Networking Overhaul: Modern packets, buffers, handshake, dispatch & security hardening
See Readme
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@@ -1,4 +1,4 @@
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// vim:ts=8 sw=4
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// vim:ts=8 sw=4
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#ifndef __INC_CLIENTMANAGER_H__
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#define __INC_CLIENTMANAGER_H__
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@@ -157,7 +157,7 @@ class CClientManager : public CNetBase, public singleton<CClientManager>
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CPeer * GetAnyPeer();
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void ForwardPacket(BYTE header, const void* data, int size, BYTE bChannel = 0, CPeer * except = NULL);
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void ForwardPacket(uint16_t wHeader, const void* data, int size, BYTE bChannel = 0, CPeer * except = NULL);
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void SendNotice(const char * c_pszFormat, ...);
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@@ -181,8 +181,6 @@ class CClientManager : public CNetBase, public singleton<CClientManager>
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bool InitializeLandTable();
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bool InitializeObjectProto();
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bool InitializeObjectTable();
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bool InitializeMonarch();
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// mob_proto.txt, item_proto.txt에서 읽은 mob_proto, item_proto를 real db에 반영.
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// item_proto, mob_proto를 db에 반영하지 않아도, 게임 돌아가는데는 문제가 없지만,
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// 운영툴 등에서 db의 item_proto, mob_proto를 읽어 쓰기 때문에 문제가 발생한다.
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@@ -317,7 +315,6 @@ class CClientManager : public CNetBase, public singleton<CClientManager>
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void QUERY_CHANGE_NAME(CPeer * peer, DWORD dwHandle, TPacketGDChangeName * p);
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void GetPlayerFromRes(TPlayerTable * player_table, MYSQL_RES* res);
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void QUERY_SMS(CPeer * pkPeer, TPacketGDSMS * p);
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void QUERY_LOGIN_KEY(CPeer * pkPeer, TPacketGDLoginKey * p);
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void AddGuildPriv(TPacketGiveGuildPriv* p);
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@@ -349,14 +346,14 @@ class CClientManager : public CNetBase, public singleton<CClientManager>
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// MYSHOP_PRICE_LIST
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// 개인상점 가격정보
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/// 아이템 가격정보 리스트 업데이트 패킷(HEADER_GD_MYSHOP_PRICELIST_UPDATE) 처리함수
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/// 아이템 가격정보 리스트 업데이트 패킷(GD::MYSHOP_PRICELIST_UPDATE) 처리함수
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/**
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* @param [in] pPacket 패킷 데이터의 포인터
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*/
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// void MyshopPricelistUpdate(const TPacketMyshopPricelistHeader* pPacket);
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void MyshopPricelistUpdate(const TItemPriceListTable* pPacket);
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/// 아이템 가격정보 리스트 요청 패킷(HEADER_GD_MYSHOP_PRICELIST_REQ) 처리함수
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/// 아이템 가격정보 리스트 요청 패킷(GD::MYSHOP_PRICELIST_REQ) 처리함수
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/**
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* @param peer 패킷을 보낸 Game server 의 peer 객체의 포인터
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* @param [in] dwHandle 가격정보를 요청한 peer 의 핸들
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@@ -452,7 +449,7 @@ class CClientManager : public CNetBase, public singleton<CClientManager>
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typedef std::map<std::string, long> TEventFlagMap;
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TEventFlagMap m_map_lEventFlag;
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BYTE m_bLastHeader;
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uint16_t m_wLastHeader;
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int m_iCacheFlushCount;
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int m_iCacheFlushCountLimit;
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@@ -507,22 +504,6 @@ class CClientManager : public CNetBase, public singleton<CClientManager>
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void FlushPlayerCacheSet(DWORD pid);
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//MONARCH
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void Election(CPeer * peer, DWORD dwHandle, const char * p);
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void Candidacy(CPeer * peer, DWORD dwHandle, const char * p);
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void AddMonarchMoney(CPeer * peer, DWORD dwHandle, const char * p);
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void TakeMonarchMoney(CPeer * peer, DWORD dwHandle, const char * p);
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void ComeToVote(CPeer * peer, DWORD dwHandle, const char * p);
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void RMCandidacy(CPeer * peer, DWORD dwHandle, const char * p);
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void SetMonarch(CPeer * peer, DWORD dwHandle, const char * p);
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void RMMonarch(CPeer * peer, DWORD dwHandle, const char * p);
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void DecMonarchMoney(CPeer * peer, DWORD dwHandle, const char * p);
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//END_MONARCH
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void ChangeMonarchLord(CPeer* peer, DWORD dwHandle, TPacketChangeMonarchLord* info);
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void SendSpareItemIDRange(CPeer* peer);
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void UpdateHorseName(TPacketUpdateHorseName* data, CPeer* peer);
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