MR-2: Auto-revert POS_FIGHTING after inactivity + Realtime character level updates + Macros removed
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@@ -243,10 +243,8 @@ CPacketInfoGG::CPacketInfoGG()
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Set(HEADER_GG_SHOUT, sizeof(TPacketGGShout), "Shout", false);
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Set(HEADER_GG_DISCONNECT, sizeof(TPacketGGDisconnect), "Disconnect", false);
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Set(HEADER_GG_MESSENGER_ADD, sizeof(TPacketGGMessenger), "MessengerAdd", false);
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#ifdef CROSS_CHANNEL_FRIEND_REQUEST
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Set(HEADER_GG_MESSENGER_REQUEST_ADD, sizeof(TPacketGGMessengerRequest), "MessengerRequestAdd", false);
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Set(HEADER_GG_MESSENGER_RESPONSE, sizeof(TPacketGGMessengerResponse), "MessengerResponse", false);
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#endif
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Set(HEADER_GG_MESSENGER_REMOVE, sizeof(TPacketGGMessenger), "MessengerRemove", false);
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Set(HEADER_GG_FIND_POSITION, sizeof(TPacketGGFindPosition), "FindPosition", false);
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Set(HEADER_GG_WARP_CHARACTER, sizeof(TPacketGGWarpCharacter), "WarpCharacter", false);
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