refactor some code to prevent possible crashes and bugs

This commit is contained in:
mq1n
2025-09-02 19:03:54 +03:00
parent 3de9fb33b5
commit 4ebc19a261
7 changed files with 86 additions and 64 deletions

View File

@@ -6010,13 +6010,13 @@ void CHARACTER::EffectPacket(int enumEffectType)
PacketAround(&p, sizeof(TPacketGCSpecialEffect));
}
void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
void CHARACTER::SpecificEffectPacket(const std::string& stEffectName)
{
TPacketGCSpecificEffect p;
p.header = HEADER_GC_SPECIFIC_EFFECT;
p.vid = GetVID();
memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
strlcpy(p.effect_file, stEffectName.c_str(), sizeof(p.effect_file));
PacketAround(&p, sizeof(TPacketGCSpecificEffect));
}

View File

@@ -1091,7 +1091,7 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
// void PotionPacket(int iPotionType);
void EffectPacket(int enumEffectType);
void SpecificEffectPacket(const char filename[128]);
void SpecificEffectPacket(const std::string& stEffectName);
// ADD_MONSTER_REFINE
bool DoRefine(LPITEM item, bool bMoneyOnly = false);

View File

@@ -3195,7 +3195,7 @@ LPCHARACTER CHARACTER::GetNearestVictim(LPCHARACTER pkChr)
LPCHARACTER pAttacker = CHARACTER_MANAGER::instance().Find(c_VID);
if (!pAttacker)
if (!pAttacker || pAttacker->IsDead())
continue;
if (pAttacker->IsAffectFlag(AFF_EUNHYUNG) ||

View File

@@ -4082,28 +4082,28 @@ ACMD (do_item_full_set)
{
item = ITEM_MANAGER::instance().CreateItem(11699);
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(13049);
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(15189 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(189 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(12529 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(14109 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(17209 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(16209 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
}
break;
@@ -4111,28 +4111,28 @@ ACMD (do_item_full_set)
{
item = ITEM_MANAGER::instance().CreateItem(11299);
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(13049);
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(15189 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(3159 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(12249 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(14109 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(17109 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(16109 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
}
break;
@@ -4140,28 +4140,28 @@ ACMD (do_item_full_set)
{
item = ITEM_MANAGER::instance().CreateItem(11899);
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(13049);
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(15189 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(7159 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(12669 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(14109 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(17209 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(16209 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
}
break;
@@ -4169,31 +4169,35 @@ ACMD (do_item_full_set)
{
item = ITEM_MANAGER::instance().CreateItem(11499);
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(13049);
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(15189 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(1139 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(12389 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(14109 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(17189 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
item = ITEM_MANAGER::instance().CreateItem(16189 );
if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))
if (item && !item->EquipTo(ch, item->FindEquipCell(ch)))
M2_DESTROY_ITEM(item);
}
break;
default:
ch->ChatPacket(CHAT_TYPE_INFO, "Full set is not available for your job");
break;
}
}

View File

@@ -428,6 +428,13 @@ void DESC::Packet(const void * c_pvData, int iSize)
if (m_iPhase == PHASE_CLOSE) // 끊는 상태면 보내지 않는다.
return;
if (!m_lpOutputBuffer)
{
sys_err("DESC::Packet: Trying to send packet but output buffer is NULL! (DESC: %p)", this);
SetPhase(PHASE_CLOSE);
return;
}
if (m_stRelayName.length() != 0)
{
// Relay 패킷은 암호화하지 않는다.

View File

@@ -2013,13 +2013,13 @@ void CGuild::Invite( LPCHARACTER pchInviter, LPCHARACTER pchInvitee )
TPacketGCGuild p;
p.header = HEADER_GC_GUILD;
p.size = sizeof(p) + sizeof(DWORD) + GUILD_NAME_MAX_LEN + 1;
p.size = sizeof(p) + sizeof(DWORD) + GUILD_NAME_MAX_LEN;
p.subheader = GUILD_SUBHEADER_GC_GUILD_INVITE;
TEMP_BUFFER buf;
buf.write( &p, sizeof(p) );
buf.write( &gid, sizeof(DWORD) );
buf.write( GetName(), GUILD_NAME_MAX_LEN + 1 );
buf.write( GetName(), GUILD_NAME_MAX_LEN );
pchInvitee->GetDesc()->Packet( buf.read_peek(), buf.size() );
}

View File

@@ -469,21 +469,31 @@ void ITEM_MANAGER::SaveSingleItem(LPITEM item)
void ITEM_MANAGER::Update()
{
std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
std::unordered_set<LPITEM>::iterator this_it;
while (it != m_set_pkItemForDelayedSave.end())
for (auto it = m_set_pkItemForDelayedSave.begin(); it != m_set_pkItemForDelayedSave.end();)
{
this_it = it++;
LPITEM item = *this_it;
// SLOW_QUERY 플래그가 있는 것은 종료시에만 저장한다.
if (item->GetOwner() && IS_SET(item->GetFlag(), ITEM_FLAG_SLOW_QUERY))
LPITEM item = *it;
if (!item)
{
sys_err("nullptr item, erasing from delayed save.");
it = m_set_pkItemForDelayedSave.erase(it);
continue;
}
if (!FindByVID(item->GetVID()))
{
sys_err("Invalid item(%u), erasing from delayed save.", item->GetVID());
it = m_set_pkItemForDelayedSave.erase(it);
continue;
}
if (item->GetOwner() && IS_SET(item->GetFlag(), ITEM_FLAG_SLOW_QUERY))
{
++it; // just skip don't erase
continue;
}
SaveSingleItem(item);
m_set_pkItemForDelayedSave.erase(this_it);
it = m_set_pkItemForDelayedSave.erase(it);
}
}
@@ -619,28 +629,29 @@ TItemTable * ITEM_MANAGER::GetTable(DWORD vnum)
int ITEM_MANAGER::RealNumber(DWORD vnum)
{
int bot, top, mid;
if (m_vec_prototype.empty())
return -1;
bot = 0;
top = m_vec_prototype.size();
int left = 0;
int right = m_vec_prototype.size() - 1;
TItemTable * pTable = &m_vec_prototype[0];
while (1)
while (left <= right)
{
mid = (bot + top) >> 1;
int mid = (left + right) / 2;
if ((pTable + mid)->dwVnum == vnum)
return (mid);
if (mid < 0 || mid >= static_cast<int>(m_vec_prototype.size()))
return -1;
if (bot >= top)
return (-1);
if (m_vec_prototype[mid].dwVnum == vnum)
return mid;
if ((pTable + mid)->dwVnum > vnum)
top = mid - 1;
if (m_vec_prototype[mid].dwVnum > vnum)
right = mid - 1;
else
bot = mid + 1;
left = mid + 1;
}
return -1;
}
bool ITEM_MANAGER::GetVnum(const char * c_pszName, DWORD & r_dwVnum)