refactor some code to prevent possible crashes and bugs
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@@ -1091,7 +1091,7 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
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// void PotionPacket(int iPotionType);
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void EffectPacket(int enumEffectType);
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void SpecificEffectPacket(const char filename[128]);
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void SpecificEffectPacket(const std::string& stEffectName);
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// ADD_MONSTER_REFINE
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bool DoRefine(LPITEM item, bool bMoneyOnly = false);
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