Networking Overhaul: Modern packets, buffers, handshake, dispatch & security hardening
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@@ -1,8 +1,8 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "config.h"
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#include "char.h"
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#include "char_manager.h"
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#include "packet.h"
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#include "packet_structs.h"
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#include "guild.h"
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#include "vector.h"
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#include "questmanager.h"
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@@ -237,7 +237,8 @@ void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const cha
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if ((GetHorseHealth() <= 0))
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{
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TPacketGCDead pack;
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pack.header = HEADER_GC_DEAD;
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pack.header = GC::DEAD;
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pack.length = sizeof(pack);
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pack.vid = m_chHorse->GetVID();
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PacketAround(&pack, sizeof(pack));
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}
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