Auto potion safeguards
This commit is contained in:
@@ -114,6 +114,9 @@ CHARACTER::CHARACTER()
|
||||
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
|
||||
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
|
||||
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
|
||||
#ifdef FIX_POS_SYNC
|
||||
m_stateSyncing.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateSyncing, &CHARACTER::EndStateEmpty);
|
||||
#endif
|
||||
|
||||
Initialize();
|
||||
}
|
||||
@@ -658,6 +661,25 @@ void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE
|
||||
return;
|
||||
}
|
||||
|
||||
// MR-3: Deactivate auto potions if active and being sold
|
||||
switch (pkItem->GetVnum())
|
||||
{
|
||||
case ITEM_AUTO_HP_RECOVERY_S:
|
||||
case ITEM_AUTO_HP_RECOVERY_M:
|
||||
case ITEM_AUTO_HP_RECOVERY_L:
|
||||
case ITEM_AUTO_HP_RECOVERY_X:
|
||||
case ITEM_AUTO_SP_RECOVERY_S:
|
||||
case ITEM_AUTO_SP_RECOVERY_M:
|
||||
case ITEM_AUTO_SP_RECOVERY_L:
|
||||
case ITEM_AUTO_SP_RECOVERY_X:
|
||||
if (pkItem->GetSocket(0) == 1)
|
||||
pkItem->SetSocket(0, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// MR-3: -- END OF -- Deactivate auto potions if active and being sold
|
||||
|
||||
// MYSHOP_PRICE_LIST
|
||||
itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
|
||||
// END_OF_MYSHOP_PRICE_LIST
|
||||
|
||||
Reference in New Issue
Block a user