Networking Overhaul: Modern packets, buffers, handshake, dispatch & security hardening

See Readme
This commit is contained in:
rtw1x1
2026-02-08 07:35:02 +00:00
parent 0cc595bf09
commit 60ee35e921
142 changed files with 5703 additions and 14494 deletions

View File

@@ -10,16 +10,6 @@ void socket_timeout(socket_t s, long sec, long usec);
void socket_reuse(socket_t s);
void socket_keepalive(socket_t s);
int socket_udp_read(socket_t desc, char * read_point, size_t space_left, struct sockaddr * from, socklen_t * fromlen)
{
/*
ssize_t recvfrom(int s, void * buf, size_t len, int flags, struct sockaddr * from, socklen_t * fromlen);
*/
ssize_t ret;
ret = recvfrom(desc, read_point, space_left, 0, from, fromlen);
return (ret);
}
int socket_read(socket_t desc, char* read_point, size_t space_left)
{
int ret;
@@ -198,11 +188,6 @@ int socket_tcp_bind(const char * ip, int port)
return socket_bind(ip, port, SOCK_STREAM);
}
int socket_udp_bind(const char * ip, int port)
{
return socket_bind(ip, port, SOCK_DGRAM);
}
void socket_close(socket_t s)
{
#ifdef OS_WINDOWS
@@ -235,6 +220,7 @@ socket_t socket_accept(socket_t s, struct sockaddr_in *peer)
socket_nonblock(desc);
socket_lingeroff(desc);
socket_nodelay(desc);
socket_keepalive(desc);
return (desc);
}