some fixes
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@@ -396,6 +396,7 @@ void CInputDB::PlayerLoad(LPDESC d, const char * data)
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if (NULL != CHARACTER_MANAGER::Instance().FindPC(pTab->name))
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{
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sys_err("InputDB: PlayerLoad : %s already exist in game", pTab->name);
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d->SetPhase(PHASE_CLOSE);
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return;
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}
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@@ -1411,7 +1412,7 @@ void CInputDB::GuildSkillRecharge()
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void CInputDB::GuildExpUpdate(const char* c_pData)
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{
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TPacketGuildSkillUpdate * p = (TPacketGuildSkillUpdate *) c_pData;
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TPacketGuildExpUpdate * p = (TPacketGuildExpUpdate *) c_pData;
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sys_log(1, "GuildExpUpdate %d", p->amount);
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CGuild * g = CGuildManager::instance().TouchGuild(p->guild_id);
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