removed dev_log
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@@ -11,7 +11,6 @@
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#include "char.h"
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#include "item.h"
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#include "ani.h"
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#include "dev_log.h"
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const char* FN_race_name(int race)
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{
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@@ -200,7 +199,7 @@ bool ANI::load_one_race(int race, const char *dir_name)
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for (int weapon = WEAPON_SWORD; weapon < WEAPON_NUM_TYPES; ++weapon)
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{
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dev_log(LOG_DEB0, "ANI (%s,%s)", FN_race_name(race), FN_weapon_type(weapon));
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sys_log(1, "ANI (%s,%s)", FN_race_name(race), FN_weapon_type(weapon));
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for (BYTE combo = 1; combo <= 8; ++combo)
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{
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@@ -212,11 +211,11 @@ bool ANI::load_one_race(int race, const char *dir_name)
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m_speed[race][1][weapon][combo] = load_one_weapon(dir_name, weapon, combo, true);
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m_speed[race][1][weapon][0] = MIN(m_speed[race][1][weapon][0], m_speed[race][1][weapon][combo]); // 최소값
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dev_log(LOG_DEB0, "combo%02d speed=%d horse=%d",
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sys_log(1, "combo%02d speed=%d horse=%d",
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combo, m_speed[race][0][weapon][combo], m_speed[race][1][weapon][combo]);
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}
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dev_log(LOG_DEB0, "minspeed=%u", m_speed[race][0][weapon][0]);
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sys_log(1, "minspeed=%u", m_speed[race][0][weapon][0]);
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}
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return true;
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@@ -331,7 +330,7 @@ DWORD ani_attack_speed(LPCHARACTER ch)
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int weapon = item->GetSubType();
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/*
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dev_log(LOG_DEB0, "%s : (race,weapon) = (%s,%s) POINT_ATT_SPEED = %d",
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sys_log(1, "%s : (race,weapon) = (%s,%s) POINT_ATT_SPEED = %d",
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ch->GetName(),
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FN_race_name(race),
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FN_weapon_type(weapon),
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