Enable pene effect
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@@ -37,6 +37,7 @@
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#include "threeway_war.h"
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#include "threeway_war.h"
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#include "BlueDragon.h"
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#include "BlueDragon.h"
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#include "DragonLair.h"
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#include "DragonLair.h"
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#include <random>
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#include <random>
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#include <algorithm>
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#include <algorithm>
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@@ -1895,6 +1896,10 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
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{
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{
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RemoveAffect(AFF_MANASHIELD);
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RemoveAffect(AFF_MANASHIELD);
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}
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}
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// MR-16: Enable penetrate effect
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EffectPacket(SE_PENETRATE);
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// MR-16: -- END OF -- Enable penetrate effect
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}
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}
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}
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}
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}
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}
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@@ -2014,7 +2019,12 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
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if (test_server)
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if (test_server)
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관통 추가 데미지 %d"), GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100);
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관통 추가 데미지 %d"), GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100);
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dam += GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100;
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dam += GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100;
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// MR-16: Enable penetrate effect
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EffectPacket(SE_PENETRATE);
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// MR-16: -- END OF -- Enable penetrate effect
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}
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}
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}
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}
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