_pOwner->SetPart(PART_WEAPON, m_pOwner->GetOriginalPart(PART_WEAPON));
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}
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}
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@@ -701,12 +701,12 @@ void CItem::ModifyPoints(bool bAdd)
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{
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if (bAdd)
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{
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if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON)
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if (m_wCell == (WORD)INVENTORY_MAX_NUM + (WORD)WEAR_WEAPON)
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m_pOwner->SetPart(PART_WEAPON, GetVnum());
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}
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else
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{
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if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON)
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if (m_wCell == (WORD)INVENTORY_MAX_NUM + (WORD)WEAR_WEAPON)
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m_pOwner->SetPart(PART_WEAPON, m_pOwner->GetOriginalPart(PART_WEAPON));
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}
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}
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@@ -824,7 +824,7 @@ bool CItem::EquipTo(LPCHARACTER ch, BYTE bWearCell)
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// 용혼석 슬롯 index는 WEAR_MAX_NUM 보다 큼.
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if (IsDragonSoul())
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{
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if (bWearCell < WEAR_MAX_NUM || bWearCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
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if (bWearCell < WEAR_MAX_NUM || bWearCell >= WEAR_MAX_NUM + (DWORD)DRAGON_SOUL_DECK_MAX_NUM * (DWORD)DS_SLOT_MAX)
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{
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sys_err("EquipTo: invalid dragon soul cell (this: #%d %s wearflag: %d cell: %d)", GetOriginalVnum(), GetName(), GetSubType(), bWearCell - WEAR_MAX_NUM);
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return false;
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@@ -869,10 +869,11 @@ bool CItem::EquipTo(LPCHARACTER ch, BYTE bWearCell)
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for (int i = 0; i < WEAR_MAX_NUM; ++i)
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{
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if (item=m_pOwner->GetWear(i))
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if ((item = m_pOwner->GetWear(i)))
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{
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if (item->GetImmuneFlag() != 0)
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SET_BIT(dwImmuneFlag, item->GetImmuneFlag());
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if (item->GetAttributeCount() > 0)
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{
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if (item->HasAttr(APPLY_IMMUNE_STUN))
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@@ -974,7 +975,7 @@ bool CItem::Unequip()
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for (int i = 0; i < WEAR_MAX_NUM; ++i)
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{
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if (item=m_pOwner->GetWear(i))
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if ((item = m_pOwner->GetWear(i)))
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{
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if (item->GetImmuneFlag() != 0)
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SET_BIT(dwImmuneFlag, item->GetImmuneFlag());
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