Networking Overhaul: Modern packets, buffers, handshake, dispatch & security hardening

See Readme
This commit is contained in:
rtw1x1
2026-02-08 07:35:02 +00:00
parent 0cc595bf09
commit 60ee35e921
142 changed files with 5703 additions and 14494 deletions

View File

@@ -1,8 +1,8 @@
#include "stdafx.h"
#include "stdafx.h"
#include "config.h"
#include "char.h"
#include "char_manager.h"
#include "packet.h"
#include "packet_structs.h"
#include "guild.h"
#include "vector.h"
#include "questmanager.h"
@@ -237,7 +237,8 @@ void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const cha
if ((GetHorseHealth() <= 0))
{
TPacketGCDead pack;
pack.header = HEADER_GC_DEAD;
pack.header = GC::DEAD;
pack.length = sizeof(pack);
pack.vid = m_chHorse->GetVID();
PacketAround(&pack, sizeof(pack));
}