diff --git a/src/game/char.cpp b/src/game/char.cpp index 02c896e..c887c42 100644 --- a/src/game/char.cpp +++ b/src/game/char.cpp @@ -1,4 +1,4 @@ -#include "stdafx.h" +#include "stdafx.h" #include "common/VnumHelper.h" @@ -114,9 +114,6 @@ CHARACTER::CHARACTER() m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty); m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty); m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty); -#ifdef FIX_POS_SYNC - m_stateSyncing.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateSyncing, &CHARACTER::EndStateEmpty); -#endif Initialize(); }