MR-2: Auto-revert POS_FIGHTING after inactivity + Realtime character level updates + Macros removed
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@@ -114,6 +114,9 @@ CHARACTER::CHARACTER()
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m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
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m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
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m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
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#ifdef FIX_POS_SYNC
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m_stateSyncing.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateSyncing, &CHARACTER::EndStateEmpty);
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#endif
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Initialize();
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}
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@@ -1009,10 +1012,8 @@ void CHARACTER::UpdatePacket()
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{
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if (GetSectree() == NULL) return;
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#ifdef CHAR_SELECT_STATS_IMPROVEMENT
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if (IsPC() && (!GetDesc() || !GetDesc()->GetCharacter()))
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return;
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#endif
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TPacketGCCharacterUpdate pack;
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TPacketGCCharacterUpdate pack2;
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@@ -1400,7 +1401,6 @@ void CHARACTER::Disconnect(const char * c_pszReason)
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if (GetDesc())
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{
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#ifdef CHAR_SELECT_STATS_IMPROVEMENT
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PointsPacket();
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packet_point_change pack;
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@@ -1411,7 +1411,6 @@ void CHARACTER::Disconnect(const char * c_pszReason)
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pack.amount = 0;
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GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
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#endif
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GetDesc()->BindCharacter(NULL);
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// BindDesc(NULL);
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}
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@@ -1626,16 +1625,11 @@ void CHARACTER::PointsPacket()
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pack.points[POINT_STAMINA] = GetStamina();
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pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
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#ifdef CHAR_SELECT_STATS_IMPROVEMENT
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for (int i = POINT_ST; i < POINT_IQ + 1; ++i)
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pack.points[i] = GetRealPoint(i);
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for (int i = POINT_IQ + 1; i < POINT_MAX_NUM; ++i)
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pack.points[i] = GetPoint(i);
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#else
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for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
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pack.points[i] = GetPoint(i);
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#endif
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GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
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}
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@@ -1813,15 +1807,9 @@ void CHARACTER::SetPlayerProto(const TPlayerTable * t)
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ComputePoints();
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#ifdef FIX_NEG_HP
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SetHP(GetMaxHP());
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SetSP(GetMaxSP());
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SetStamina(GetMaxStamina());
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#else
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SetHP(t->hp);
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SetSP(t->sp);
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SetStamina(t->stamina);
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#endif
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//GM일때 보호모드
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if (!test_server)
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