Death fix
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@@ -26,10 +26,7 @@ It builds as it is, without external dependencies.
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## 📋 Changelog
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## 📋 Changelog
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### 🐛 Bug Fixes
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### 🐛 Bug Fixes
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- **Refinement**: Fixed refinement by item (scroll/stone)
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- **Death**: Fixed mobs attacking player's corpse, player regenerating HP while dead and revive functionality
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### ⬆️ Improvements
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- **Refinement**: Updated translations for the refinement dialogs and added conditional failed messages (from official)
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<br>
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<br>
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<br>
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<br>
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@@ -1659,8 +1659,10 @@ void CHARACTER::EnterCombat()
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if (!IsPC())
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if (!IsPC())
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return;
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return;
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if (!IsPosition(POS_FIGHTING))
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// MR-18: Fix mobs attacking corpse
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if (!IsPosition(POS_FIGHTING) && !IsPosition(POS_DEAD))
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SetPosition(POS_FIGHTING);
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SetPosition(POS_FIGHTING);
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// MR-18: -- END OF -- Fix mobs attacking corpse
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// MR-3: Cancel logout on use skill
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// MR-3: Cancel logout on use skill
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if (m_pkTimedEvent)
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if (m_pkTimedEvent)
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