base init
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51
src/game/stdafx.h
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51
src/game/stdafx.h
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// Basic features
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// Enable or disable memory pooling for specific object types
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//#define M2_USE_POOL
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// Enable or disable heap allocation debugging
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//#define DEBUG_ALLOC
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#include "debug_allocator.h"
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#include "../../libthecore/include/stdafx.h"
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#include "../../common/singleton.h"
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#include "../../common/utils.h"
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#include "../../common/service.h"
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#include <algorithm>
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#include <math.h>
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#include <list>
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#include <map>
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#include <set>
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#include <queue>
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#include <string>
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#include <vector>
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#ifdef __GNUC__
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#include <float.h>
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#include <unordered_map>
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#include <unordered_set>
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#define TR1_NS std::tr1
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#else
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#include <unordered_map>
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#include <unordered_set>
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#define TR1_NS std
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#define isdigit iswdigit
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#define isspace iswspace
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#endif
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#include "typedef.h"
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#include "locale.hpp"
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#include "event.h"
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#define PASSES_PER_SEC(sec) ((sec) * passes_per_sec)
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 /* pi */
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923 /* pi/2 */
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#endif
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#define IN
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#define OUT
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