base init
This commit is contained in:
397
src/game/input.h
Normal file
397
src/game/input.h
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@@ -0,0 +1,397 @@
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#ifndef __INC_METIN_II_GAME_INPUT_PROCESSOR__
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#define __INC_METIN_II_GAME_INPUT_PROCESSOR__
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#include "packet_info.h"
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enum
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{
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INPROC_CLOSE,
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INPROC_HANDSHAKE,
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INPROC_LOGIN,
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INPROC_MAIN,
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INPROC_DEAD,
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INPROC_DB,
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INPROC_UDP,
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INPROC_P2P,
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INPROC_AUTH,
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INPROC_TEEN,
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};
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void LoginFailure(LPDESC d, const char * c_pszStatus);
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class CInputProcessor
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{
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public:
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CInputProcessor();
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virtual ~CInputProcessor() {};
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virtual bool Process(LPDESC d, const void * c_pvOrig, int iBytes, int & r_iBytesProceed);
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virtual BYTE GetType() = 0;
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void BindPacketInfo(CPacketInfo * pPacketInfo);
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void Pong(LPDESC d);
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void Handshake(LPDESC d, const char * c_pData);
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void Version(LPCHARACTER ch, const char* c_pData);
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData) = 0;
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CPacketInfo * m_pPacketInfo;
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int m_iBufferLeft;
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CPacketInfoCG m_packetInfoCG;
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};
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class CInputClose : public CInputProcessor
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{
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public:
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virtual BYTE GetType() { return INPROC_CLOSE; }
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData) { return m_iBufferLeft; }
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};
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class CInputHandshake : public CInputProcessor
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{
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public:
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CInputHandshake();
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virtual ~CInputHandshake();
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virtual BYTE GetType() { return INPROC_HANDSHAKE; }
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
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protected:
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void GuildMarkLogin(LPDESC d, const char* c_pData);
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CPacketInfo * m_pMainPacketInfo;
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};
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class CInputLogin : public CInputProcessor
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{
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public:
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virtual BYTE GetType() { return INPROC_LOGIN; }
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
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protected:
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void Login(LPDESC d, const char * data);
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void LoginByKey(LPDESC d, const char * data);
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void CharacterSelect(LPDESC d, const char * data);
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void CharacterCreate(LPDESC d, const char * data);
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void CharacterDelete(LPDESC d, const char * data);
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void Entergame(LPDESC d, const char * data);
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void Empire(LPDESC d, const char * c_pData);
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void GuildMarkCRCList(LPDESC d, const char* c_pData);
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// MARK_BUG_FIX
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void GuildMarkIDXList(LPDESC d, const char* c_pData);
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// END_OF_MARK_BUG_FIX
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void GuildMarkUpload(LPDESC d, const char* c_pData);
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int GuildSymbolUpload(LPDESC d, const char* c_pData, size_t uiBytes);
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void GuildSymbolCRC(LPDESC d, const char* c_pData);
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void ChangeName(LPDESC d, const char * data);
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};
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class CInputMain : public CInputProcessor
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{
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public:
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virtual BYTE GetType() { return INPROC_MAIN; }
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
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protected:
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void Attack(LPCHARACTER ch, const BYTE header, const char* data);
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int Whisper(LPCHARACTER ch, const char * data, size_t uiBytes);
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int Chat(LPCHARACTER ch, const char * data, size_t uiBytes);
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void ItemUse(LPCHARACTER ch, const char * data);
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void ItemDrop(LPCHARACTER ch, const char * data);
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void ItemDrop2(LPCHARACTER ch, const char * data);
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void ItemMove(LPCHARACTER ch, const char * data);
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void ItemPickup(LPCHARACTER ch, const char * data);
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void ItemToItem(LPCHARACTER ch, const char * pcData);
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void QuickslotAdd(LPCHARACTER ch, const char * data);
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void QuickslotDelete(LPCHARACTER ch, const char * data);
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void QuickslotSwap(LPCHARACTER ch, const char * data);
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int Shop(LPCHARACTER ch, const char * data, size_t uiBytes);
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void OnClick(LPCHARACTER ch, const char * data);
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void Exchange(LPCHARACTER ch, const char * data);
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void Position(LPCHARACTER ch, const char * data);
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void Move(LPCHARACTER ch, const char * data);
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int SyncPosition(LPCHARACTER ch, const char * data, size_t uiBytes);
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void FlyTarget(LPCHARACTER ch, const char * pcData, BYTE bHeader);
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void UseSkill(LPCHARACTER ch, const char * pcData);
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void ScriptAnswer(LPCHARACTER ch, const void * pvData);
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void ScriptButton(LPCHARACTER ch, const void * pvData);
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void ScriptSelectItem(LPCHARACTER ch, const void * pvData);
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void QuestInputString(LPCHARACTER ch, const void * pvData);
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void QuestConfirm(LPCHARACTER ch, const void* pvData);
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void Target(LPCHARACTER ch, const char * pcData);
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void Warp(LPCHARACTER ch, const char * pcData);
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void SafeboxCheckin(LPCHARACTER ch, const char * c_pData);
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void SafeboxCheckout(LPCHARACTER ch, const char * c_pData, bool bMall);
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void SafeboxItemMove(LPCHARACTER ch, const char * data);
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int Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes);
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void PartyInvite(LPCHARACTER ch, const char * c_pData);
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void PartyInviteAnswer(LPCHARACTER ch, const char * c_pData);
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void PartyRemove(LPCHARACTER ch, const char * c_pData);
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void PartySetState(LPCHARACTER ch, const char * c_pData);
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void PartyUseSkill(LPCHARACTER ch, const char * c_pData);
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void PartyParameter(LPCHARACTER ch, const char * c_pData);
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int Guild(LPCHARACTER ch, const char * data, size_t uiBytes);
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void AnswerMakeGuild(LPCHARACTER ch, const char* c_pData);
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void Fishing(LPCHARACTER ch, const char* c_pData);
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void ItemGive(LPCHARACTER ch, const char* c_pData);
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void Hack(LPCHARACTER ch, const char * c_pData);
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int MyShop(LPCHARACTER ch, const char * c_pData, size_t uiBytes);
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void Refine(LPCHARACTER ch, const char* c_pData);
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void Roulette(LPCHARACTER ch, const char* c_pData);
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};
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class CInputDead : public CInputMain
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{
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public:
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virtual BYTE GetType() { return INPROC_DEAD; }
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
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};
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class CInputDB : public CInputProcessor
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{
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public:
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virtual bool Process(LPDESC d, const void * c_pvOrig, int iBytes, int & r_iBytesProceed);
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virtual BYTE GetType() { return INPROC_DB; }
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
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protected:
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void MapLocations(const char * c_pData);
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void LoginSuccess(DWORD dwHandle, const char *data);
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void PlayerCreateFailure(LPDESC d, BYTE bType); // 0 = 일반 실패 1 = 이미 있음
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void PlayerDeleteSuccess(LPDESC d, const char * data);
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void PlayerDeleteFail(LPDESC d);
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void PlayerLoad(LPDESC d, const char* data);
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void PlayerCreateSuccess(LPDESC d, const char * data);
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void Boot(const char* data);
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void QuestLoad(LPDESC d, const char * c_pData);
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void SafeboxLoad(LPDESC d, const char * c_pData);
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void SafeboxChangeSize(LPDESC d, const char * c_pData);
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void SafeboxWrongPassword(LPDESC d);
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void SafeboxChangePasswordAnswer(LPDESC d, const char* c_pData);
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void MallLoad(LPDESC d, const char * c_pData);
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void EmpireSelect(LPDESC d, const char * c_pData);
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void P2P(const char * c_pData);
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void ItemLoad(LPDESC d, const char * c_pData);
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void AffectLoad(LPDESC d, const char * c_pData);
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void GuildLoad(const char * c_pData);
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void GuildSkillUpdate(const char* c_pData);
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void GuildSkillRecharge();
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void GuildExpUpdate(const char* c_pData);
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void GuildAddMember(const char* c_pData);
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void GuildRemoveMember(const char* c_pData);
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void GuildChangeGrade(const char* c_pData);
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void GuildChangeMemberData(const char* c_pData);
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void GuildDisband(const char* c_pData);
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void GuildLadder(const char* c_pData);
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void GuildWar(const char* c_pData);
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void GuildWarScore(const char* c_pData);
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void GuildSkillUsableChange(const char* c_pData);
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void GuildMoneyChange(const char* c_pData);
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void GuildWithdrawMoney(const char* c_pData);
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void GuildWarReserveAdd(TGuildWarReserve * p);
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void GuildWarReserveUpdate(TGuildWarReserve * p);
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void GuildWarReserveDelete(DWORD dwID);
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void GuildWarBet(TPacketGDGuildWarBet * p);
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void GuildChangeMaster(TPacketChangeGuildMaster* p);
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void LoginAlready(LPDESC d, const char * c_pData);
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void PartyCreate(const char* c_pData);
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void PartyDelete(const char* c_pData);
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void PartyAdd(const char* c_pData);
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void PartyRemove(const char* c_pData);
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void PartyStateChange(const char* c_pData);
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void PartySetMemberLevel(const char* c_pData);
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void Time(const char * c_pData);
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void ReloadProto(const char * c_pData);
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void ChangeName(LPDESC d, const char * data);
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void AuthLogin(LPDESC d, const char * c_pData);
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void AuthLoginOpenID(LPDESC d, const char * c_pData);
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void ItemAward(const char * c_pData);
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void ChangeEmpirePriv(const char* c_pData);
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void ChangeGuildPriv(const char* c_pData);
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void ChangeCharacterPriv(const char* c_pData);
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void MoneyLog(const char* c_pData);
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void SetEventFlag(const char* c_pData);
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void BillingRepair(const char * c_pData);
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void BillingExpire(const char * c_pData);
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void BillingLogin(const char * c_pData);
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void BillingCheck(const char * c_pData);
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void VCard(const char * c_pData);
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void CreateObject(const char * c_pData);
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void DeleteObject(const char * c_pData);
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void UpdateLand(const char * c_pData);
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void Notice(const char * c_pData);
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void MarriageAdd(TPacketMarriageAdd * p);
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void MarriageUpdate(TPacketMarriageUpdate * p);
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void MarriageRemove(TPacketMarriageRemove * p);
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void WeddingRequest(TPacketWeddingRequest* p);
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void WeddingReady(TPacketWeddingReady* p);
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void WeddingStart(TPacketWeddingStart* p);
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void WeddingEnd(TPacketWeddingEnd* p);
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void TakeMonarchMoney(LPDESC d, const char * data );
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void AddMonarchMoney(LPDESC d, const char * data );
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void DecMonarchMoney(LPDESC d, const char * data );
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void SetMonarch( LPDESC d, const char * data );
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void ChangeMonarchLord(TPacketChangeMonarchLordACK* data);
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void UpdateMonarchInfo(TMonarchInfo* data);
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void AddBlockCountryIp(TPacketBlockCountryIp * data);
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void BlockException(TPacketBlockException * data);
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// MYSHOP_PRICE_LIST
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/// 아이템 가격정보 리스트 요청에 대한 응답 패킷(HEADER_DG_MYSHOP_PRICELIST_RES) 처리함수
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/**
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* @param d 아이템 가격정보 리스트를 요청한 플레이어의 descriptor
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* @param p 패킷데이터의 포인터
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*/
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void MyshopPricelistRes( LPDESC d, const TPacketMyshopPricelistHeader* p );
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// END_OF_MYSHOP_PRICE_LIST
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//
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//RELOAD_ADMIN
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void ReloadAdmin( const char * c_pData );
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//END_RELOAD_ADMIN
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void DetailLog(const TPacketNeedLoginLogInfo* info);
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// 독일 선물 기능 테스트
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void ItemAwardInformer(TPacketItemAwardInfromer* data);
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void RespondChannelStatus(LPDESC desc, const char* pcData);
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protected:
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DWORD m_dwHandle;
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};
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class CInputUDP : public CInputProcessor
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{
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public:
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CInputUDP();
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virtual bool Process(LPDESC d, const void * c_pvOrig, int iBytes, int & r_iBytesProceed);
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virtual BYTE GetType() { return INPROC_UDP; }
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void SetSockAddr(struct sockaddr_in & rSockAddr) { m_SockAddr = rSockAddr; };
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
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protected:
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void Handshake(LPDESC lpDesc, const char * c_pData);
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void StateChecker(const char * c_pData);
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protected:
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struct sockaddr_in m_SockAddr;
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CPacketInfoUDP m_packetInfoUDP;
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};
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class CInputP2P : public CInputProcessor
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{
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public:
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CInputP2P();
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virtual BYTE GetType() { return INPROC_P2P; }
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
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public:
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void Setup(LPDESC d, const char * c_pData);
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void Login(LPDESC d, const char * c_pData);
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void Logout(LPDESC d, const char * c_pData);
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int Relay(LPDESC d, const char * c_pData, size_t uiBytes);
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int Notice(LPDESC d, const char * c_pData, size_t uiBytes);
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int MonarchNotice(LPDESC d, const char * c_pData, size_t uiBytes);
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int MonarchTransfer(LPDESC d, const char * c_pData);
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int Guild(LPDESC d, const char* c_pData, size_t uiBytes);
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void Shout(const char * c_pData);
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void Disconnect(const char * c_pData);
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void MessengerAdd(const char * c_pData);
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void MessengerRemove(const char * c_pData);
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void MessengerMobile(const char * c_pData);
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void FindPosition(LPDESC d, const char* c_pData);
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void WarpCharacter(const char* c_pData);
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void GuildWarZoneMapIndex(const char* c_pData);
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void Transfer(const char * c_pData);
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void XmasWarpSanta(const char * c_pData);
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void XmasWarpSantaReply(const char * c_pData);
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void LoginPing(LPDESC d, const char * c_pData);
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void BlockChat(const char * c_pData);
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void PCBangUpdate(const char* c_pData);
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void IamAwake(LPDESC d, const char * c_pData);
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protected:
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CPacketInfoGG m_packetInfoGG;
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};
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class CInputAuth : public CInputProcessor
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{
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public:
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CInputAuth();
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virtual BYTE GetType() { return INPROC_AUTH; }
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protected:
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
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int auth_OpenID(const char *authKey, const char *ipAddr, char *rID);
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public:
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void Login(LPDESC d, const char * c_pData);
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void LoginOpenID(LPDESC d, const char * c_pData); //2012.07.19 OpenID : 김용욱
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void PasspodAnswer(LPDESC d, const char * c_pData );
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};
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class CInputTeen : public CInputProcessor
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{
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public :
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virtual BYTE GetType() { return INPROC_TEEN; }
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void SetStep(int step);
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protected :
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virtual bool Process(LPDESC lpDesc, const void * c_pvOrig, int iBytes, int & r_iBytesProceed);
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virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData) { return 0; };
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private:
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int m_step;
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bool ProcessHandshake(LPDESC lpDesc, const void * c_pvOrig, size_t uiBytes, int & r_iBytesProceed);
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bool ProcessMain(LPDESC lpDesc, const void * c_pvOrig, size_t uiBytes, int & r_iBytesProceed);
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};
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#endif /* __INC_METIN_II_GAME_INPUT_PROCESSOR__ */
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