fps fixed
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@@ -7262,5 +7262,5 @@ int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
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void CHARACTER::SetLastPMPulse(void)
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{
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m_iLastPMPulse = thecore_pulse() + 25;
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m_iLastPMPulse = thecore_pulse() + passes_per_sec;
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}
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